DF Suggestions / Re: Make Carpentry more like blacksmithing
« on: May 06, 2008, 09:55:00 pm »Perhaps give the unpowered version of the sawmill to the carpenter's workshop.
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Perhaps give the unpowered version of the sawmill to the carpenter's workshop.
As far as potential problems I see, there aren't really any that aren't already the norm of other professions (e.g. farming, mining, etc...). If the tree results in a big log that has to be brought back to be processed into multiple logs, then there wouldn't be a problem with hauling, as compared to mining.
Carpets would be built like roads, and act like engravings. They're made of cloth, and cannot be built outside.
The real idea, however is to have orders sent to workshops to make a specific item for a building, or other task. Carpets are a great example - since they can be variable size, you couldn't really have a single 'carpet' good. So, if you choose to build a carpet, you'll go through the normal building process (select the cloths you want to use, etc...), but then the clothier goes to the clothier's workshop and makes the carpet, and then puts it down. This way, you could roll up the beautiful carpet with the image of dwarves striking down kittens and sell it to the merchants.
Perhaps fire can also be expanded on, in order to make your fortress more flammable. Give dwarves happy thoughts for viewing fireplaces, much like waterfalls ("Normandy was comforted by a warm fireplace lately"). Soon, you'll want to place a fireplace in your dining room, right next to your lovely waterfall. And should something ever catch fire from that fireplace, then you've got your ignition source.
quote:
menacing spikes don't make a whole lot of sense.
That'd be a pretty cool idea. Perhaps all engravings could be decorated with things like gems, glass, precious metals, etc...
[ April 17, 2008: Message edited by: Normandy ]