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Messages - Yourself86

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1

[...] but we'd like to move somewhere if we get robbed again or our palisade gets sealed again.

Just remember that a palisade takes 12h do dry. Confer with your buddies, choose a time when you can all be online (or at least a few of you), then finish the cornerpost 12h before that point. The easiest way to do this is to simply build the signpost, add all the wood you need and construct it. Then, when you want to finish it, you just have to add rope, leather and bone glue, the not-so-easy-to-come-by components. If your timing is good your local griefer/robber won't have any time to seal it again and once your palisade is up, your place is secure for the time being.

2
Anyone else having some pretty intense boat chases in this world? Got chased by 3 guys who kept yelling trollolololo while shooting at me from their boats. Lasted about 30 minutes. Don't think they knew that you can't really aim at someone who is moving... or while you are moving. I think I'm settled in a pretty hostile area lol

They were probably hoping to get out a lucky shot that would k.o. you.

Boatchases seem to be a pretty common in this world and the permanent hostility in most supergrids has already reduced the overall player population considerably. The first two weeks you had trouble playing at all on saturday and sunday afternoons, with 1000-1200 players online at the same time - this is down to about 800. Now that the first palibashers have emerged (see HnH forum) it's only going to get worse.

The problem with w6 is that there is almost no change compared to w5 (in fact, the whole development of HnH is on hold until they finsh Salem, which only just attained alpha status) and as a result a lot of veterans have stopped playing, which means there are far less 'good guys' to keep some of the more aggressive factions in check and the existing factions are simply bored, killing what they can find right and left.

3
Other Games / Re: The Settlers 7
« on: October 07, 2010, 08:07:28 pm »
It's the last one? Been a while since i played it but think of the gameplay of the previous games but the resource system from the first three games and a bunch of new features.
My opinion? Better than 5&6, worse than 1-4

That pretty much sums it up.

4
Other Games / Re: Civilization V
« on: October 01, 2010, 06:23:39 pm »
Also, I find it funny that the AI (even Gandhi) will be condescending or boastful while I'm counting my nuclear weapons and contemplating who to invade next. Or, I just capture one of Hiawatha's cities and liberate it back to Suleiman and a turn later he has the gall to tell me to basically F off.

Gandhi is a twat.

I noticed the same thing (Caesar has been the same so far btw). In one game I controlled the upper half of a continent, while Gandhi and Caesar shared the lower half. They were constantly sending condescending messages to me, even while I was clearly in the lead in every field. At some point Caesar seized Gandhi's two cities. I recaptured them, liberated the indian capital and destroyed all roman cities except their capital and retreated again (I usually prefer not to pick on the weak). It only took a short while for the once grateful Gandhi to return to his old ways... I dropped some ICBMs on their cities out of spite after that and conquered them.

Huh. As a Scientific & pacifistic player I've gotten the feeling that playing the warmonger is the easiest way to play this game. For anything but a cultural victory it's better to have a large empire.



True but cultural victories are really a pain in the ass. I tried twice to get the steam achievement for a cultural victory with India with three cities or less. You usually get left behind in every field except culture. In one game I was situated right between two civilizations and both attacked me three times. The first and second time I was barely able to defend my three cities, often developing the necessary technologies at the last second. The third war undid me though, since my enemies then posessed units that were more advanced than mine by two eras.
I only managed to get that achievement in a team game with a strong ally.

I definitely don't like the major restrictions on expansion, to be honest. I like to expand as quickly as possible and play land-grab as far as resources, and trying to build a huge prospering empire (that generally remains peaceful) that's an economic powerhouse is my idea of fun.

I think the Civ5 system is much more realistic. No civilization could expand that fast. Even the Roman Empire had to stop and strengthen their new territories before advancing. In Civ5 this means you have stop expanding from time to time and build more buildings dedicated to entertainment and commerce (or find the right balance). It's all too easy to simply mass produce settlers and escorts for them (I usually play with aggressive barbarians, adds a little flavour). Although it may be fun for you to simply claim half of the map (heck, that's fun alright) that's not really a challenge now, is it?

5
Other Games / Re: Civilization V
« on: October 01, 2010, 08:11:40 am »
Civ5 still has some edges and inconsistencies the developers need to fix, but alltogether it's an enjoyable game. What I don't know is why developers still bother with diplomacy. I have yet to find a single game where you can really trust an AI player to uphold his end of the bargain or not stab you in the back at the first opportunity.

Has anyone else noticed that one of the Civ 5 ambient cow noises is the same as the one used in Lords of the Realm 2 from 1996? Driving me nuts, I just finished a long LotR2 marathon a month ago and Civ keeps spamming me with the cow noise.

If it isn't the same it's bloody well close.

It's the same all right and I got very nostalgic when I first heard it (the royal edition of LotR2 is, coincidentally, lying right next to me). Developers often buy these sounds from specialised companies and sometimes those have been used in another (well known) game before. A certain bird sound comes to my mind, which has been used in at least three different games, which I can't name right now, but one is part of the settler series.

Sometimes they do it on purpose though. For example, in Dawn of War 2 when you equip something to your squad, it plays the exact same sound used for the same purpose in Chaos Gate (another Wh40k game, albeit a much, much older one; this one is lying next to me as well... for some reason).

I used to play lord of the realm 2 a whole lot, loved it. I was so disappointed with lotr3 :(

Same here. They really f'ed up that one and destroyed the chance for a "real" LotR3.

6
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 01, 2010, 07:45:07 am »
As cool as Building an Igloo is, my eyes began to hurt while walking through the snow that falls 24/7...

Dial down the brightness on your monitor or wear sunglasses... unless it's the amount of tiny things swirling around you that make your eyes hurt.

7
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: September 21, 2010, 04:15:30 am »
It would seem I stumbled onto this game at a rather unfortunate time. Is it game free-to-play though? Paid accounts are mentioned on the temporary site or are those just accounts with additional benefits (for donating)? I'm very excited to try it out myself 8)

8
DF Gameplay Questions / Re: Turning off immigration
« on: June 14, 2009, 06:05:37 am »
Since when does the pop cap interfere with pregnancies?

It doesn't. PencilinHand said it only affects immigration, not pregnancies ;)

9
DF Gameplay Questions / Re: Long and inconvinient breaks?
« on: March 21, 2009, 09:59:50 pm »
This was a particularly bad one. He went on break, was cancelled through his whole cycle of bonecarving jobs, went for a drink, then a meal, then on break AGAIN.
He JUST made it in time. Maybe it's time to replace him.

If you want to get done with the trading stuff, just enable "anyone can trade" at the depot. Any idle dwarf will be able to trade then. With a more experienced broker you get better deals, but I for my part usually have enough crafts to give the traders a few thousand dwarfbucks more than their stuff is actually worth.

10
DF Gameplay Questions / Re: On the Importance of Animal Pits
« on: March 21, 2009, 09:56:36 pm »
you can kinda get around this by making a long tunnel full of doors leading to the bottom of the pit. the longer the better.

This just staves off the whole issue. Soon you will have animals in that tunnel, trapped on all sides by the doors.

11
DF Gameplay Questions / Re: On the Importance of Animal Pits
« on: March 21, 2009, 09:38:36 am »
If you use a pit for breeding animals, instead of chains and ropes, would your dwarves be able to round up the offspring?

It'd also save ropes and chains, but later on there's so much cloth...

The dwarves would have to enter the pit and take the animals with them, so there's always the possibility that another animal might escape too (never tried it myself, though).

You canemake the chains of any low-grade metal, like copper or zinc. There is no point in being stingy about such materials.

12
DF Gameplay Questions / Re: Humans not affected by cage traps.
« on: March 21, 2009, 09:32:47 am »
But his goblin cohorts will still fall prey to the whims of Our Almighty Cage, right?

I guess. My above statement is based on what little i know about the game mechanics. I guess that snatched humans still count as belonging to that human civilization while at the same time belonging to the goblin civilization. True goblins don't have that "human civilization"-part an thus would be affected by the traps.

An exception might be, if you had been at peace with the goblins at one point (I heard this is possible sometimes). Though I heard they don't send any liaisons. Not sure if the trade caravan spotting your traps counts as well.

13
DF Gameplay Questions / Re: On the Importance of Animal Pits
« on: March 21, 2009, 09:28:03 am »
I usually chain the animals needed for breeding in rooms, with a cage for every species nearby so I can cage the resulting offspring. Free roaming lifestock has a negative impact on fps, so i think that's the best way to deal with it.

14
DF Gameplay Questions / Re: Humans not affected by cage traps.
« on: March 21, 2009, 09:01:51 am »
I know that traps a liaison gets his eye on during his stay will not work against the specific race, should they ever attack you. Since the humans accompanying the goblins were snatched as babies and then raised by the goblins, they might have been snatched from the same civilization you trade with. Thus he would be able to ignore all those traps as well...

15
DF Gameplay Questions / Re: Managing dwarves?
« on: March 21, 2009, 08:57:49 am »
Name them appropriately. You have got dwarves that only haul things all day? Name them "Hauler" (or as I do: "Hauler <previous job>", so i can look up their profession in the list).

Got a Woodcutter who doubles as a Fisherdwarf? Name him "Wood/Fish" or whatever you like. It's really up to you.

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