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DF Dwarf Mode Discussion / Re: Injured dwarf not resting
« on: July 11, 2008, 02:51:45 pm »"Doctor Kogsak! The patient's vitals are plummeting!"
"Have you tried unbuilding and rebuilding the bed?"
"Yes! We've tried everything! We've done performed redundant bucket constructions, drafting and undrafting procedures, we've even done some exploratory make-everyone-only-do-healthcare!"
The patient blinks faster and faster.
THE SQUAD 'THE ENSORCELLED PLATES' HAS BEEN ELIMINATED!
"Live, damn it! Liiiiiiiive!"
Made - my - day
DF Gameplay Questions / Re: Mayor just disappeared?
« on: July 10, 2008, 01:37:44 pm »There seemed to be some complex thing which may be not a bug but a dire raw of consequences...
Is the "mayor" on N screen unassigned? Maybe he someway lost his position, I've heard about re-elected mayors, however I didn't see it personally.
He got re-elected but all the jobs i had him assigned to are suddenly vacant. So either this has something to do with him being jailed for (close to) a year or a mayor can't be elected while in jail.
And the visitors couldn't conduct meetings because the mayor was unable to reach his office. If you assigned his cell to be his office he would be able to do it. Maybe unsuccessful meeting lead to the loss of his position, huh?
However everything here (but office thing, it works; I usually make office-cells for tantruming mayors) are just my thoughts and may be wrong.
Well, i had no problem with him being unable to conduct meetings since my fortress is already self-sufficent, but I'll keep that in mind for the future, thanks.
DF Gameplay Questions / Re: Mayor just disappeared?
« on: July 10, 2008, 11:41:37 am »Is this normal behaviour for a person/noble who is being jailed for a year?
DF Gameplay Questions / Re: Mayor just disappeared?
« on: July 10, 2008, 07:09:31 am »Wow. that seems like a bug but damn if it isn't a cool one although I think that the dwarf going insane was a coincidence.
I say it's related somehow. All my dwarves are ecstatic most of the time so the chance for sudden melancholy is rather small. Maybe the mayor's disappearance is somehow counted as death in the eyes of my other dwarves and since the engraver is one of my first dwarves (so a close friend of the mayor) chances are high for a huge drop in happiness (especially since he was pretty close to the "death").
DF Gameplay Questions / Re: Which bin do you want? to bad! you'll get what your given.
« on: July 10, 2008, 07:05:13 am »Thanks but how do you put a bin in a specific stockpile? mine just end up in finished goods
You can either deny any bins to stockpiles you don't want to contain bins at the moment ("q" over the stockpile and change the allowed bins to "0") or you can produce bin after bin until you have enough (which is what i usually do).
DF Gameplay Questions / Re: Which bin do you want? to bad! you'll get what your given.
« on: July 10, 2008, 06:44:30 am »DF Gameplay Questions / Mayor just disappeared?
« on: July 10, 2008, 06:30:03 am »When he got chained again the unhappy thought had already disappeared and he was "quite content" so i didn't worry he would tantrum again while sitting in his engraved cell with bed, chair, table, booze and food stockpile. It all happened around early autumn.
When the dwarven caravan arrived the liaison would head to the mayor's cell and although my mayor stated he was conducting a meeting, nothing happened. Nothing unusual there, i guessed he wouldn't be able to do that anyway.
Nearly a year passed. The liaison was still there plus a human merchant prince who had arrived during the summer. Then suddenly i got a message "a diplomat has left unhappy" (or something like that). No surprise there, right? Ok, so after a few seconds i got the message again. Seemed to me the liaison finally got sick of everything and left. But that was only partially true. A quick look into the cell and... my mayor was gone. But the liaison still stood there like nothing happened plus a nearby engraver, who was just taking a drink from the booze stockpile, suddenly got struck by melancholy and went insane. wtf?
I checked on the mayor just a minute or two before he disappeared (he still had about 50 days left). What the hell happened to him?
DF Modding / Re: Tile editing question
« on: June 09, 2008, 05:46:00 am »
EDIT: It seems that the magma cools out real quick. I have to reset the temperature regularly to make sure the garbage gets burned.
[ June 09, 2008: Message edited by: Yourself86 ]
DF Modding / Re: Tile editing question
« on: June 09, 2008, 03:24:00 am »There seem to be an option for temperature but i haven't figured that out yet. Are the temperature scales in Celsisus or Fahrenheit? And what's the difference between the first and second box?
DF Dwarf Mode Discussion / Re: The Idle Life of a Legendary Miner
« on: June 13, 2008, 03:07:00 pm »quote:
Originally posted by Moron:
<STRONG>I have two legendary miners in my fortress and while they can cut through bauxite like butter when they put their minds to it, their routine seems to be: sleep, drink, eat, party, go on break, walk halfway across the fortress to dig out one block, and then go back to sleep.</STRONG>
How big is the distance? Dwarves are likely to take pauses quite often for drinking, eating, sleeping or having a break. How big is your fort, i mean, how many dwarves have you got? If you have a few peasants why not train them along with your miners? The more dwarves fullfill a certain job the faster it'll get done.
I recently trained a dozen new miners by digging out useless stone like orthoclase, microline and so one...
quote:
Originally posted by Hishan:
<STRONG>A better idea would be to draft them into the military, if theyve been mining all their lives then theyll have some awesome attributes, and if you set them to unarmed they will attack with a pick in battle with legendary weapon skill.</STRONG>
Problem is, if you let them sparr in the barracks, to give them some armor using skill, they will most likely kill all of your lesser experienced recruits quite fast and even your champions may be in danger of getting serious injuries.
DF Dwarf Mode Discussion / Re: Noble killing strategies
« on: June 13, 2008, 02:17:00 am »
DF Dwarf Mode Discussion / Re: Noble killing strategies
« on: June 13, 2008, 01:51:00 am »quote:
Originally posted by cbfog:
<STRONG>I assume that I draft them all and station them in the death chamber, then activate it. But won't that cause the lever puller to become an enemy?</STRONG>
You can't draft nobles.
DF Dwarf Mode Discussion / Re: Catonomy
« on: June 13, 2008, 02:20:00 am »quote:
Originally posted by cbfog:
<STRONG>Doesn't fat count as a meal ingredient though?? 1500 fat sounds like it could make a lot of extravagant meals of roasted fat basted with fat cooked in fat</STRONG>
You need to render the fat in a kitchen first to get tallow. Tallow can be used to cook meals with it.
DF Dwarf Mode Discussion / Re: Training Appraiser skill?
« on: June 13, 2008, 12:13:00 am »quote:
Originally posted by Moogie:
<STRONG>
Now when the traders arrive, do as many tiny transactions as possible. Trade 1 item for 1 item. Buy back your own items if you can with price differences, and then sell them back again. Do this until you're out of items to trade.
</STRONG>
I disagree. The experience seems to be only related to the total wealth that was exchanged. My first broker died too and i trained another one who is by now long a legendary appraiser. Sometimes i let other dwarves trade a bit when i'm annoyed of my broker because he is asleep or in break and i want to get the trading done.
one transaction is usually enough to get a dwarf without any appraiser skill to talented or adept (with a transaction in the range of 8.000 to 10.000 dwarfbucks with about 2.000 excess for the caravan).