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Messages - Yourself86

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76
Story of my life.

I'm a big constructor myself and the only way to avoid this problem is to build your wood stockpiles (or any other stockpiles for materials you don't want to use for construction) a few z-levels deep underground and making a stone stockpile of the desired stone right next to the construction site (or a bar/block-stockpile, if you like to turn your raw stone to blocks before constructing things of it - this way you will get more material in fewer space, the walls/floors will be worth more and you train your masons).

The other way would be to forbid every other single piece of material that could get in your way - though with a few thousand pieces of wood and steel bars that would be too arduous a task.


77
DF Gameplay Questions / Re: Molten Rock and Artifact Mechanisms
« on: June 13, 2008, 12:43:00 am »
2) Build the lever/trap in a place where your dwarves commute regularely, like in front of the booze storage, the meeting hall or the dining hall. You can also use it to raise the value of a room to "royal" by building the lever/trap in a room, thus meeting the demand of a noble (if you're keeping them alive that is).

78
DF Gameplay Questions / Re: Dropping lava off a cliff into water...
« on: June 12, 2008, 07:25:00 am »
Well, i can at least tell you that it would take a looooooooong time for the magma to finally reach the "lavafall", if at all. Since magma flows quite slowly in itself it'll be getting slower and slower the farther away from the source it gets.

Like water magma/lava will evaporate if a tile stays too long at 1/7. I realized this once when i made a huge lava moat and the lava evaporated before it could reach the end.

[ June 12, 2008: Message edited by: Yourself86 ]


79
DF Gameplay Questions / Re: Can I De-Murkypoolify a tile?
« on: June 11, 2008, 11:13:00 pm »
Building any construction on a murky pool tile removes the tile and replaces it with a soil tile of the surrounding soil. Murky pools only restrict things like stockpiles.

80
DF Gameplay Questions / Re: Barrels disappearing
« on: June 11, 2008, 08:59:00 am »
quote:
Originally posted by Moogie:
<STRONG>I know for sure that masterwork bolts that are melted or dropped into magma/otherwise disposed of, is considered "defacement". My Legendary bonecrafter is constantly complaining about it.</STRONG>

Well, mine never complained about the masterful bone bolts lost through target practice.


81
DF Gameplay Questions / Re: Barrels disappearing
« on: June 11, 2008, 08:18:00 am »
Same thing happened to me in one fortress (and never before or again after it). He too only made bins, barrels and beds and since i doubt that beds get lost somehow, it must be the barrels which are used for a lot of tasks.

*whistles the x-files theme*


82
DF Gameplay Questions / Military dwarves taking a break?
« on: June 11, 2008, 08:08:00 am »
I currently have 20 dwarves standing down, each in his own squad. All wear iron chainmail and iron shields and have wrestling enabled. Now they seem to regularely wander to the meeting area, stay there for a bit and wander back. But the most surprising is that they always seem the wander in packs of 3-5 dwarves. The sparring space in my barracks is about 11x19 tiles. Maybe the barracks are just too small for 20 dwarves sparring at once. Any ideas why they seem to decide to visit the meeting area in groups or even at all?

Another problem is that one dwarf seems to never ever sparr. He has made at least one session (he is dabbling in armor and shield using and wrestling) but then stopped for some reason. When i noticed this for the first time i found him standing around in his room. After reasigning the room to nobody and deactivating and activating him again he moved out of his room and i thought i got him straight again. Some time passed and i checked on him again only to see that he simply stood around in the meeting area.


83
quote:
Originally posted by Karpatius:
<STRONG>But most of the surprises in chasm maps are stuck on the lower caverns formed into the walls of chasms. In a few years time atleast some chasm nasties have starved and/or died of thirst.</STRONG>

Or some of the flying residents have taken care of some of the non-flying.


84
quote:
Originally posted by Grek:
<STRONG>Good areas have wild hordes of deadly dwarf eating unicorns and pixies that wear the faces of infants. Evil areas have undead fish climbing out of the water to attack you and zombified muskrats. Neutral areas just have bears.

Benign areas have elephants. Savage areas have giant lions. Neutral areas have groundhogs.</STRONG>


Basically, yes. Evil regions tend to have deadly animals while good regions tend to have deadly animals in disguise i.e. animals you wouldn't expect to tear your dwarves apart. Neutral areas tend to have none to very few aggressive animals (depending on the biome). Maps with a chasm will always have some unpleasant surprises though.


86
DF Gameplay Questions / Re: Goblin Tower
« on: June 10, 2008, 04:44:00 am »
Yes.

87
DF Gameplay Questions / Re: Questions about melting/dumping.
« on: June 10, 2008, 02:36:00 am »
To my knowledge items that are owned by a dwarf never get dumped. If you fit your dwarves with new clothes the old ones will forever stay in your fortress and there seems to be now way to get rid of them.

Ownership outlasts even the death of the owning dwarf...


88
DF Gameplay Questions / Re: stuff in cages that aren't animals
« on: June 09, 2008, 08:19:00 am »
You don't have to place the cage to get the stuff out. Look at the cage via "k" and select it. Now you will be able to see and select the contents of the cage (seeds, bones, shells). You can easily dump these and, if you desire it, reclaim them after a dwarf brought the things to your garbage dump.

Seeds, bones and shells remain in cages when a wild animals gets tamed. Your animal trainers will use any food available to tame the creature, if they use plants for this a seed will remain and if they use fish, well, bones and shells (depending on the kind of fish).


89
DF Gameplay Questions / Re: Wild animal respawn?
« on: June 10, 2008, 04:44:00 am »
quote:
Originally posted by BurnedToast:
<STRONG>
once they are gone, they don't ever come back (as far as I can tell).</STRONG>

Seems to be the case. Luckily i got enough of every race for my little menagerie before they stopped coming.


90
DF Gameplay Questions / Re: Wild animal respawn?
« on: June 09, 2008, 09:47:00 am »
Thanks, i'll give it a try  :)

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