Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Angry Lawyer

Pages: 1 ... 5 6 [7]
91
DF Modding / Re: Interest in a language generator?
« on: April 17, 2008, 03:10:00 am »
The pronounciation thing will be optional.

I didn't think of adjusting vowel ratios, actually.  Looks like I'll add it to the to-do list.

-Angry Lawyer


92
DF Modding / Re: Interest in a language generator?
« on: April 17, 2008, 02:48:00 am »
quote:
Originally posted by Idiom:
<STRONG>
'A' or 'the'?
If it's the latter I'd shake your hand, but I need it to keep playing DF.</STRONG>

Currently "The", because the rest of the coders finished long ago, and it's down to me to polish up the last release and get it rolled out before I can focus on new projects.

quote:
Originally posted by Lyrax:
<STRONG>I would definitely like to use this, as I intend to eventually add all my own races with unique languages.

Would it be possible to group sounds together by type, and have them editable by type OR by individual?  

EXAMPLE: b, p, k, and t all belong to the 'plosive' group.  One can set 'plosive' to A_NUMBER, which will set each letter also to A_NUMBER.  This does not prevent one to changing, say, the 'p' value to OTHER_NUMBER.

Did I make sense just now?</STRONG>


I have something akin to that - the program asks whether you want to give weightings to specific letters, rather than groups.  But you could go through all the plosives and ramp up their chances to big.

I plan to add a "check the syllables" thing, too, so you can make sure everything's awesome before you generate a wordlist.

Am I of the right mind to think that having the program check the resultant list for duplications is a good idea (although a bitch, because of the size of the file)?
Also, I think something to check for valid pronounciation could be good to add.

-Angry Lawyer


93
DF Modding / Re: Interest in a language generator?
« on: April 16, 2008, 04:25:00 am »
You mean someone already made a language generator?  Damnit!

I'm the coder of Zombie Master.

edit: Well, with the apparent absense of Fenrir, I'll take it as a challenge to make a word generator that's more robust than his.

-Angry Lawyer

[ April 16, 2008: Message edited by: Angry Lawyer ]


94
DF Modding / Interest in a language generator?
« on: April 16, 2008, 04:07:00 am »
Hi.  I'm Angry Lawyer.  Some of you might know me from that HL2 mod Zombie Master.

So, as part of my portfolio, I need to produce development tools.  What better game to develop tools for than Dwarf Fortress.  So then to find a niche.

Languages are a bastard to make for Dwarf Fortress, there's a whole lot of entries to type for.  So my plan was to produce a language generator that'll instantly fill out a language file based on some simple rules.

So, what I've currently programmed, in a horrible console app form:

- Program asks for a language name
- Program asks whether you want to give any letters increased or decreased chance of being picked.
- The program creates an arbitrary number of syllables, based on letter weighting.
- Program autodetects the language_words file thing
- Using these syllables, an entire language is written to a new file.

What doesn't yet happen:

- Manual tweaking of syllables
- Pretty interface
- Any error handling at all

Once I've got it to a more userfriendly state, does anyone want to use it?  And any suggestions of additional features?  Eventually, I plan to plug it into a random race generator, or something.

-Angry Lawyer


95
DF Dwarf Mode Discussion / Re: Your favorite "worthless" stone?
« on: May 07, 2008, 05:16:00 pm »
Petrifed wood definately is the most awesome

It's a tree!  It's a rock!  It's dwarven!  It probably pisses off elves!

Ace.

-Angry Lawyer


96
DF Dwarf Mode Discussion / Re: Goblins as the fortress guard
« on: May 06, 2008, 12:57:00 pm »
Easily fixed.

Open up graphics_example.txt and do a search for "royalguard".

All those royalguards need to be set to "DWARVES2" rather than "DWARVES" - the person who made that tileset mistyped when doing the royal guards, therefore picking from the wrong sheet.

-Angry Lawyer


97
DF Suggestions / Re: Fruits!
« on: April 16, 2008, 03:20:00 am »
quote:
Originally posted by Fishersalwaysdie:
<STRONG>
Maybe they have some way to get it without fruit?
Like with vitamin D, they don't need to be exposed to sun, but they eat cave fish and mushrooms(maybe plump helmet is a relative of shitake).</STRONG>

Well, as humans, we're one of the few species unable to synthesise our own, so it could make sense.
http://en.wikipedia.org/wiki/Vitamin_C#Biosynthesis

But the lack of fruit struck me last night in my marathon DF session and I was like D:

-Angry Lawyer


98
DF General Discussion / Re: For the 2 Adams
« on: June 11, 2008, 03:06:00 pm »
Also, consider the flattening of the Dungeon Keeper franchise.  EA wanted DK3 to be an RTS in the vein of Starcraft, apparently, before canning it.

EA would likely want to recast DF as a Dungeon Keeper title to start off with, and then they'd want to maximise sales by stripping out content that pick-up-and-play gamers struggle with.

-Angry Lawyer


99
DF General Discussion / Re: The apocalypse. What will become of DF?
« on: June 06, 2008, 12:34:00 pm »
Strikes me as scaremongering bullshittery.

Even with a really tight NDA, the sheer number of people who'd need to be involved to commercialise the Internet in such a way would be staggering.  It'd have leaked a lot more than that.

-Angry Lawyer


100
DF General Discussion / Re: Livestock: Eating
« on: May 21, 2008, 02:06:00 am »
Well, one solution to the problem, albeit not the most realistic, is to make food for animals optional.  However, choosing not to feed the animals means they stop reproducing.

-Angry Lawyer


101
DF General Discussion / Re: Toady's programming abilities.
« on: May 12, 2008, 03:03:00 pm »
All I know is that Toady's coding skills are at least five times greater than my own.

-Angry Lawyer


102
DF General Discussion / Re: Have objects made from DF minerals?
« on: May 09, 2008, 08:49:00 am »
Playing Dwarf Fortress has made me really, really want to get a chunk of petrified wood.

-Angry Lawyer


103
DF General Discussion / Re: Cake = Game
« on: April 18, 2008, 02:35:00 am »
Happy birthday dude, and cheers for proramming something that's eaten the majority of my free time. <3

-Angry Lawyer


Pages: 1 ... 5 6 [7]