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Messages - Zasir

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1
Other Games / Re: Free Game List
« on: February 20, 2018, 07:48:36 pm »
Here is a humble bundle gift link for Shadowrun Hong Kong - Extended Edition. First come first serve.

https://www.humblebundle.com/gift?key=CS3YFHSw872y73C3

2
Other Games / Re: Seeking True Economy Games (Round 2)
« on: November 29, 2017, 07:36:50 pm »
Maybe Victoria 2 with the POP demand mod.

3
Other Games / Re: Free Game List
« on: April 11, 2017, 07:49:36 pm »
Galactic civilization 1 is free over at humble bundle.

Here is a steam activation code for one user: 55JI0-EZNV7-LIR9W

4
Other Games / Re: The "Recommend me a game" thread
« on: February 04, 2017, 12:04:41 am »
I highly recommend free games. Here are two Steam keys, first come first serve:
Rust: VX5WY-X002F-53L6L
Stronghold Crusader 2: ZV06V-0094R-W77B4

Enjoy!

5
Other Games / Re: Magicka - I don my Wizzard's hat and robe
« on: April 05, 2015, 04:42:25 pm »
I have 1 extra Steam key for Magicka.  Enjoy: 9EBWF-BFNEP-0YY9K

6
DF General Discussion / Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
« on: April 04, 2011, 08:25:33 pm »
Just wanted to say that you deserve a medal for this installer.  Thanks!

7
Life Advice / Re: Horrible Armpit Rash
« on: January 01, 2011, 12:48:34 am »
I would lay off the deodorant while the rash persists.  Most products have a warning regarding rashes on the package.   

8
Frontline properly applied won't cause any health issues with your pets and will ultimately eliminate all adult fleas.  Washing and drying your pets' bedding and cleaning around it with bleach will help get rid of larvae, too.  Fleas can survive several hours of immersion in water without ill effect though I suppose some might mechanically wash off with the bath water.

Frontline functions as a juvenile hormone analogue disrupting the parasites' development, so shouldn't have any negative effect on your vertebrate pets.  Just be sure not to use the same formulation for different species of animals.  You'd need to buy seperate products for dogs and for cats.

Zasir (entomologist)

9
There are species specific oral anti-flea and tick medicines.  The main brand name is Frontline.  Nothing is available for humans, however, but cat fleas can't reproduce feeding on only humans.

10
DF Gameplay Questions / Re: Tapping a volcano
« on: April 19, 2010, 03:35:21 pm »
If you mine out a tile so that the magma can only move diagonally, it will flow more slowly, allowing your miner to escape more safely.  Also, make sure you designate a safe area for mining afterwords so he doesn't unlease the magma and then stand around in the danger zone waiting for his next job.

11
I heard about DF at Temple of the Roguelike, of course.

12
DF General Discussion / Re: IRDC redefines "roguelike" - What about DF?
« on: October 06, 2008, 06:41:20 pm »
According to the article the "random people in Berlin" were roguelike developers.  The only name I recognized off-hand was Jeff Lait, the creator of POWDER, roguelike for the DS.

I would suggest that DF is not a RTS game.  It appears to be real-time because it flows so quickly, but play may also be advanced step-by-step a la turn-based games for maximum precision.  And issuing orders while paused, though that is also possible in some true RTS games.

I think we'd all agree that, hopefully, DF is a harbinger of a new genre of games, "fantasy world simulators," to quote Toady's capsule description.

13
DF General Discussion / Re: IRDC redefines "roguelike" - What about DF?
« on: October 05, 2008, 02:13:59 pm »
I don't think that the IRDC meant for their list of attributes to be an inflexible definition for the genre.  Even within the list in the original post, exceptions such as Angband, which is doubtless a roguelike (and rogue-like), are noted.  Certainly, such a genre-bending game as DF is impossible to definatively pigeon hole.  The advantage to being termed a roguelike comes from the community that is associated with it.  When DF was first released, I only discovered it because it was referenced within the roguelike community.

So, how about Liberal Crime Squad?  It was definitely considered a roguelike game when it was released, but it's not very rogue-like at all.  Likewise, Gearhead, the giant robot roguelike, only fits loosely within the genre.

Anyway, I prefer to see DF categorized as a roguelike than as an RTS as I've seen elsewhere on this forum.
     

14
DF General Discussion / IRDC redefines "roguelike" - What about DF?
« on: October 04, 2008, 11:31:49 pm »
The Berlin International Roguelike Development Conference has issued a redefinition of the term "roguelike":
Quote
=High value factors==

====Random environment generation====
The game world is randomly generated in a way that increases replayability. Appearance and placement of items is random. Appearance of monsters is fixed, their placement is random. Fixed content (plots or puzzles or vaults) removes randomness.

====Permadeath====
You are not expected to win the game with your first character.  You start over from the first level when you die.  (It is possible to save games but the savefile is deleted upon loading.)  The random environment makes this enjoyable rather than punishing.

====Turn-based====
Each command corresponds to a single action/movement.  The game is not sensitive to time, you can take your time to choose your action.

====Grid-based====
The world is represented by a uniform grid of tiles.  Monsters (and the player) take up one tile, regardless of size.

====Non-modal====
Movement, battle and other actions take place in the same mode.  Every action should be available at any point of the game. Violations to this are ADOM's overworld or Angand's and Crawl's shops.

====Complexity====
The game has enough complexity to allow several solutions to common goals. This is obtained by providing enough item/monster and item/item interactions and is strongly connected to having just one mode.

====Resource management====
You have to manage your limited resources (e.g. food, healing potions) and find uses for the resources you receive.

====Hack'n'slash====
Even though there can be much more to the game, killing lots of monsters is a very important part of a roguelike.  The game is player- vs-world: there are no monster/monster relations (like enmities, or
diplomacy).

====Exploration and discovery====
The game requires careful exploration of the dungeon levels and discovery of the usage of unidentified items. This has to be done anew every time the player starts a new game.

==Low value factors==
====Single player character====
The player controls a single character. The game is player-centric, the world is viewed through that one character and that character's death is the end of the game.

====Monsters are similar to players====
Rules that apply to the player apply to monsters as well. They have inventories, equipment, use items, cast spells etc.

====Tactical challenge====
You have to learn about the tactics before you can make any significant progress.  This process repeats itself, i.e. early game knowledge is not enough to beat the late game.  (Due to random environments and permanent death, roguelikes are challenging to new players.)

The game's focus is on providing tactical challenges (as opposed to strategically working on the big picture, or solving puzzles).

====ASCII display====
The traditional display for roguelikes is to represent the tiled world by ASCII characters.

====Dungeons====
Roguelikes contain dungeons, such as levels composed of rooms and corridors.

====Numbers====
The numbers used to describe the character (hit points, attributes etc.) are deliberately shown.
To me, it appears that Dwarf Fortress fits firmly within this redefinition as a roguelike game, the only significant exceptions being a lack of unknown items requiring discovery and a lack of dungeons in the traditional sense.

The IRDC post may be found at http://www.roguetemple.com/forums/index.php?topic

15
DF Dwarf Mode Discussion / Re: The Mist and Dwarf Fortress
« on: September 19, 2008, 11:14:37 pm »
Quote
Good movie, but the ending was horrible imho.
Isn't that the case for almost everything by Stephen King?  The guy just can't end a story, at least not the epics.
A couple cases that spring to mind:
Spoiler (click to show/hide)


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