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Messages - Kazindir

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316
I try very hard to create paint files that are both functional and aesthetically pleasing. I call this one "Big Ol' Red Numbers in Repose".

I appreciate the subtle contexts within the textures that speak not only of the conflict within modern contemporary society but also it's vibrant richness.

317
DF Announcements / Re: Dwarf Fortress 0.28.181.40c Released
« on: August 21, 2008, 12:01:40 pm »
I ended up talking to a guy that handles the business end of pearl farming who used to run a hotel in China.

Has dwarven pearl diving made it onto the to-do list then? :)

318
DF Suggestions / Re: 4 Sided Walls
« on: August 21, 2008, 11:55:50 am »
We already have a similar behaviour in floor and wall tiles in the way that a side can anchor something else, but there is nothing specific to an individual side of a wall (or floor) tile.

Once the lighting arc comes out your going to need some wall mounted torches to light up for the dwarves.

Although (bearing in mind I know nothing of the DF code!) I would have thought the simplest thing for wall torches would be to just make them an engraveable thing - ie so you can engrave a sconce in a smoothed rock surface. Walls could either just be none-lightable (you need to construct and place furniture-style braziers or whatnot) or make them lighting-engravable only, if thats possible.

319
An enormous array of pumps, axles, gears and waterwheels/windmills will always solve the problem!

The key is quick enough pumping so that the water is pumped out faster than it flows in from the rest of the aquifer. In the same way it is technically possible to pump out a "hollow" in the middle of a lake or even the ocean as the water isn't instantaneous, so I suppose it would theoretically be possible to drive a tower down from the surface to the bottom of the sea. Bit of a mammoth task though, you'd need tens, hundreds of powered pumps and many would drown in the process. :D


320
DF Gameplay Questions / Re: Any way to prevent spinal injuries?
« on: August 21, 2008, 08:02:53 am »
Are you sure thats right? When my champions spar with new former soapmakers if anyone gets hospitalised it's the soapmakers. :)

321
DF Dwarf Mode Discussion / Re: Need some expensive roads
« on: August 21, 2008, 06:25:45 am »
Make yourself a nice wide road (7 tiles or so is a good start) from your gates to the edge of the map. Then start paving (with roads, not "floor") the main corridors inside your fortress as well -eg the stockpile->trade depot, outside the main dining rooms etc.

t'll have the added bonus of having more wonderful roads for dwarves to stop and admire and go "ooo, a road!"  at. :)

322
Succession turns are like busses. You don't get one for ages then three turn up at once. :)

That swimming pool was more dangerous than intended - irondwarf swimming lessons! You either learn to swim or you die.

Hmmm.

323
I'll have a go. :)

Requesting a PM when it's my turn (assumming they pop up obviously so are useful as reminders - I've not  had any pm's here. :cry: )

324
If it's a dark tower you want you could always extend theArena Tower. Currently it's more of a stump, only 2 levels high, but it is made entirely out of diorite which we have by the bucketload and is a dark grey.

It is near the ruins of the waterfall and even worse, the Cursed Bridge though. The number of accidents, carp devourings and mysterious deaths/woundings that've happened round there, it ain't right. ;)

325
Oh yes, forgot about that! I think you'd need to have strategically placed small wood stockpiles though, as wooden walls won't burn. Or at least I don't think they will, they're immune to magma at any rate, not sure about dragon fire.

Meat - you can't salt but you can sell the merchants lavish elephant roasts stuffed with minced kitten and alligator....and a rock salt block, "so they won't go off." :D
 
Sadly though treecaps only grow if you've discovered an underground lake or river - simply flooding an underground area won't work. Something about spores I believe.

326
Indeed.

Sounds like turning off the farms and making all but a breeding pair of none-pet animals into pies might help then. Not sure what to do about the stone though as we already have 8 or so masons shops making blocks and things for easy storage. I suppose "stop mining out z levels" might help but that seems somewhat undwarven!

For an epic project in itself, you could always reorganise the farming/workshop/stockpile levels. They started off small in the first year but have grown organically since, so are a real mess now - eg the only route from the living quarters to the surface involves traipsing through the middle of a stockpile and has done since I accidently flooded the old route... :D

327
Keldor has been taking our traders lead and is snoozing his way through his year. :P

The only things I can think of for speed are:

1) The carp - there are always quite a few of them in the river, I doubt they are the main cause but they won't be helping!

2) Pathfinding/object number - The underground bits of the fortress are rather confused and cluttered in places. I've read numbers of stockpiled items can effect FPS as well, and we have a vast stockpile of food - it was around 14000 when I last played. I've no idea if it's true but I could see how that might cause some slowdown, the game having to keep track of that much food (along with all the other goods) and for dwarves to decide what theu're eating, drag it down to the dining rooms etc. Might be an idea to turn all the fields to fallow for a year or three and see if that helps?


But as Jools says it's ok on the whole as it's still more than playable and it gives plenty of time for contemplation of new projects - and as the OP says you don't have to do a whole year if you don't have time, just do what you can. :)

328
No. :lol:

It will require the dragon and/or hydra or any other megabeast though. Or not really require but would work best with. :)

329
As it should be really. :)

330
I just had an even better idea for extending the waterworks to vast and giddy new heights of pointless complexity! :)

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