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Messages - Sharp

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376
Other Games / Re: League of Legends - Patch 3.14 - Preseason
« on: March 02, 2014, 06:17:35 am »
Where's the cc? Where's the tankiness? That team would collapse if they got looked at funny, never mind have time to kill anything.

CC you have Karthus wall and Hecarim, Karthus is the front-line for damage and because of Karthus doing damage while he is dead it allows Hecarim to get huge heals and basically be unkillable while his spirit of dread is on, during this time you have Fiddle silencing everyone and crowstorm for tons of damage and Cait and Kata to pretty much finish everyone else off. It pretty much doesn't matter if Karthus collapses and Hecarim is super annoying to kill.

Hecarim has super mobility so he can always catch someone, also the advantage of having a strong team fight comp is that you can just group up and siege up towers so you force the enemy team to group up, if they try and split push it makes tower diving that much easier and Caitlyn traps make it a bitch to try and defend towers because the moment someone gets trapped then they get all the damage.

The main targets to kill in the comp are Kata, Cait and Fiddle but Kata can easily avoid damage as she has super mobility with her shunpo, fiddle has his fear so only Cait can get in a bit of trouble but during the time it takes to kill Cait it is enough time for rest of team to do lots of damage and then kata to clean up.

377
Other Games / Re: League of Legends - Patch 3.14 - Preseason
« on: March 01, 2014, 07:37:04 pm »
So I think I have devised a potentially over-powering team comp.

Top: Karthus
Jungle: Hecarim
Mid: Katarina (or Akali)
ADC: Caitlyn
Support: Fiddlesticks

Bans: Leona, Renekton, Kassadin

Botlane Fiddlesticks isn't actually a support though as much as he is an annoying AP harasser, a lvl 1 Dark Wind can do around 200 damage to a champion, with Cait traps and long range poke you can keep the enemy at the back and then a Dark Wind on them can bounce on them all to do tons of damage, should be able to force enemy out of lane pretty easily.

Top Lane Karthus is just to try and farm safe to get level 6, Mid lane Katarina is just farm super safe and Hecarim to do fire fighting and harrassment especially to top/mid to help Karthus and Katarina get farmed.

Teamfights is suicide Karthus and tank Hecarim to do lots of AoE damage and then when everyone is low Katarina just shunpo's everyone and any straggler gets sniped off with Cait. The mass amount of AoE damage Karthus, Hecarim and Fiddle can do make it easy for Katarina to assassinate everyone, Akali also works but Katarina can do far more damage with cooldown reset then Akali, also the Fiddle/Cait poke lane bot makes it easy for Karthus to get kills/assists to get enough power for the mid game teamfights and hopefully timed well with a Hecarim gank in mid should help Kata get kills as well.

Obviously this isn't an unbeatable comp but I have tried a lot of Fiddle poke bot and it's crazy how effective it is as long as your not facing Leona who can easily beat Fiddle, then with the super strong bot lane it makes it easier for jungler to concentrate on the other lanes, Hecarim is nice as he has the nice speed boost to move around and he can be very tanky very easily.

378
Other Games / Re: New FTL like game Galactic Princess Kickstarter
« on: March 01, 2014, 05:40:53 am »
Risk of rain?

379
Other Games / Re: Battle Brothers - a turn based strategy RPG mix
« on: February 28, 2014, 05:38:49 pm »
I also hope that Battle Brothers facing left and enemies facing right will be in the final version. I can understand not wanting to do facing for all 6 directions but left and right shouldn't be too hard, it seems a bit weird seeing enemies to the left and your guys facing right. Just like how Battle for Wesnoth does it is fine so character facing will be based on last movement and then auto-turn when being attacked.

EDIT: Also no direction change required when going up or down or being attacked up or down.

I think it's a bit surprising in both Wesnoth and Battle Brothers that the Hex grid is aligned on a horizontal split instead of a vertical, by which I mean another adjacent unit will always be north or south of another unit, never on the same horizontal plane while if it was vertical split then it would be an adjacent unit is always east or west. Gameplay wise it doesn't make a difference (apart from in level design) but when drawing units it means you can have a clear left facing and right facing while only facing north or south would be ambiguous but both games don't show units facing north or south in wesnoth or battle brothers.... something I think is interesting anyway :P

380
Other Games / Re: Battle Brothers - a turn based strategy RPG mix
« on: February 28, 2014, 07:32:20 am »
Yup will be nice to see the campaign map and other meat in the game.

1 suggestion though would be floating damage numbers on hits, can be red for hits on health and blue for hits on armour, this makes it easier to show how much damage is done and also gives a nice indicator if it was a hit or miss.

381
Other Games / Re: Battle Brothers - a turn based strategy RPG mix
« on: February 28, 2014, 05:35:00 am »
Hmm game looks interesting, I know a few people that would be interested in a medieval X-Com. The game looks a bit like Battle for Wesnoth but customisable units.

And speaking of Battle of Wesnoth what is your financial model? Is this going to be free/donation or kickstartered/indiegogoed or buy the game once it's done?

382
Other Games / Re: Running with rifles- Mass warfare simulator
« on: February 27, 2014, 12:38:07 pm »
Neostead? It's not an auto-shotgun though

383
Other Games / Re: Renegade X is released, 100% free multiplayer mayhem
« on: February 27, 2014, 10:56:58 am »
You could also say it's a bit like Tribes, except without jetpacks, or hookers, in fact forget the Tribes!

384
Other Games / Re: League of Legends - Patch 3.14 - Preseason
« on: February 26, 2014, 08:12:09 pm »
Veigar is pretty weak early game anyway, he should be getting ganked by your jungler a lot, but make sure both you and your jungler ward the enemy jungle, vs a good enemy team they will have their jungler ready for a counter-gank, if you have vision on the enemy jungler then you can try and time ganks on veigar, he has really low health so is quite easy to tower-dive especially if you have a good tower diving jungler like Lee or Elise.

He can snowball hard if he gets to farm safe so don't let him farm safe, get your jungler to set-up a tent and make his tower a camping ground.

--

New patch will make Spellthief's Edge more common I think, I do like that the first level works with spells now instead of having to upgrade it, Relic Shield is interesting as well now, the laning partner doesn't get bonus gold but you both get the heal now, but I think Spellthief's Edge or Coin will still be the items of choice for supports as Spellthief will make taking down towers even quicker.

Doran's Shield is more balanced now assuming they are keeping the passive (isn't explicit on notes but I doubt they would remove the passive as well as nerf health and regen), might not be an instabuy on top lane and support now, depending on build path ruby crystal might see more lvl 1 start. And boots of mobo will not be used at all, I can't understand why they did that huge nerf on it, 25 speed in combat is silly now, basically you can catch up to a fight but once your in it then everyone else can escape, if they buffed the out of combat speed then maybe it makes more sense but now I don't expect to see it being used.

I'm fairly happy with all the changes to champions but I think they still need to focus on stealth champs and vision, stealth champs are still pub-stomping like crazy.

385
Other Games / Re: League of Legends - Patch 3.14 - Preseason
« on: February 24, 2014, 05:31:11 am »
Actually Cho knockup is quite good for ganking, when you come for a gank typically the reaction of the enemy is to run to the tower making it quite easy to lead your rupture so they run into it, and then your main role after is to tank some tower hits and nom them.

Cho ganks pre-6 aren't that scary though unless partnered with a high burst lane champ but once he is lvl 6 then even with another tanky bruiser it can be a scary gank because can sit under tower for a long time and then have the nice high damage execute.

386
Other Games / Re: League of Legends - Patch 3.14 - Preseason
« on: February 20, 2014, 09:51:05 pm »
1) I didn't say don't get LW on Vayne, im just saying out of all the AD carries LW is less of a necessity on her then on others.
2) Vayne doesn't need LW, other ADC's need LW vs an armour team, Vayne doesn't, a Bloodthirster/Phantom Dancer can easily replace LW and still kill Tanks just as easily.

To be honest I prefer getting a Trinity Force instead of LW to make kiting so much easier and the distance you can run while invisible after tumble is hilarious, doesn't mean that LW is bad on Vayne though, it's quite useful as it does make tumble hits much more effective, but then again a Trinity Force tumble proc also does a lot of damage. Overall I prefer doing slightly less damage for increased survivability.

387
Other Games / Re: League of Legends - Patch 3.14 - Preseason
« on: February 20, 2014, 04:07:54 pm »
I think they should show LCS exhibition match of Hexakill

388
Other Games / Re: Dead State (Z-word survival RPG) Early Access
« on: February 20, 2014, 11:41:52 am »
My point is that there are other games which are quite similar, especially in terms of combat and dialogue RPG'ness. DF is an incredibly unique game, the only reason the new DF-like games are doing ok is because they put a lot of effort into presentation. If Gnomoria/Towns/TimbernStone/etc... was ASCII I doubt it would be popular and I doubt many people would buy it because essentially the gameplay is very similar to Dwarf Fortress and when it comes to gameplay DF does a lot more. So if your going to not break any boundries in gameplay then you should do so in presentation.

Obviously though you are the one with demo access so I can only give opinion on what I can see so far but honestly what I have seen doesn't look that impressive (both gameplay and presentation)

389
Other Games / Re: League of Legends - Patch 3.14 - Preseason
« on: February 20, 2014, 10:32:46 am »
Oh, and I guess no one plays Cho? Never did get any replies to my question about how to build him in the jungle.

There are multiple ways, you can go AD, you can go AP, you can just go tank. Cho has quite good jungle clear and has some nice CC but unless you have a lot of AP your not going to be able to burst down enemies so when you gank you need to make sure your skillshots land and that the people in lane can do enough damage to kill the enemy.

It's probably best to build some tankiness as jungle cho to make it easier to tower-dive, it's probably better to go AD rather then AP because he has expensive abilities so you can't afford to use them to clear camps in the jungle and then have enough mana to to use all your abilities. Try and focus on Cooldown reduction items as it is important to be able to spam your abilities when you can.

It might sound odd but Zeke's Herald is quite nice on Jungle cho when ganking a lane with an AD champ with the increase in damage and lifesteal, it allows more damage to be done on the enemy and helps survival of team-mates.

Nice thing about Cho is that you can have a lot of choice in how you build him but imo as a jungler he needs to be tanky to help others get kills.


390
Other Games / Re: Dead State (Z-word survival RPG) Early Access
« on: February 20, 2014, 10:15:29 am »
So Early Access arguments aside and all that stuff the game doesn't look that interesting to me. The style of gameplay is nothing new at all and it's similar to quite a few other games with the addition of zombies and although I am an advocate of gameplay over graphics, if your going to do similar gameplay then you should really do much better in presentation.

That being said I haven't tried it or a demo yet, only from what I have seen but it doesn't look great to me yet.

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