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Messages - Floirt

Pages: 1 ... 15 16 [17] 18 19 ... 41
241
Other Games / Re: Space Station 13
« on: June 21, 2009, 07:25:56 am »
Argh, I nearly didn't sleep at all trying to make the damn autolathe working. This thing wasn't even half-coded! And there's a weird bug with it that prevents you from totally emptying it, so I messed a little with the cost numbers. Anyways, it works.
Radiation got nerfed, but it still irradiates you over time, making you take epic amounts of toxin damage as always, only it's slower to get there.
Also, more handcuffs.
Also, failed attempt to fix the supply shuttle.
Also, TASERS FOR THE HEADS. YAAAY.

http://www.mediafire.com/?sharekey=55177087e68502cb00d27174b47c6657e04e75f6e8ebb871

Oh, yeah... Must repair HoS and revolution mode, argh. And medbay too.

242
Other Games / Re: Space Station 13
« on: June 20, 2009, 02:34:05 pm »
Just use the throw button.  :P

243
Roll To Dodge / Re: Super RTD! Turn 72: At least one of you got in...
« on: June 20, 2009, 02:21:11 pm »
I clean out some rubble, trying to make a new tunnel.

244
Other Games / Re: Space Station 13
« on: June 20, 2009, 02:16:39 pm »
The server crashed.  :(

Anyways, what should I put in? Radiation anomaly gets a nerf, I add more handcuffs, but I don't remember after that.

245
Other Games / Re: Space Station 13
« on: June 20, 2009, 07:35:36 am »
Copy-pasting?

Yeah, I think there's some kind of auto-boot when you copy-paste something too long.

246
Other Games / Re: Space Station 13
« on: June 20, 2009, 07:33:30 am »
Good thing, that phoebos dude was getting me drunk. :O

247
Other Games / Re: Space Station 13
« on: June 20, 2009, 05:32:07 am »
I should take the cyanide pill more often.

Anyways, I updated our version with the stuff Yanlin suggested, and minor changes too. The "Greenhouse thing" is out, but I kept a patch near the bar. I moved the captain's quarters where that useless "senior staff" door was, and removed explosions for admins (ha!).
I also removed that EVA security thing no one noticed due to total uselessness and redundancy. Finally, I made a prettier chara-setup area.
Also, I changed the modes' probabilty on secret since a few were misssing, namely revolution and malfunction.

Link: http://www.mediafire.com/?sharekey=55177087e68502cb00d27174b47c6657e04e75f6e8ebb871

248
Other Games / Re: Space Station 13
« on: June 19, 2009, 01:21:39 pm »
@beorn: Last time I checked, it didn't take much. Even less than 1 Go of RAM will do it.

249
Other Games / Re: Space Station 13
« on: June 19, 2009, 11:54:40 am »
Well, SS13 was designed as a research station, so yeah. The game modes were here to hamper the progress of research. However, since nearly everything has been discovered, it has less of a point.

However, there is still stuff to be discovered. Remember the laser door trick I did one time? (I should show more people.)

250
Other Games / Re: Space Station 13
« on: June 19, 2009, 10:07:51 am »
Erm. You forgot to upload the files.  :(

251
Roll To Dodge / Re: Super RTD! Turn 71: Rescue has arrived!
« on: June 19, 2009, 10:05:23 am »
I take out the knife, and run in with the others.

252
Other Games / Re: Space Station 13
« on: June 18, 2009, 02:13:00 pm »
Hey, Johbson. Don't forget to upload our version somewhere where I can download it!

Also, I hate my internets. Fortunately, I will move out somewhere in July, yay.

253
Other Games / Re: Space Station 13
« on: June 18, 2009, 10:39:00 am »
http://rapidshare.com/files/241078631/SS13.zip.html

Not our current version, through. I would give you mine, but it has compilling errors and I forgot to make a back-up. >_>

254
Other Games / Re: Space Station 13
« on: June 18, 2009, 10:32:07 am »
Magma solves everything. Plasma just ruins the booze.

 :P

255
Other Games / Re: Space Station 13
« on: June 18, 2009, 09:31:19 am »
But where are going to put the HFS?

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