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DF Suggestions / Re: Dwarves with Goals
« on: June 25, 2008, 09:58:01 am »Quote
The bit i'm more interested in is the idea that dwarves autonomously work towards their goals unless the player stops them. If Urist's goal is to be a metalcrafter, she will prioritise metalcrafting jobs much higher than she would otherwise. I'd love to see flavour associated with this, like Urist hanging out in the metalcrafting area when she is On Break simply because she is interested in forges.
Even better would be some kind of mechanism of dwarves adding their own jobs to achieve their goals. So far I haven't been able to think of how to do this for a crafter withotu problems, but for military dwarves I could see them, say, picking up a weapon they want to become legendary in and training with it on their own time even though it is not their assigned weapon.
This is an amazing idea, and it would also help with the economic suggestions made in other threads. My main problem with the idea of a dwarf economy is that it is run by the player, meaning it has no purpose other than being "cool." This would make an economy truly possible as the dwarves would make their own decisions on how to best make money and achieve their goals. They then would perform those actions, leaving less work for the player as he would focus on projects and his goals while the dwarves would maintain their own happiness.
