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« on: June 17, 2008, 09:54:00 pm »
Just put in a built time period, like one year, and make the game save and quit after that. This way, you both are always at the same position when synchronization actually matters. Before the game starts back up, the results of any actions taken at the end of the previous turn are taken into account. If you send 100 soldiers one turn, they will appear for the other player at the start of the next turn. This would allow multiplayer fortress games to be played on the time of the player. If the players agree that they will be at the next turn in one hour, then whoever fails to reach the required place will be kicked out of the game or some other similar penalty will be put into place.
This of course, would not be real time and may require players with faster computers to wait for the others to catch up, but that is a sacrifice they must be willing to take.
In this way, it would work exactly like 2 succession games running in parallel, where each player must deal with the actions of the previous, or in this case, of the actions of the other player.