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Messages - Jamuk

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136
DF Dwarf Mode Discussion / Re: So the gods don't have to be dwarves?
« on: June 18, 2008, 08:54:36 pm »
I remember someone else on the forums got them to say,
"When you wake up in the morning, consider suicide."

137
DF Suggestions / Re: Battle Crossbows
« on: June 18, 2008, 08:50:22 pm »
I've got an idea! How about an arrow?!!!!!!!!

138
DF Suggestions / Re: Battle Crossbows
« on: June 18, 2008, 06:31:03 pm »
He said he was using a crossbow in the post that started this, and it likely wasn't the recoil that caused it to move forwards and down.  We have no clue what kind of crossbow it is and many weapons redirect recoil in a direction other than straight towards your body.  Until you have further information there is nothing else that can be determined from the information.  However, the recoil would be present, like several of the people here have mentioned.  It just may be in a different direction than straight towards you, or it might not be noticeable.
The force required to hold any not crossbow is not important... even though many of you seem to have implied it is.  This is a crossbow so all of the force was put into loading the crossbow in the first place, then the string is held in place by the crossbow.

139
DF Dwarf Mode Discussion / Re: Fuel Problems
« on: June 18, 2008, 06:17:09 pm »
I'm pretty sure that if they had magma there wouldn't be anything to talk about.  By fuel limited they likely mean that you actually NEED fuel, unlike on a magma map.

140
DF Suggestions / Re: Mega-Beast Kidnappings
« on: June 18, 2008, 05:51:35 pm »
Back to my original point-
Why would a goblin go for a meaningless child when they could kidnap a prince or something and ransom them for gold and riches?
Why would a predatorial megabeast like a hydra take a noble? 
An evil intelligent entity is the goblin race.  Aren't megabeasts just animals?

<Edit>
In most movies and stories you hear about the monster grabbing a random peasant while they were in the woods, I've never heard of a monster taking a noble on purpose.

141
DF Suggestions / Re: Mega-Beast Kidnappings
« on: June 18, 2008, 05:15:02 pm »
An evil intelligent entity could also get its butt handed to it by a handful of dwarves if it isn't careful.  I don't see how putting yourself in a dangerous position is something that they would do, seeing as how fragile they are if they come against resistance.  I don't know, I just didn't think of them that way.  They must feel so misunderstood  :'(

142
DF Suggestions / Re: Mega-Beast Kidnappings
« on: June 18, 2008, 04:21:28 pm »
Yes!  This would be wicked cool - I'm surprised it hasn't been dealt with sooner.  And considering how many ancient myths involve epic beasts kidnapping humans, it'd make perfect sense to see the same in DF.

I hate to dig up an old topic, but I had a similar idea, and this quote is the driving force to it.

Maybe the megabeasts leave babies to kobolds and goblins, and instead they try to kidnap royalty, or leaders, or whatever, perhaps for financial or malicious intent.

I think it'd be pretty easy to implement, and once you have proper succession, you could have scenarios where a prince is kidnapped, his father dies, and his brother takes over the throne...one day he's found, and they have a little war as to who is the rightful ruler.

Things like that.
I think you've got it backwards.  A predator will go for the weakest in a herd, the ones straggling behind.  In my opinion megabeasts would go after those that DIDN'T have weapons.  If a dragon can be killed by a few armed dwarves why would he put himself in a position where he must face them?  On the other hand, a group of goblins is going to be more devious than that.  They're going to go after someone who will give them some advantage over those who they steal from.  It doesn't make sense to me that a goblin would kidnap a kid and not someone who is either in an important position, or that could do forced labor.  To be honest, a single child matters little in a large fortress.

I'd rather see the bones of children that they've fed to their young than have servants.  Only the ones who have developed cults would have those, as these are dangerous beasts not demonic overlords.

143
DF Suggestions / Re: Adventure mode digging
« on: June 18, 2008, 12:25:05 pm »
Actually the caravan sending is a great idea.  It would pave the way to sending armies as well.  You could train your broker as a liason and based on his skill he would be able to get the goods you want at a lower price, or even make money on his own by selling high and buying low.

144
DF Suggestions / Re: Platformer multiplayer racing. And horsejacking
« on: June 17, 2008, 09:54:00 pm »
Just put in a built time period, like one year, and make the game save and quit after that.  This way, you both are always at the same position when synchronization actually matters.  Before the game starts back up, the results of any actions taken at the end of the previous turn are taken into account.  If you send 100 soldiers one turn, they will appear for the other player at the start of the next turn.  This would allow multiplayer fortress games to be played on the time of the player.  If the players agree that they will be at the next turn in one hour, then whoever fails to reach the required place will be kicked out of the game or some other similar penalty will be put into place.

This of course, would not be real time and may require players with faster computers to wait for the others to catch up, but that is a sacrifice they must be willing to take.

In this way, it would work exactly like 2 succession games running in parallel, where each player must deal with the actions of the previous, or in this case, of the actions of the other player.

145
DF Suggestions / Re: More consequences for stealing
« on: June 17, 2008, 12:07:17 pm »
Your forgetting that creatures other than your character in adventuremode have psychic powers and can 'see' everything!
:D sorry not a very helpful comment but I couldn't resist.

146
DF Dwarf Mode Discussion / Re: Best Military Force
« on: June 16, 2008, 10:30:58 pm »
I made a race called the lorgons which breath fire but use wood everywhere because they live in the swamp.  Collateral damage is very common to say the least.

147
DF General Discussion / Re: Future of the Fortress 4
« on: June 16, 2008, 09:49:55 pm »
:( I wish he could just do one release now and one when he finishes fixing stuff, but beggars can't be choosers.

148
DF Dwarf Mode Discussion / Re: Preplanning Strategies
« on: June 16, 2008, 11:36:50 am »
I do something similar with 11x11 blocks, but I put only one tile walls between the rooms and connect them by putting doors in the corners.  Workshops and stuff that require more than 1 block get the walls in between the sections opened up every other space so there are still lots of places to put doors.  Another nice thing about this design is it blocks miasma, and it's perfect for walling off sections if necessary, as there are no main hallways, just a grid.  Bedrooms are designed the same way, in dimensions 5, 2, or 11. Also, by removing the walls on one side of the room and placing channels, you can create a network of water or magma for access throughout your fortress while dwarves can still travel across the diagonal doorway tiles.

149
DF Suggestions / Re: Catapult Cave in Damage
« on: June 15, 2008, 04:26:05 pm »
Plus, this would set the stage for more exciting sieges later on, as it will have already been implemented.

150
DF Suggestions / Re: World Gen Rivers
« on: June 15, 2008, 04:20:37 pm »
I'd just like to see more bodies of water without vertical walls... It would help in adventure mode especially.  Have you ever jumped into a pond and not been able to get out? It's very silly and not very realistic at all.

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