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Messages - Nonanonymous

Pages: 1 ... 7 8 [9] 10 11 ... 29
121
Repostan mah speessheeze.

Spoiler (click to show/hide)

I'm not really sure what the dividing factor is about.  And I'd guess that I'd need to lower the max age a bit if I wanted to avoid EP costs?  Also, I made an educated guess about the breeding years, since half of 70 iss 35, and the old breeding age was 40.

123
Other Games / Re: Survival Crisis Z
« on: September 08, 2008, 05:35:29 pm »
Same here, but then again, I'm usually using the SMG, play a rebel, and routinely get attacked by SWAT assassins.

124
DF General Discussion / Re: Fan art competition!
« on: September 08, 2008, 05:26:34 pm »
Nonanonymous: That's great, I'm just going to fix the typos though.

This thread makes me realize Armok has gone missing a long time.

Those typos were copied verbatim, FYI.

Is it wrong that that elf turned me on?
The art on here is amazing.

Well, I'd say it is wrong for anybody to leave their entire abdomen and arms completely exposed and only armoring the chest and legs.  Partial clothing doesn't grant Spearman's Invulnerability.

125
DF Modding / Re: New World: Beastiary project
« on: September 07, 2008, 08:08:01 pm »
Wait right here, imma make a vermin that is dissected to get cheese.

Ok, here ya go. Not entirely sure it works though, it's only theoretical. The wiki might be wrong about the [EXTRACT_CHEESE] token for example.

Feel free to mess with the biome if you think [ANY_FOREST] is too broad. It could also stand to be [SAVAGE] too.

If so i'll put one that should work too.

Code: [Select]
[CREATURE:CHEESE_BUG]
[NAME:creamy twiddler:creamy twiddlers:creamy twiddler]
[TILE:249][COLOR:2:0:0]
[MODVALUE:3]
[NATURAL][PET]
[VERMIN_GROUNDER][FREQUENCY:10]
[SMALL_REMAINS]
[POPULATION_NUMBER:250:500]
[EXTRACT_CHEESE:twiddler cream cheese:7:0:0]
[CHEESE_VALUE:100]
[SPEED:2900]
[GENPOWER:2]
[BLOODTYPE:W]
[PREFSTRING:squishy insides]
[PREFSTRING:coloration]
[PREFSTRING:bloated abdomens]
[ALL_ACTIVE]
[BIOME:ANY_FOREST]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[POPULATION_NUMBER:250:500]

This one should probably work if the above doesn't. It'll require the extract to be processed into cheese instead of coming straight out as cheese. The extract might have to be milk specifically for the cheese to work though. Do let me know.

Code: [Select]
[CREATURE:CHEESE_BUG]
[NAME:creamy twiddler:creamy twiddlers:creamy twiddler]
[TILE:249][COLOR:2:0:0]
[MODVALUE:3]
[NATURAL][PET]
[VERMIN_GROUNDER][FREQUENCY:10]
[SMALL_REMAINS]
[POPULATION_NUMBER:250:500]
[EXTRACT:twiddler cream:7:0:1]
[EXTRACT_VALUE:30][EXTRACT_COOKABLE]
[EXTRACT_SIZE:10]
[EXTRACT_CHEESE:twiddler cream cheese:7:0:0]
[CHEESE_VALUE:100]
[SPEED:2900]
[GENPOWER:2]
[BLOODTYPE:W]
[PREFSTRING:squishy insides]
[PREFSTRING:coloration]
[PREFSTRING:bloated abdomens]
[ALL_ACTIVE]
[BIOME:ANY_FOREST]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[POPULATION_NUMBER:250:500]

That's just...  Eeyugh.  The wording makes it all the more terrible.  How about we change it to a natural jelly instead of a thick, off-white substance being produced inside somethings body?

126
DF Modding / Re: New World: Beastiary project
« on: September 07, 2008, 12:20:49 pm »
Something that should have been done a long time ago!

Bwahahahahahaha! >:D

127
DF Modding / Re: New World: Beastiary project
« on: September 06, 2008, 05:12:05 pm »
V.0.10.2 released.

Another bug fix, and some Hidden Fun Stuff added too.  Really 'Fun' Stuff.  Stuff that was so Fun, that it needed to be toned down, or else it would have been impossible to defeat.

128
Life Advice / Re: Crap.
« on: September 06, 2008, 03:22:30 pm »
I have a select few, some of which are simply variations on each other.

129
Y'know...  If you made the elf explode towards you, you'd really only have to worry about bone splinters, and maybe stomach acids.

130
DF Modding / Re: New World: Beastiary project
« on: September 06, 2008, 01:22:24 pm »
Thanks.

131
DF Modding / Re: New World: Beastiary project
« on: September 05, 2008, 07:50:17 pm »
And so it is.

Version 0.08 released.

132
DF Modding / Re: New World: Beastiary project
« on: September 05, 2008, 07:20:32 pm »
Well at least part of that is motivation enough for me to make this modbase compatible.

133
DF Modding / Re: New World: Beastiary project
« on: September 05, 2008, 07:02:28 pm »
Oh good, people are still interested in this.

Quote from: Owie
Secondly, Dwarves will not hunt Phantom Apes (which I didn't expect to see at all on my map, much less in abundance). Is this because of the [CAN_LEARN] tag?

Well, one thing is that the maximum population on any given site for the phantom apes is 18, there was a space in [MULTIPLE_LITTER_RARE], and they're only children for 2 years.  I don't know why they don't hunt them, it might be [CAN_LEARN], it might be [SEVERONBREAKS].

Quote from: Owie
Finally, the landscape is striped with Blood Ray webs.
Hmm...  Maybe I should take the [WEBBER] tags off of them?

On an added note, I've already got some vermin Pokemon inspired by boredom, but does anyone else think it'd be a hoot to have non-vermins with the trainable tag, especially if they ended up in some player's arena?

134
DF Modding / Re: New World: Beastiary project
« on: September 04, 2008, 05:35:27 pm »

135
Before the turn starts, I'd like to expand for the second time ever, heading to T-14 and P-11.

EDIT:  1,000 strong each, by the way.

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