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Forum Games and Roleplaying / Re: Evolution: Not a debate, a forum game.
« on: July 14, 2008, 10:27:49 pm »
I've made some changes to the Nahuantl, and used up that wasted 5 EP, now.
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*metric measurements*
Contrary to what the Wiki says, I've NEVER been able to prevent cave sickness, and the most infuriating thing about it is that the personality profiles still say "enjoys working outside and grumbles only mildly at inclement weather" and completely fail to mention "pukes like a seasick sailor at the first sight of open sky".
Waterwheel powered mill shack, library (wooden cabinets in leu of book cases), post office, arena, great hall, catacomb-maze, suspended prison above chasm, temple around HFS pit. Sewer systems (preferably filled with carp). Apartments, kings palace compound with patrolling marksdwarves on the roof and royal guard hq. Cathedral. above ground wooden shacks. above ground mini-farms. Above-ground inn and little church. Star gods tower with rooms for the faithfulll. Little cult of diseases hideout and ritual rooms hidden in the sewers. Zoo with all sorts of elf-bought animals. Dungeon filled with nice, engraved walls and floor, magma channels and misc. monsters. Fortress guard watch stations. Military compound which the baron lives in. docks to fish off of. Bazaar. warehouses. Bank and heavily trapped and mechanised vault for artifacs and shineys. heavily trapped tomb of the king in teh basement of the palace. Massive, gold adorned throne room.
Typically, I build this on a mountain with a chasm, next to some cursed forest bordering a lake. Then you can build all this nifty stuff. Magma optional.
Best non-multiplayer game evar.
"I like your bonobo leather loincloth, Urist. It certainly menaces with spikes of leather... errrm... that spike is part of your loincloth isn't it?"
*Account of suicide in a NPC Dwarven fort*