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DF Gameplay Questions / Re: "she doesnt really care about anything anymore"
« on: May 11, 2008, 10:15:00 am »quote:
Originally posted by puke:
<STRONG>it used to also mean that they were so hardened, that they didnt care about doing work.I had a dwarf that didnt care about anything back in the 2D version, and all he would do is sit by the cave river and watch the water. he wouldnt go to the statue gardens, he wouldnt DO HIS JOB, or anything. I eventually had to put him in the military, because he wasnt good for anything else.
I think he was the guy that worked next to the butcher shop, and i also think that the bug with butchering causing unhappy thoughts was fixed a long time ago, so this probably isnt a problem anymore.
but i dont know if its still a feature where they are not motivated to work. you'll have to let us know.</STRONG>
Now though, I don't think that that still applies. I mean, I have had dwarves that don't care about anything anymore still working.
DF Gameplay Questions / Re: Can mud be gotten rid of?
« on: May 08, 2008, 06:29:00 pm »DF Gameplay Questions / Re: Red name during farming?
« on: May 04, 2008, 10:16:00 am »DF Gameplay Questions / Re: Emergency food sources?
« on: April 30, 2008, 09:25:00 pm »quote:
Originally posted by Loctavus:
<STRONG>I've done the trick with captured vermin before. Rats, cockroaches, squirrels, you name it, they'll catch it, and eventually eat it.They catch them in animal traps, not cages. Animal traps cannot hold more than one creature at a time, but cages can hold any number.
What I tend to do is set up a cage near the animal stockpile with several resident animal traps and then allocate any caught vermin to the cage. Simply having a couple of dwarves with the right job to hand and you can set up a repeated capture animal job. They fill the traps until there's none left and you've got a bunch of critters you can cage to give your dwarves a bit of variety in their diet and free up the traps. I've seen all sorts of strange wildlife go in there, and it does get eaten.
I've not had any problem with hunters using their fists to murder the local wildlife but I've probably not encountered anything dangerous yet.
[ April 30, 2008: Message edited by: Loctavus ]</STRONG>
Another thing that will help the vermin idea is if you delete all of the vermin's [NOT_BUTCHERABLE] tags in the raw folder. This then allows you to butcher all of your captured vermin without having to tame them or anything. The butchered vermin then turn into perfectly usable meat that does not give your dwarves any type of bad feelings for eating. You can even use this method to get meat from animals that wouldn't normally have meat, like large roaches.
P.S. For this type of butchering use the capture live animal from the butchery's menu. I have heard of some people who this doesn't work for if they use the capture live animal from other buildings.
DF Gameplay Questions / Re: Crossbows and Z-levels
« on: April 28, 2008, 10:54:00 pm »DF Gameplay Questions / Re: Water on a frozen map?
« on: April 28, 2008, 09:09:00 pm »DF Gameplay Questions / Re: Equipped items on stocks screen
« on: April 28, 2008, 10:57:00 pm »DF Gameplay Questions / Re: Wells and freezing
« on: April 28, 2008, 09:05:00 pm »DF Gameplay Questions / Re: Help! Well problem.
« on: April 25, 2008, 10:21:00 pm »DF Gameplay Questions / Re: Help! Well problem.
« on: April 25, 2008, 09:23:00 pm »P.S. If anyone knows a way to retrieve that bucket it would be very helpful if they would let me know. I had to forbid it after getting annoyed at all of the Dwarf cancels stockpile object: dangerous terrain, messages.
DF Gameplay Questions / Re: Help! Well problem.
« on: April 24, 2008, 08:08:00 pm »DF Gameplay Questions / Re: Help! Well problem.
« on: April 23, 2008, 07:37:00 pm »quote:
Originally posted by umiman:
<STRONG>If it's as you describe, there shouldn't be any problems. Try to answer the following questions and we might be able to give a better diagnosis:1. How long ago did you see the bucket and line move?
2. What's the water level at the bottom of the well?
3. What's the condition of the water at the bottom of the well? When you highlight the water with "k", what does it say?
4. Are you trying to give water to wounded dwarves?
5. Since you saw the dwarves use the well, did they change the "thirsty" tag in the wounds screen?
I can answer number 4 right now though, if the answer is "Yes". The answer is that your dwarves aren't bringing them water and something interrupts them from completing the "give water" task (or they just aren't bothered).</STRONG>
the answers to your questions are:
1:The bucket is currently moving up and down as I have 6 dwarves attempting to drink from the well
2:the water level is 7/7
3: the water is clean and not muddy
4: no
5: no
Just to clarify, when the dwarves go to take a drink, they never actually leave the well. They just stand around it with Drink as their job. Also, the water was created by filling the level below the glacier ice with magma, melting the ice.
DF Gameplay Questions / Help! Well problem.
« on: April 21, 2008, 10:57:00 pm »DF Gameplay Questions / Re: Volcano
« on: May 23, 2008, 05:31:00 pm »code:XXXXXXXXXXX
X.........XXXXXX
X.........*G _
X.........XXXXXX
XXXXXXXXXXXX-walls
.-magma vent
_-channel here from above
G-Glass grate as glass is magma safe
*-channel here from above to tap into the vent
I have used this method over the course of three fortresses and I have never had a problem with fire men or imps. Just make sure that after you channel the connecting spot between the vent and tunnel you build a floor over it.