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Messages - i2amroy

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10126
DF Gameplay Questions / Re: Skull totems in the trade depot
« on: May 11, 2008, 10:03:00 am »
type "s" and then type in finished. This will pull out all of the finished goods bins for you to select among. It is much easier than to have to search through every good in your fortress.

10127
quote:
Originally posted by puke:
<STRONG>it used to also mean that they were so hardened, that they didnt care about doing work.  

I had a dwarf that didnt care about anything back in the 2D version, and all he would do is sit by the cave river and watch the water.  he wouldnt go to the statue gardens, he wouldnt DO HIS JOB, or anything.  I eventually had to put him in the military, because he wasnt good for anything else.

I think he was the guy that worked next to the butcher shop, and i also think that the bug with butchering causing unhappy thoughts was fixed a long time ago, so this probably isnt a problem anymore.

but i dont know if its still a feature where they are not motivated to work.  you'll have to let us know.</STRONG>


Now though, I don't think that that still applies. I mean, I have had dwarves that don't care about anything anymore still working.


10128
DF Gameplay Questions / Re: Can mud be gotten rid of?
« on: May 08, 2008, 06:29:00 pm »
By the way, to remove a grate you just go to building tasks(q), and then press building removal(x)

10129
DF Gameplay Questions / Re: Red name during farming?
« on: May 04, 2008, 10:16:00 am »
If you make an underground plot, plump helmets will grow there all year long. Will plump helmets grow above ground anyway? I didn't think that they would.

10130
DF Gameplay Questions / Re: Emergency food sources?
« on: April 30, 2008, 09:25:00 pm »
quote:
Originally posted by Loctavus:
<STRONG>I've done the trick with captured vermin before. Rats, cockroaches, squirrels, you name it, they'll catch it, and eventually eat it.

They catch them in animal traps, not cages. Animal traps cannot hold more than one creature at a time, but cages can hold any number.

What I tend to do is set up a cage near the animal stockpile with several resident animal traps and then allocate any caught vermin to the cage. Simply having a couple of dwarves with the right job to hand and you can set up a repeated capture animal job. They fill the traps until there's none left and you've got a bunch of critters you can cage to give your dwarves a bit of variety in their diet and free up the traps. I've seen all sorts of strange wildlife go in there, and it does get eaten.

I've not had any problem with hunters using their fists to murder the local wildlife but I've probably not encountered anything dangerous yet.

[ April 30, 2008: Message edited by: Loctavus ]</STRONG>



Another thing that will help the vermin idea is if you delete all of the vermin's [NOT_BUTCHERABLE] tags in the raw folder. This then allows you to butcher all of your captured vermin without having to tame them or anything. The butchered vermin then turn into perfectly usable meat that does not give your dwarves any type of bad feelings for eating. You can even use this method to get meat from animals that wouldn't normally have meat, like large roaches.

P.S. For this type of butchering use the capture live animal from the butchery's menu. I have heard of some people who this doesn't work for if they use the capture live animal from other buildings.


10131
DF Gameplay Questions / Re: Crossbows and Z-levels
« on: April 28, 2008, 10:54:00 pm »
Fortifications can be shot through, it is just that the farther away the shooter is, the less likely that the shot will get through the fortifications. I learned that the tough way when a group of goblin archers walked up and shot my marksdwarves to pieces through my fortifications.

10132
DF Gameplay Questions / Re: Water on a frozen map?
« on: April 28, 2008, 09:09:00 pm »
I tried to build a map on a frozen place also, and yes, the ice stones do melt, but the water that they leave is so shallow that it doesn't even get the water 1/7 symbol, and it just creates a job to "clean up ground" for your dwarves to get around to.

10133
DF Gameplay Questions / Re: Equipped items on stocks screen
« on: April 28, 2008, 10:57:00 pm »
I'm not sure about this, but can't you press tab on the stocks screen to view each of an item individually. If I remember correctly that also shows you what items are currently being used so that would solve your problem.

10134
DF Gameplay Questions / Re: Wells and freezing
« on: April 28, 2008, 09:05:00 pm »
I had this same problem. It is because the game considers all of the levels built in ice and the level immediately below the ice to be freezing, so the water just freezes. You can also check out the other forum post on well troubles, Help! Well Troubles

10135
DF Gameplay Questions / Re: Help! Well problem.
« on: April 25, 2008, 10:21:00 pm »
Ahhhh, that would be it. Thank you Keldor, that would be the answer to the problem I have been wondering over. It looks like I will have to abandon the fortress again to gain enough time to fix the problem, but I should be able to fix it, so, thank you once again.

10136
DF Gameplay Questions / Re: Help! Well problem.
« on: April 25, 2008, 09:23:00 pm »
My food and alcohol stocks are fine, it is just that as I am still working on moving all of my workshops down into my fortress the dwarves get thirsty outside. This means that they pass the well on their way down to the alcohol and then just walk over and stand by the well. Currently there are five dwarves standing around the well with various levels of thirst while the bucket moves up and down, but none are drinking. Both of the dwarves that died died standing around the well. Could it be that something is in the road of the bucket? Because I just noticed that there is another bucket, probably from before I abandoned the fortress, sitting in the water right beneath the well.

P.S. If anyone knows a way to retrieve that bucket it would be very helpful if they would let me know. I had to forbid it after getting annoyed at all of the Dwarf cancels stockpile object: dangerous terrain, messages.


10137
DF Gameplay Questions / Re: Help! Well problem.
« on: April 24, 2008, 08:08:00 pm »
No, My well is inside my fortress.

10138
DF Gameplay Questions / Re: Help! Well problem.
« on: April 23, 2008, 07:37:00 pm »
quote:
Originally posted by umiman:
<STRONG>If it's as you describe, there shouldn't be any problems. Try to answer the following questions and we might be able to give a better diagnosis:

1. How long ago did you see the bucket and line move?
2. What's the water level at the bottom of the well?
3. What's the condition of the water at the bottom of the well? When you highlight the water with "k", what does it say?
4. Are you trying to give water to wounded dwarves?
5. Since you saw the dwarves use the well, did they change the "thirsty" tag in the wounds screen?


I can answer number 4 right now though, if the answer is "Yes". The answer is that your dwarves aren't bringing them water and something interrupts them from completing the "give water" task (or they just aren't bothered).</STRONG>


the answers to your questions are:
1:The bucket is currently moving up and down as I have 6 dwarves attempting to drink from the well
2:the water level is 7/7
3: the water is clean and not muddy
4: no
5: no

Just to clarify, when the dwarves go to take a drink, they never actually leave the well. They just stand around it with Drink as their job. Also, the water was created by filling the level below the glacier ice with magma, melting the ice.


10139
DF Gameplay Questions / Help! Well problem.
« on: April 21, 2008, 10:57:00 pm »
I built my well but when my dwarves go to drink from it they never take a drink. I know the well is working because the bucket is moving through the z-lvls. I have checked just about everything that could be wrong with it but nothing has worked. Because I am playing on a glacier map, could it be possible that the water is freezing in the bucket on the way up? please help I have already lost two dwarves to dehydration.

10140
DF Gameplay Questions / Re: Volcano
« on: May 23, 2008, 05:31:00 pm »
I just use this method and it has never failed for me.
code:
XXXXXXXXXXX
X.........XXXXXX
X.........*G   _
X.........XXXXXX
XXXXXXXXXXX

X-walls
.-magma vent
_-channel here from above
G-Glass grate as glass is magma safe
*-channel here from above to tap into the vent



I have used this method over the course of three fortresses and I have never had a problem with fire men or imps. Just make sure that after you channel the connecting spot between the vent and tunnel you build a floor over it.

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