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Messages - i2amroy

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631
I've got sort of a counter example to the praying to god getting answered thing, where I essentially made an entreaty to a known fictional god and got an answer. :P

So basically I was playing Tales of Symphonia on the Gamecube and or really old TV and we were currently having a lot of difficulties beating the Summon Spirit of Lightning, Volt. After a few times losing to it I jokingly picked up our cat (who was a great sport for this sort of thing) and lightly tossed him onto the top bunk bed that was placed right over the top of the TV while saying "I make this sacrificial offering to the great god of lightning, Volt!". Instant the cat touches the bed there was a sudden power surge that made both the gamecube and tv turn off, along with all the clocks, radio, etc. (nothing was fried, they all just either turned off from the surge or did a reset). After laughing at it for a bit my brother and I restart the Gamecube and stomp the guy we were having so much trouble with without any of the problems we were having in previous fights against him showing up at all.

The experience didn't really effect my later choice of belief in life (which is atheism), but I'd guess you could say that it definitely stands for me as an example that sometimes crazy coincidences do happen, and just because they happen to occur right after you entreat some sort of a supernatural entity doesn't necessarily mean that said entity actually heard you and responded. (Alternatively I need to get in touch with the Tales of Symphonia dev's and find out which one of them has got an in with the powers that be. :P)

632
General Discussion / Re: Culture: Musicals
« on: December 08, 2015, 03:43:08 am »
I heartily recommend seeing a live production of Wicked, should anyone come across one.
+1 to this, I saw the recent touring cast production of it just a month or so back and it was amazing. :D

Some other recommendations if you can see them are:
Guys and Dolls
Fiddler on the Roof - Definitely a favorite, and the movie version is really good too if you've never seen it (make sure you get the 1971 version at ~181 minutes though, the 1979 version cuts 32 minutes out of it including two songs).

South Pacific
The only problem that I have with South Pacific is that so many times groups will cut the song "You've Got to be Carefully Taught", despite the fact that it's pretty much the entire crux of the whole musical. There's a reason why Rogers and Hammerstein actually said "that this number represented why they had wanted to do this play, and that even if it meant the failure of the production, it was going to stay in"! Don't cut it! :-\

633
Other Games / Re: Blaze's SHSL Dieting - Mutual Consumption Giveaway
« on: December 08, 2015, 03:28:33 am »
I'm going to need your emails to send them to Y'know.
Ooops, sorry bout that! :P PM Sent.

634
General Discussion / Re: Virtual-Reality will pass Poland in 2030
« on: December 07, 2015, 12:30:20 pm »
It's a $30k dummy and you're not factoring in the cost of software, which is thousands or even tens of thousands every year. Training dummy technology would need to hit a plateau before VR stands a chance at replacing it.
Maybe if you're talking about the software cost over the whole state for a decade. :P Most software licensing costs are measured in the low hundreds of dollars, and generally those licenses last forever for that particular version, as well as including all major updates until the next version comes out (which usually happens every few years, at which point you generally get a very large discount on an upgraded license.

We're talking thousands of dollars per decade here, not tens of thousands per year. :P

635
IIRC from the last time the subject of back scabbards came up pretty much the only things that were ever carried in that way were bo staves and unstrung bows, and neither had any sort of quick draw capability from those.

Really the reason is that anything that can be carried in some sort of back scabbard could be carried much easier in a waist one, or carried in the hand if absolutely necessary.

IIRC any mutations that you take at charges count as your "base" form so you will actually purify towards them if at all possible, but it's been a while since I looked at that bit of code so it might have changed in the meantime.

636
General Discussion / Re: Virtual-Reality will pass Poland in 2030
« on: December 04, 2015, 01:13:01 pm »
I got to say that I agree with SirQ on this, at least in regards to movies. 3D cinema is horrible and just detracts from the whole experience of ~I CAME HERE TO WATCH A MOVIE GUYS, NOT BE DISTRACTED BY A CHARACTER'S HAND THAT SEEM SLIGHTLY OUT OF PLACE~.
Strange, I don't experience that in the slightest. I love the newer 3D cinema, to me it's always seemed like I'm looking into a box with the characters in it instead of a flat screen.

637
General Discussion / Re: Virtual-Reality will pass Poland in 2030
« on: December 04, 2015, 12:49:03 pm »
Head-mounted VR gadgets are equally bad at creating an immersive 3D-effect, and they really just end up making me as sick as a dog.
It's possible that the Steam VR headset is much better about not making this happen, since they've been putting lots of research into that field for the last decade or so. Supposedly one of the biggest things is just the FPS of the screen, some work has shown that as you keep bumping the FPS higher that it tends to greatly reduce the amount of sickness people feel, though it's not the only factor, of course (head tracking is also another huge one).

That said it certainly looks like if you've had problems with virtual reality sickness that you might want to give the Steam Vive a go at some point, considering all the work they've done into trying to specifically stop that.

638
General Discussion / Re: Virtual-Reality will pass Poland in 2030
« on: December 04, 2015, 12:11:46 pm »
People are unimpressed with VR? I've tried an Oculus Rift and it is one of the most amazing pieces of technology I have ever interacted with. I know people have ridiculously high expectations when it comes to VR, but I feel like you might as well complain about how our self-driving cars are boring because they don't fly.
Wait, are you saying that your self-driving car doesn't fly? I guess I need to go talk with that old guy who sold me that modded out DeLorean DMC-12...

:P

639
Other Games / Re: How did you last *own*?
« on: December 04, 2015, 12:02:51 pm »
Managed to get through Portent on classical difficulty with only 3/4 casualties!
I hate Portent now. I'm not used to classical-difficulty thinmen (for me, they used to be easier than sectoids, now they're COVER-IGNORER HUNTERS OF DOOOOOOM that I usually can't kill in one shot. Portent was something like my third or fourth mission this play through, and has already made me re-consider my self-imposed ironman stance. Instead I'm going with "savescumming to win council missions because fuck that"
The map itself doesn't help either. It's extremely hard (I wasn't even able to do it through all my tries) to position your entire squad to be able to fire at the first pod with activating something like 4 thin men at once. Thin men who enjoy murdering your squad without mercy.
Strange, I've always found it pretty easy (though I play long war, so the extra people help a fair bit). Just stick a person or two on top of every building and laugh at every thin man that drops. :P Worst case scenario just bust out a grenade or two, and continue laughing, with good enough positioning/people on top of the roofs you can potentially never have to suffer from a single shot by thin men once you actually reach the guy you need to escort/kidnap since you always either kill them instantly or on the first shot while they are standing there coverless. :P

640
Other Games / Re: Blaze's SHSL Dieting - Mutual Consumption Giveaway
« on: December 04, 2015, 03:22:57 am »
I'll throw in for Epic Battle Fantasy 4 if that's cool. :)

Also highly recommend Crypt of the Necrodancer to anyone who is okay at rhythm games. It's definitely an awesome game that you can sink tons and tons of time into. :D

641
Remove KB3035583
This right here, then go into the windows update list, right click on it, and choose "hide update". (If you've gotten far enough along in the process you might need to do the same thing with the "Windows 10" update as well). It's worked great for me so far, no issues here.

642
General Discussion / Re: Virtual-Reality will pass Poland in 2030
« on: December 03, 2015, 05:58:53 pm »
Like I said, curious novelty. Probably not worth $400 to the average consumer for a dedicated peripheral (hint- still requires a computer powerful enough to run it, which will be no simple desktop computer purchasable at Walmart- we're talking $1200 on the computer).
You realize that the point of the linked article is that the majority of people who are going to be buying Rifts already own PC's worth as much or more than the quoted price, and thus the true price is more in the $300 range? I mean I know that me and most my friends already own computers that have total prices at least in the mid 1k range (personally I just ordered the parts for my new rig which comes in just shy of $3k). Google for "average cost of a good gaming computer" and you'll find that most options land only a little bit short of that $1.2k mark, meaning that most passionate gamers (who are most likely going to be the people buying Rifts) are already going to automatically qualify for the computer side of the requirement. To quote the comments below the article:
Quote
For Gamers, the specs listed is not high end.  I would suspect that 90% of Gamers already have computers that meet or beat those specs. For those that don't, it will be a good excuse to buy a new rig.
---------------------
Most of us who are interested in VR, at this stage, ALREADY have a gaming PC capable of VR, or close enough that all it will take is a slight upgrade to handle it. That is not a big deal. And the same would be true for any of the competing HMDs out there.
And lastly don't forget that electronics is one of the fields where prices drop every year and technology gets better, which means that in as little as 5 years your $1.2k computer is probably gonna be placing more around the $800 mark, or even lower.

643
General Discussion / Re: Virtual-Reality will pass Poland in 2030
« on: December 03, 2015, 05:28:40 pm »
85k really isn't a "good-sized bite". Compared to the market as a whole. That's about 1 percent of the people online on steam right now, and steam is 70% or so of the pc market, which itself is only a small part of the complete gaming's market.
Keep in mind that those are essentially "pre-orders", since the release date doesn't happen until next spring. By comparison most estimates of the number of Wii preorders (not Wii U) put them at around the 75k-150k mark (Wii U ones gave rough estimates in the 225k-450k range). And the Oculus Rift is one of the less demanded VR headsets right now compared to things like the Steam one, at least judging by the media.

So yeah, I'd be willing to bet money that together the VR headsets take a "good-sized bite" when they finally start releasing in these next couple of years. :P

644
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 03, 2015, 05:10:21 pm »
If you're just a regular user there's probably no real good reason to wait at this time. If you're a heavier computer programmer/developer than you might still want to wait a few more months at least to give a few more libraries/etc. time to update and fix bugs. :)

645
General Discussion / Re: Virtual-Reality will pass Poland in 2030
« on: December 03, 2015, 05:05:20 pm »
It's not that they don't provide an interesting experience, but that they're clunky, inefficient, and don't do enough to warrant a purchase by most consumers.
Tell that to the 85,000 people who currently own Oculus Rifts (which still won't officially release until 2016 by the looks of it, so those are all preordered development kits), or the huge number of people clamoring for the Steam VR headset. :P VR headsets might not be quite mainstream yet, but it's certainly looking like they will be at least taking a good-sized bite out of the computer market sometime soon if we're judging by the numbers.

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