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DF Modding / Need help debugging custom creature - game crashes upon loading [fixed]
« on: October 16, 2021, 03:22:05 pm »
[Edit2] - I've since discovered the errorlog which helped me debug the issues.
Hello. This is my second post on the forum.
I've been toying around with modding custom creatures, and so far I've got this:
Creature:
Body:
Body Detail Plan:
Material Templates:
Tissue Templates:
I really need help with this thing, it's currently crashing my game for unknown reasons, upon "Finalizing descriptors" phase. I greatly appreciate any input.
[edit]
after parsing through the text a couple times, I've noticed [CREATURE_CLASS:CONSTRUCT_FRIENDLY] appears twice. I've since fixed this issue, it still crashes.
Additional note: It may have something to do with body or body detail plans? I noticed the game crashed when I added those specifically.
Hello. This is my second post on the forum.
I've been toying around with modding custom creatures, and so far I've got this:
Creature:
Spoiler (click to show/hide)
[CREATURE:GOLEM_IRON]
The following denotes the golem can be a part of a civ with alchemy access.
[DESCRIPTION:A large metal construct with great axe for a hand, obedient to its masters.]
[NAME:iron golem:iron golems:iron golem][COLOR:0:7:1]
[CASTE_NAME:iron golem:iron golems:iron golem]
[CREATURE_TILE:'G']
[CREATURE_SOLDIER_TILE:'G']
[CREATURE_CLASS:CONSTRUCT_FRIENDLY]
End of difference.
[CREATURE_CLASS:CREATION]
[PREFSTRING:whirling gears]
[NOPAIN][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOEXERT][NO_DIZZINESS][NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP][NOT_LIVING]
[HAS_NERVES]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[ODOR_LEVEL:0]
[SMELL_TRIGGER:10000]
[CANNOT_JUMP]
[NO_GENDER]
[CAN_LEARN][SKILL_RATES:0:1:1:1]
[LARGE_PREDATOR]
[SPHERE:CRAFTS]
[SPHERE:METALS]
[CREATURE_CLASS:CONSTRUCT_FRIENDLY]
[BODY:MO_GOLEM_IRON:1EYE:2EARS:HUMANOID_JOINTS:NECK:SPINE:BRAIN:SKULL:HEART:RIBCAGE:5FINGERS]
[USE_MATERIAL_TEMPLATE:MECH_OUTER:MECHANISMS_OUTER_TEMPLATE]
[USE_MATERIAL_TEMPLATE:MECH_INNER:MECHANISMS_INNER_TEMPLATE]
[HAS_NERVES]
[USE_TISSUE_TEMPLATE:IRON_ARMOR]
[USE_TISSUE_TEMPLATE:IRON_ARMOR_INNER]
[USE_TISSUE_TEMPLATE:MACHINERY]
[USE_TISSUE_TEMPLATE:DELICATE_MACHINERY]
[USE_TISSUE_TEMPLATE:GOLEM_CORE]
[USE_TISSUE_TEMPLATE:GOLEM_STONE]
[BODY_DETAIL_PLAN:MO_GOLEM_IRON_LAYERS:IRON_ARMOR:IRON_ARMOR_INNER:MACHINERY:DELICATE_MACHINERY:GOLEM_CORE:GOLEM_STONE]
[BODY_DETAIL_PLAN:MO_GOLEM_IRON_BODY_POSITIONS]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500] ++
[PHYS_ATT_RANGE:AGILITY:0:400:600:750:800:900:1100] --
[PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000] +++
[BODY_SIZE:0:0:200000]
[ATTACK:HACK:BODYPART:BY_CATEGORY:WEAPON]
[ATTACK_SKILL:AXE]
[ATTACK_VERB:hack:hacks]
[ATTACK_CONTACT_PERC:10]
[ATTACK_PENETRATION_PERC:1000]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:5:5]
[ATTACK:PUNCH:BODYPART:BY_CATEGORY:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_CANLATCH]
[ATTACK_PREPARE_AND_RECOVER:5:5]
[ATTACK:STOMP:BODYPART:BY_CATEGORY:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:stomp:stomps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK_PREPARE_AND_RECOVER:7:7]
[ATTACK_FLAG_BAD_MULTIATTACK]
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:8]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:AXE:8]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:IRON]
[ITEMCORPSE_QUALITY:4]
[PETVALUE:9000]
[PROFESSION_NAME:RECRUIT:war machine:war machines]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:500]
[ALL_ACTIVE]
[LOW_LIGHT_VISION:10000]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:7780:7508:7254:2925:8478:9233] 3 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:7780:7508:7254:2925:8478:9233] 3 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
The following denotes the golem can be a part of a civ with alchemy access.
[DESCRIPTION:A large metal construct with great axe for a hand, obedient to its masters.]
[NAME:iron golem:iron golems:iron golem][COLOR:0:7:1]
[CASTE_NAME:iron golem:iron golems:iron golem]
[CREATURE_TILE:'G']
[CREATURE_SOLDIER_TILE:'G']
[CREATURE_CLASS:CONSTRUCT_FRIENDLY]
End of difference.
[CREATURE_CLASS:CREATION]
[PREFSTRING:whirling gears]
[NOPAIN][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOEXERT][NO_DIZZINESS][NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP][NOT_LIVING]
[HAS_NERVES]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[ODOR_LEVEL:0]
[SMELL_TRIGGER:10000]
[CANNOT_JUMP]
[NO_GENDER]
[CAN_LEARN][SKILL_RATES:0:1:1:1]
[LARGE_PREDATOR]
[SPHERE:CRAFTS]
[SPHERE:METALS]
[CREATURE_CLASS:CONSTRUCT_FRIENDLY]
[BODY:MO_GOLEM_IRON:1EYE:2EARS:HUMANOID_JOINTS:NECK:SPINE:BRAIN:SKULL:HEART:RIBCAGE:5FINGERS]
[USE_MATERIAL_TEMPLATE:MECH_OUTER:MECHANISMS_OUTER_TEMPLATE]
[USE_MATERIAL_TEMPLATE:MECH_INNER:MECHANISMS_INNER_TEMPLATE]
[HAS_NERVES]
[USE_TISSUE_TEMPLATE:IRON_ARMOR]
[USE_TISSUE_TEMPLATE:IRON_ARMOR_INNER]
[USE_TISSUE_TEMPLATE:MACHINERY]
[USE_TISSUE_TEMPLATE:DELICATE_MACHINERY]
[USE_TISSUE_TEMPLATE:GOLEM_CORE]
[USE_TISSUE_TEMPLATE:GOLEM_STONE]
[BODY_DETAIL_PLAN:MO_GOLEM_IRON_LAYERS:IRON_ARMOR:IRON_ARMOR_INNER:MACHINERY:DELICATE_MACHINERY:GOLEM_CORE:GOLEM_STONE]
[BODY_DETAIL_PLAN:MO_GOLEM_IRON_BODY_POSITIONS]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500] ++
[PHYS_ATT_RANGE:AGILITY:0:400:600:750:800:900:1100] --
[PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000] +++
[BODY_SIZE:0:0:200000]
[ATTACK:HACK:BODYPART:BY_CATEGORY:WEAPON]
[ATTACK_SKILL:AXE]
[ATTACK_VERB:hack:hacks]
[ATTACK_CONTACT_PERC:10]
[ATTACK_PENETRATION_PERC:1000]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:5:5]
[ATTACK:PUNCH:BODYPART:BY_CATEGORY:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_CANLATCH]
[ATTACK_PREPARE_AND_RECOVER:5:5]
[ATTACK:STOMP:BODYPART:BY_CATEGORY:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:stomp:stomps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK_PREPARE_AND_RECOVER:7:7]
[ATTACK_FLAG_BAD_MULTIATTACK]
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:8]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:AXE:8]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:IRON]
[ITEMCORPSE_QUALITY:4]
[PETVALUE:9000]
[PROFESSION_NAME:RECRUIT:war machine:war machines]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:500]
[ALL_ACTIVE]
[LOW_LIGHT_VISION:10000]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:7780:7508:7254:2925:8478:9233] 3 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:7780:7508:7254:2925:8478:9233] 3 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
Body:
Spoiler (click to show/hide)
[BODY:MO_GOLEM_IRON]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB]
[CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB]
[CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB]
[CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB]
[CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right greataxe:STP][CON:RLA]
[DEFAULT_RELSIZE:200]
[BP:RH:right greataxe:STP][CON:RLA]
[CATEGORY:WEAPON]
[DEFAULT_RELSIZE:480]
[BP:LH:left hand:STP][CON:LLA][GRASP]
[DEFAULT_RELSIZE:480]
[BP:LH:left hand:STP][CON:LLA][GRASP]
[CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUL:right upper leg:STP][CON:LB][LIMB]
[DEFAULT_RELSIZE:80]
[BP:RUL:right upper leg:STP][CON:LB][LIMB]
[CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB]
[CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB]
[CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB]
[CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE]
[CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE]
[CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[DEFAULT_RELSIZE:120]
Body Detail Plan:
Spoiler (click to show/hide)
[BODY_DETAIL_PLAN:MO_GOLEM_IRON_LAYERS]
used for arguments: ARG1:IRON_ARMOR, ARG2:IRON_ARMOR_INNER, ARG3:MACHINERY, ARG4:DELICATE_MACHINERY, ARG5:GOLEM_CORE, ARG6:GOLEM_STONE
[BP_LAYERS:BY_CATEGORY:BODY_UPPER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:BODY_LOWER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:NECK:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:HEAD:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:ARM_UPPER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:ARM_LOWER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:WEAPON:ARG1:100]
[BP_LAYERS:BY_CATEGORY:HAND:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:LEG_UPPER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:LEG_LOWER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:FOOT:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:EYE:ARG4:100]
[BP_LAYERS:BY_CATEGORY:EAR:ARG4:100]
[BP_LAYERS:BY_CATEGORY:JOINT:ARG3:900:ARG1:10]
[BP_LAYERS:BY_CATEGORY:SPINE:ARG4:10:ARG2:30]
[BP_LAYERS:BY_CATEGORY:BRAIN:ARG6:100]
[BP_LAYERS:BY_CATEGORY:SKULL:ARG2:100]
[BP_LAYERS:BY_CATEGORY:HEART:ARG5:100]
[BP_LAYERS:BY_CATEGORY:RIB_TRUE:ARG2:100]
[BP_LAYERS:BY_CATEGORY:RIB_FALSE:ARG2:100]
[BP_LAYERS:BY_CATEGORY:RIB_FLOATING:ARG2:100]
[BP_LAYERS:BY_CATEGORY:FINGER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BODY_DETAIL_PLAN:MO_GOLEM_IRON_BODY_POSITIONS]
[BP_POSITION:BY_CATEGORY:EYE:FRONT]
[BP_POSITION:BY_TOKEN:R_EAR:RIGHT]
[BP_POSITION:BY_TOKEN:L_EAR:RIGHT]
[BP_POSITION:BY_TOKEN:R_EAR:RIGHT]
[BP_RELATION:BY_CATEGORY:SKULL:AROUND:BY_CATEGORY:BRAIN:100]
[BP_RELATION:BY_CATEGORY:RIB_TRUE:AROUND:BY_CATEGORY:HEART:5]
[BP_RELATION:BY_CATEGORY:RIB_FALSE:AROUND:BY_CATEGORY:HEART:5]
[BP_RELATION:BY_CATEGORY:RIB_FLOATING:AROUND:BY_CATEGORY:HEART:5]
used for arguments: ARG1:IRON_ARMOR, ARG2:IRON_ARMOR_INNER, ARG3:MACHINERY, ARG4:DELICATE_MACHINERY, ARG5:GOLEM_CORE, ARG6:GOLEM_STONE
[BP_LAYERS:BY_CATEGORY:BODY_UPPER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:BODY_LOWER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:NECK:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:HEAD:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:ARM_UPPER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:ARM_LOWER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:WEAPON:ARG1:100]
[BP_LAYERS:BY_CATEGORY:HAND:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:LEG_UPPER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:LEG_LOWER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:FOOT:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BP_LAYERS:BY_CATEGORY:EYE:ARG4:100]
[BP_LAYERS:BY_CATEGORY:EAR:ARG4:100]
[BP_LAYERS:BY_CATEGORY:JOINT:ARG3:900:ARG1:10]
[BP_LAYERS:BY_CATEGORY:SPINE:ARG4:10:ARG2:30]
[BP_LAYERS:BY_CATEGORY:BRAIN:ARG6:100]
[BP_LAYERS:BY_CATEGORY:SKULL:ARG2:100]
[BP_LAYERS:BY_CATEGORY:HEART:ARG5:100]
[BP_LAYERS:BY_CATEGORY:RIB_TRUE:ARG2:100]
[BP_LAYERS:BY_CATEGORY:RIB_FALSE:ARG2:100]
[BP_LAYERS:BY_CATEGORY:RIB_FLOATING:ARG2:100]
[BP_LAYERS:BY_CATEGORY:FINGER:ARG2:10:ARG4:20:ARG3:25:ARG1:10]
[BODY_DETAIL_PLAN:MO_GOLEM_IRON_BODY_POSITIONS]
[BP_POSITION:BY_CATEGORY:EYE:FRONT]
[BP_POSITION:BY_TOKEN:R_EAR:RIGHT]
[BP_POSITION:BY_TOKEN:L_EAR:RIGHT]
[BP_POSITION:BY_TOKEN:R_EAR:RIGHT]
[BP_RELATION:BY_CATEGORY:SKULL:AROUND:BY_CATEGORY:BRAIN:100]
[BP_RELATION:BY_CATEGORY:RIB_TRUE:AROUND:BY_CATEGORY:HEART:5]
[BP_RELATION:BY_CATEGORY:RIB_FALSE:AROUND:BY_CATEGORY:HEART:5]
[BP_RELATION:BY_CATEGORY:RIB_FLOATING:AROUND:BY_CATEGORY:HEART:5]
Material Templates:
Spoiler (click to show/hide)
[MATERIAL_TEMPLATE:MECHANISMS_OUTER_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:gears]
[STATE_ADJ:ALL_SOLID:gears]
[STATE_COLOR:LIQUID:ORANGE]
[STATE_NAME:LIQUID:molten gears]
[STATE_ADJ:LIQUID:molten gears]
[STATE_COLOR:GAS:ORANGE]
[STATE_NAME:GAS:boiling gears]
[STATE_ADJ:GAS:boiling gears]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:800]
[IGNITE_POINT:NONE]
[MELTING_POINT:11500]
[BOILING_POINT:14000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1500]
[LIQUID_DENSITY:1700]
[MOLAR_MASS:36000]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:1000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:1000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:1000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:1000]
[SHEAR_YIELD:40000] used pine
[SHEAR_FRACTURE:40000]
[SHEAR_STRAIN_AT_YIELD:1000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:1000]
[MAX_EDGE:1000]
[ABSORPTION:0]
[MATERIAL_TEMPLATE:MECHANISMS_INNER_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:core]
[STATE_ADJ:ALL_SOLID:core]
[STATE_COLOR:LIQUID:ORANGE]
[STATE_NAME:LIQUID:molten core]
[STATE_ADJ:LIQUID:molten core]
[STATE_COLOR:GAS:ORANGE]
[STATE_NAME:GAS:boiling core]
[STATE_ADJ:GAS:boiling core]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:800]
[IGNITE_POINT:NONE]
[MELTING_POINT:11500]
[BOILING_POINT:14000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1200]
[MOLAR_MASS:36000]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:20000]
[SHEAR_FRACTURE:20000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:100]
[ABSORPTION:0]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:gears]
[STATE_ADJ:ALL_SOLID:gears]
[STATE_COLOR:LIQUID:ORANGE]
[STATE_NAME:LIQUID:molten gears]
[STATE_ADJ:LIQUID:molten gears]
[STATE_COLOR:GAS:ORANGE]
[STATE_NAME:GAS:boiling gears]
[STATE_ADJ:GAS:boiling gears]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:800]
[IGNITE_POINT:NONE]
[MELTING_POINT:11500]
[BOILING_POINT:14000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1500]
[LIQUID_DENSITY:1700]
[MOLAR_MASS:36000]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:1000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:1000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:1000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:1000]
[SHEAR_YIELD:40000] used pine
[SHEAR_FRACTURE:40000]
[SHEAR_STRAIN_AT_YIELD:1000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:1000]
[MAX_EDGE:1000]
[ABSORPTION:0]
[MATERIAL_TEMPLATE:MECHANISMS_INNER_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:core]
[STATE_ADJ:ALL_SOLID:core]
[STATE_COLOR:LIQUID:ORANGE]
[STATE_NAME:LIQUID:molten core]
[STATE_ADJ:LIQUID:molten core]
[STATE_COLOR:GAS:ORANGE]
[STATE_NAME:GAS:boiling core]
[STATE_ADJ:GAS:boiling core]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:800]
[IGNITE_POINT:NONE]
[MELTING_POINT:11500]
[BOILING_POINT:14000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1200]
[MOLAR_MASS:36000]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:20000]
[SHEAR_FRACTURE:20000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:100]
[ABSORPTION:0]
Tissue Templates:
Spoiler (click to show/hide)
[TISSUE_TEMPLATE:IRON_ARMOR]
[TISSUE_NAME:outer armour:NP]
[TISSUE_MATERIAL:INORGANIC:IRON]
[SCARS]
[CONNECTS]
[RELATIVE_THICKNESS:10]
[TISSUE_TEMPLATE:IRON_ARMOR_INNER]
[TISSUE_NAME:inner armour:NP]
[TISSUE_MATERIAL:INORGANIC:IRON]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[CONNECTS]
[RELATIVE_THICKNESS:10]
[TISSUE_TEMPLATE:MACHINERY]
[TISSUE_NAME:mechanisms:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MECH_OUTER]
[MUSCULAR]
[FUNCTIONAL]
[VASCULAR:3]
[STRUCTURAL]
[RELATIVE_THICKNESS:20]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LEAKS]
[TISSUE_TEMPLATE:DELICATE_MACHINERY]
[TISSUE_NAME:delicate mechanisms:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MECH_INNER]
[RELATIVE_THICKNESS:10]
[VASCULAR:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_TEMPLATE:GOLEM_CORE]
[TISSUE_NAME:golem core:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MECH_INNER]
[VASCULAR:10]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_TEMPLATE:GOLEM_STONE]
[TISSUE_NAME:soulstone:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MECH_INNER]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[VASCULAR:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LEAKS]
[TISSUE_NAME:outer armour:NP]
[TISSUE_MATERIAL:INORGANIC:IRON]
[SCARS]
[CONNECTS]
[RELATIVE_THICKNESS:10]
[TISSUE_TEMPLATE:IRON_ARMOR_INNER]
[TISSUE_NAME:inner armour:NP]
[TISSUE_MATERIAL:INORGANIC:IRON]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[CONNECTS]
[RELATIVE_THICKNESS:10]
[TISSUE_TEMPLATE:MACHINERY]
[TISSUE_NAME:mechanisms:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MECH_OUTER]
[MUSCULAR]
[FUNCTIONAL]
[VASCULAR:3]
[STRUCTURAL]
[RELATIVE_THICKNESS:20]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LEAKS]
[TISSUE_TEMPLATE:DELICATE_MACHINERY]
[TISSUE_NAME:delicate mechanisms:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MECH_INNER]
[RELATIVE_THICKNESS:10]
[VASCULAR:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_TEMPLATE:GOLEM_CORE]
[TISSUE_NAME:golem core:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MECH_INNER]
[VASCULAR:10]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_TEMPLATE:GOLEM_STONE]
[TISSUE_NAME:soulstone:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MECH_INNER]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[VASCULAR:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LEAKS]
I really need help with this thing, it's currently crashing my game for unknown reasons, upon "Finalizing descriptors" phase. I greatly appreciate any input.
[edit]
after parsing through the text a couple times, I've noticed [CREATURE_CLASS:CONSTRUCT_FRIENDLY] appears twice. I've since fixed this issue, it still crashes.
Additional note: It may have something to do with body or body detail plans? I noticed the game crashed when I added those specifically.