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DF Gameplay Questions / Re: Draining a pool...
« on: August 03, 2009, 05:47:11 am »
The bottom LH corner of the pool looks something like (A) and I'd modify it to look like (B)
There's a couple of other spots, such as the top RH corner, where this would work.
Of course, you'd dig the channel tile out last - you should install the door and dig out the drainage tunnel on the next level down - from where you channel out to your aquaduct - before you loose the floods. (I know it's only 2/7 deep, but it's always a damned good idea to be vewy, vewy caweful awound water.
)
The door is simply to prevent any "splash" during channelling/draining from running into the corridor and can be removed/replaced with a wall at your leisure.
As for preventing the pool from filling up, I'd start roofing it over now in case it starts raining while you're trying to drain the pool. Why make it take longer to drain than it has to?
There's a couple of other spots, such as the top RH corner, where this would work.
Code: [Select]
(A) WWW~ (B) WWW~ W=Wall D=Door
.W~~ .W~~ ~=Water _=Channel
.WW~ .WW~ .=Floor
.WW~ .D_~
.WWW .WWW
Of course, you'd dig the channel tile out last - you should install the door and dig out the drainage tunnel on the next level down - from where you channel out to your aquaduct - before you loose the floods. (I know it's only 2/7 deep, but it's always a damned good idea to be vewy, vewy caweful awound water.
)The door is simply to prevent any "splash" during channelling/draining from running into the corridor and can be removed/replaced with a wall at your leisure.
As for preventing the pool from filling up, I'd start roofing it over now in case it starts raining while you're trying to drain the pool. Why make it take longer to drain than it has to?


