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Messages - Gantolandon

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376
Curses / Re: LCS 4.00.5a Download - Now With 100% More Classic Mode
« on: September 08, 2009, 08:04:50 am »
After several turns, the heat in one of the locations grows to 300%, though police don't attack.

377
Other Games / Re: Ecosystems!
« on: September 08, 2009, 07:46:37 am »
Speaking of which, anyone know how to get SimLife or SimEarth working on a modern computer?  I just tried SimLife, but it's obviously designed for a very old version of Windows, and installation locks up when it tries to register it's program groups.

DosBox.

378
DF Announcements / Re: Moclem: A Threetoe Story
« on: August 26, 2009, 05:18:11 am »
Quote
When do we see a story where:

A stranger arrives in town.

Strange things are happening.

People suspect the stranger.

He ignores them, going about his business.

Someone attempts to arrest the stranger.

He casually murders the person and warns the others not to be so stupid, then goes back to his business - getting supplies and so on.

A posse forms to stop the stranger.

He plasters the walls with the blood of the posse, sighs to himself, and continues going about his business.

The entire town reacts, half the town trying to kill the stranger, the other half fleeing into the woods.

The stranger butchers everybody hostile he encounters, then spends some time wandering through the now-untended shops, whistling to himself as he picks up a few more items.

The stranger leaves the now-deserted town.

Dark Tower, first book.

379
Quote
and then there's the true storytelling with messages and statements to make you think, which we know exist in literature and painting and theater and cinema and etc.

I don't agree.

I wouldn't define the art as something that necessarily "makes you think". It would depend how do you define "thinking about an art object", but what messages can you see, for example, in "Mona Lisa"?

380
Roll To Dodge / Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« on: August 23, 2009, 08:27:20 am »
I try to use TK to cool the air around the fiery eye to choke the flames.

381
Quote
Not too late, and quite thankfully. I couldn't think of what you would do with an AI roll of 1.

Attempt to befriend the fiery eye? ;)

382
Is it too late to post an action?

I attack the fiery orb with scalpels mounted to the right hand and axe in the left. Hey, it's a fire axe! Of course it will work!...

All right, I actually blast it with TK.

383
I try to salvage the battlefield for some better weapons.

384
General Discussion / Re: Sexy Programming
« on: July 02, 2009, 06:56:25 am »
Quote
No... Back then people had like eight kids, six of witch died. They dont make nearly as much of a fuss as people now days do.

It's also worth mentioning that an execution of a criminal is no longer a nice, fun social event where whole families gather.

385
DF General Discussion / Re: Where are DF players living ?
« on: June 30, 2009, 09:27:13 am »
Poland, CE.

386
Quote
My die's been rolling ones lately... you sure you want to attempt messing with your head

It's even better! Now they are luckier than before! ;)

387
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 28, 2009, 06:34:28 pm »
But our original problem are griefers, not bombs. The latter are completely safe in the hands of a sane player. They are used by griefers because they are easy to manufacture and they can do much havoc in relatively short time. It doesn't mean that banning bombs for everyone but Syndicate can solve this problem. And, in fact, it would create some more.

  • A way to identify a traitor with 100% accuracy. Did he make a bomb? He is a traitor, problem solved.
  • Toxin Researcher job would have even less sense than before. A bomb could sometimes come handy in case of the AI being a traitor, or as a way to separate the blob from the rest of the station. But really, what's the point of taking a job where you require a special permission from admin to even do something?
  • It eventually would ensure that no one ever uses a bomb. Come on, who would want to beg the admin to let him use a game feature?

388
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 28, 2009, 03:36:27 pm »
Quote
That's exactly what I mean by insta-banning, a ban without a second chance. I would NEVER ban someone without at least checking whether he did something wrong. Also, like I said, I'll abide by the rule of not banning anyone without checking with another admin.

Have we ever banned a person without at least checking? I can't honestly remember such an event.

Quote
Y'see, lots of griefers take the toxin researcher job just to easily make bombs.

It's not about lazy admins. It's about griefing mingefags.

We could just, create a new variable that controls bomb making.

But it doesn't make sense, as it won't stop griefers. It's not that making a bomb is the only way to grief. It's not about fucking the entire station up, it's just disruption of normal roleplaying and forcing the other players to concentrate on a new problem, irrelevant to the current game mode. To do this, it just takes an assistant with a wirecutter, or a sheet of metal to construct a fuckload of walls. I view the latter even more disruptive than bombing the station, because it's so unrealistic and ridiculous it spoils roleplaying instantly.

389
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 28, 2009, 10:39:15 am »
Bombs are only the most spectacular and visible way to fuck everything up. If you start to restrict them, it will only affect casual players: griefers will find other ways to spoil everybody's fun. It only takes a toolbox to depressurize the station and there is much more ways to hamper the gameplay, from outright killing to cutting cables.

I have other idea: let's just make more admin tools and log almost everything. Who attacked whom recently, who have cut a cable, who detonated a bomb and where. That would give us time to react swiftly, not only when things are fucked up beyond repair. And for a griefer it would be much easier to visit another server, than go somewhere where he would be discovered at once.

390
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 28, 2009, 06:11:23 am »
The button doesn't show people who detonated a bomb. It shows only those, who have made a bomb, so it's even less helpful. And I suspect something is wrong with it, because I have seen particularly large explosions with the engine claiming no one ever made a bomb. And it couldn't have been Toxins one or Syndicate one, because they are way too weak

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