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Messages - Jetman123

Pages: 1 ... 18 19 [20] 21 22 ... 65
286
DF Suggestions / Re: Mercenary companies
« on: November 23, 2008, 09:02:22 am »
Hell, we might have towns, cities or kingdoms with no standing militia or army, just mercenaries. In fact, it was common to have your army be MADE of mercenaries in midevial times, as letting your lords (who constantly squabble with each other) raise their own armies is just asking for them to start fighting each other over petty things and waste your manpower.

287
Forum Games and Roleplaying / Re: Add 3 words!
« on: November 23, 2008, 08:58:45 am »
so they reinstalled

288
DF Adventure Mode Discussion / Re: Funniest Names
« on: November 23, 2008, 07:29:51 am »
Dik Ethlalquogub, "Dik Showercreams"

... Oh god. xD

289
Other Games / Re: Are there any rts games that still have random maps?
« on: November 21, 2008, 08:41:20 pm »
D'oh. I'm not thinking right. Sorry. Wesnoth is a good game though.

290
Other Games / Re: Are there any rts games that still have random maps?
« on: November 21, 2008, 12:05:18 pm »
You can make random maps in Wesnoth, a free open source RTS with a few RPG elements. They even have names given to roads, villages and the like.

291
DF General Discussion / Re: The NEW Future of the Fortress
« on: November 21, 2008, 11:58:34 am »
Armok 1 had colors, descriptions and individual materials and functions for every single bodypart you had. It was awesome. It seems the same approach is going here.

292
Don't forget pepper spray. The police even use unarmed combat sometime. I think a worthwhile upgrade to this would be to use my secondary weapon idea, as I stated in another thread.

293
Curses / Re: Knives, backup weapons, and a slightly modified combat system
« on: November 21, 2008, 06:43:13 am »
Well, an interesting thing here would be that you don't HAVE to run out of ammo to go to the secondary weapon. You might be blasting away with a pistol at some conservatives, then surprise them, catching them totally off guard by whipping out a knife and stabbing one of them in the throat with it. You'd get a bonus to stuff like that.

I really would like more knives and better knife damage, though. If nothing more so that I could have my sneaky infiltrator use nothing but knives.

Oh! And this ties into something else! Conservative alarm shouldn't be generated if you surprise-attack someone with a "quiet" weapon, like a club or a knife, and take them down on the first blow. To enable this, you should get a large bonus for backstabbing someone. If your Stealth or Disguise skill is high enough, you might even be able to pull this off without other Conservatives in the same tile noticing! It would give us some reason to use subtle stuff, like silenced weapons or knives. ^_^

A final implementation of this would be for cops to use guns when neccessary and nightsticks when not - the gun would be their primary and the nightstick their secondary.

294
Curses / Knives, backup weapons, and a slightly modified combat system
« on: November 20, 2008, 06:26:30 pm »
The standard knife gotten from the Oubliette is pathetic. We need combat knives! Stilletos! Pocket knives! Each of them would be for a different use.

Pocket knife = Equivalent to the knife we have now. Not very effective but cheap.
Combat knife = Costs 80-100$. More powerful than the knife.
Stilleto = A knife that's used for stabbing only. Gives a bonus when attacking in concert with the Stealth or Disguise skill, or if the Conservative isn't alarmed.

Which brings me to another concern - we need a new combat system, because spending an entire turn to stow your rifle/shotgun/pistol and pull out a knife when it runs dry is just flat-out ridicoulous. It should be possible to designate an alternate weapon, and have each individual Liberal switch between them at will. This raises some problems - it wouldn't fit with the current combat systems. Liberals would need to act individually.

As an extention on this (though not for it alone) I would suggest having each liberal able to perform an action individually in one turn if you would so like instead of everyone doing the same thing. As an alternative for this, make switching one liberal's main/primary weapon not end the turn.

295
Curses / Re: You are sentenced to..
« on: November 17, 2008, 01:39:43 pm »
Which is why in a smart system they never execute the leaders of a plot. Pretty realistic if you ask me.

Well, a lot of effort in big affairs like this is put towards making sure the ones you have in custody don't become martyrs, which would just fill your enemies with conviction. It's a smart political move.

296
DF Dwarf Mode Discussion / Re: Horrible and Outright Painful Death
« on: November 16, 2008, 09:11:00 pm »
One of my axedwarves was fighting off a goblin siege and got picked on by a goblin axelord. Somehow, both of them dodged into one of the trenches I had dug around the entrance and they finished their fight down there; the goblin hacked both of the dwarf's legs off and then bled to death. Soon after the battle finished it started raining...so my dwarf basically laid there with no legs dying of thirst and drifting in and out of consciousness in a muddy, rainy trench with only a rotting goblin corpse for company.

This reminded me of world war 1. How would dwarves go about trench warfare? :D

297
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 16, 2008, 04:24:37 am »
Augh! Sorry. RL issues prevented me from posting last round. It's fine if I can't, but would it be possible to get two actions this round?

I attempt to grab Goblin C by the throat and break his neck. Brain damage me, will you?!

298
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: November 14, 2008, 10:37:07 pm »
Granted. Your mouth melts, matrix-style. You starve to death slowly, as you can still drink by putting water up your nose and swallowing it, but can't eat. You can't cut it open, either.

I wish I hadn't thought of such a gruesome death in my wish-granting.

299
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 14, 2008, 01:06:25 am »
I attempt to strangle Goblin F by kicking it directly in the larnyx and holding my foot there.

300
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 12, 2008, 02:33:46 pm »
To clarify - I will attempt to break goblin G's arm FIRST. I meant "in case teleportation screwing up goblin G's internal organs" doesn't work. :P Not after my first post.

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