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« on: November 09, 2008, 11:06:24 pm »
Dividing them into short and long arms solves that problem. An SMG is a long arm. A tec-9 is a short arm. Long arms and short arms are totally independent of automatic/semiautomatic capability - how fast they fire is irrelevant. Firing three shots with an M16 takes as much skill as firing one shot - all it does is lower accuracy.
If you don't like that, here's an idea:
Weapon Familiarity.
We'd have a general skill for firearms. Then we'd have a percentage value for how familiar someone is with how to shoot a shotgun, SMG, short automatic, rifle, or pistol.
The percentage value starts at 0% and goes up in an (in terms of difficulty to increase) increasing "curve". As in, it's really easy to get that percentage up to 10%, and almost impossible to get it up to 100%.
Using a pistol increases all your "pistol familiarities", but at a slower rate than the pistol you're actively using.
For example, I shoot a .44 magnum and get my weapon familiarity up to 30% with said .44 magnum. If I suddenly start using a 9mm autoloader, instead, my weapon familiarity is 20%. If I switch back to the .44, weapon familiarity goes back up to 30%. Familiarity values are stored independently, but go up whenever you shoot a gun that's in the same type. So firing a pistol should raise all pistol familiarity SOMEWHAT, and raise it regularily for the pistol type you're actually firing.
The same thing goes for rifles and the like. If I've been shooting a .44 pistol all this time, and switch over to an M16, well, obviously I'm not going to be used to firing an M16. However, somewhat below half of my pistol familiarity goes into my rifle familiarity. I have an idea how to use iron sights, how to balance myself and control breathing, I'm just not used to firing a rifle instead of a pistol.
All gun skills go up when you fire a gun - they just go up more slowly than if you were actually using said gun.
I realize that's not very clear, so let's put it this way: Firing a .44 gives you an idea how to fire an M16 and vice versa, meaning that firing a .44 raises M16 skill. However, it raises .44 skill MUCH more than M16 skill. It also somewhat raises .22, 9mm, .45 and other pistol familiarity, but again, not as much as the .44.
This would mean that characters are realistically flexible in their skill with using firearms in general as well as specific firearms. They'll just be really good with the weapon they've always used, somewhat good with weapons of the same type that they've always used, medicore in weapon types they haven't used.
One more example.
I'm going to categorize guns into "types". We'll have (just for clarity's sake) SMGs, rifles, and pistols.
SMGs: MP5
Rifles: M16, M4, AK47, shotgun
Pistols: .44, .45, 9mm, .22
Firing an M16 raises M16 familiarity at 100% of the normal rate.
At the same time, firing an M16 raises Rifle familiarity (for the M4, shotgun and AK47) at 75% or so of the normal rate.
Again at the same time, firing an M16 raises Pistol (.44, .45, 9mm, .22) and SMG (MP5) familiarity at 50% of the normal rate.
In summary:
Firing a gun raises that gun's INDIVIDUAL familiarity at 100%.
Firing a gun raises that gun's TYPE familiarity at 75%.
Firing a gun raises OUTSIDE OF THAT GUN'S TYPE familiarity at 50%.
Thoughts?