Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Fossaman

Pages: 1 ... 46 47 [48] 49 50 ... 71
706
Leave the heavy metals as harmful, but dwarves should definitively not get silicosis. I find it heretical to even suggest it. :P

One thing I'd like to see is manure and manure spatters. It should both stink up the fortress if nobody's cleaning it up, and act as fertilizer. This gives you more incentive to 'pasture' your animals in enclosed areas (although it does raise a need for a 'pasture' zone). Some animals should be fortress-breakable, though.

I suppose you could also use this to implement dwarven excrement and sanitation systems; this would require a latrine designation. That could get complicated, overall, I suppose. But fun! (By which I mean that you'd be that much more likely to lose. Maybe an option in the init to turn off poo?)

707
DF Suggestions / Re: Vermin Hater
« on: January 30, 2009, 06:15:37 pm »
I like the idea of a [liKEABLE] tag for vermin. There's got to be some reason they show up in pet stores in the real world, after all.

708
DF Gameplay Questions / Re: Wheels and Lakes..?
« on: January 30, 2009, 04:45:58 pm »
If you're not entirely against violations of physics, I'd suggest digging a chamber at lakeside and installing a drawbridge. Hook it to a lever, breach the wall of the chamber so water flows in, and start flipping the lever (alternatively you could come up with a pressure plate system, I suppose). This destroys water on the drawbridge square, providing simulated drainage.

709
DF Dwarf Mode Discussion / Re: They Came From Below!
« on: January 30, 2009, 02:56:45 pm »
To my extraordinary dismay, I get the message of "Toad McFrogdemon has destroyed a rock floor", and I zip down to see a demon shredding to pieces and splattering his remains across the mines.

It's floor.

710
DF Gameplay Questions / Re: Water pressure question
« on: January 30, 2009, 02:54:08 pm »
I'm not certain, but what might happen is that you'll get water from the second pump teleporting to the first available dry square at the end of the tunnel. This will not push items or creatures, but it will be a 'faster' flow.

This will only work if the pump's source can keep up with them, though.

711
DF Gameplay Questions / Re: A few questions for the Veterans.
« on: January 30, 2009, 05:15:39 am »
The trick is to use just one engraver, and engrave every section of fortress it's practical to engrave. He'll create so many masterpieces that the negative thought from art defacement is negligible.

712
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: January 30, 2009, 02:43:36 am »
I have an iron grate named Stranglesqueezes.

I get this lovely mental image of stuff getting squished through the grate with their eyes bugging out. That is awesome.

713
DF Bug Reports / Re: 40d: Autotasks and maximum amount of tasks
« on: January 30, 2009, 01:20:18 am »
There's an option in the orders menu under Workshop orders that says 'auto-loom thread' or something like that. Toggle this. Then your weaver won't weave until you add the task.

714
DF Suggestions / Re: Mechanical lever
« on: January 29, 2009, 07:01:16 pm »
Taking this further, if you linked said lever to the gear assembly that provides it with power, you could create an on/off cycle that repeats indefinitely. Very useful for upright spike traps, bridge smashing machines, pathable pit traps...all sorts of things.

715
DF Dwarf Mode Discussion / Re: They Came From Below!
« on: January 29, 2009, 04:17:00 pm »
Was the floor completed when he destroyed it? Constructions still count as buildings while they're incomplete, don't they? That might let creatures with the building destroyer tag knock them down.

716
DF Dwarf Mode Discussion / Re: What to do with a tame Giant Eagle?
« on: January 29, 2009, 04:15:16 pm »
Step 1)Mod Giant Eagle.

Step 2)Get: Giant War Eagle

Step 3)Raise arms over head, fists clenched.

Step 4)Laugh maniacally. Now you'll show them. Show them all.

Step 5) Assign to best marksdwarf you have. Keep surrounded by other marksdwarves.
Step 6) ???

Step 7) PROFIT!!

It was funnier without the meme.

I've come to the conclusion that animals really aren't that great. They can't keep up with fast dwarves, and they're too vulnerable to crossbows. But a war eagle is the best you can get, I think.

Idea: Once it's trained, build a pedestal outside your entrance and assign it as a meeting zone. The eagle should be the only one who can reach it, so he'll perch atop it and stand sentry. You couldn't assign him to a dwarf, of course.

717
DF Dwarf Mode Discussion / Re: Your favourite WATER feature?
« on: January 29, 2009, 02:42:39 am »
I like lakes, because they're easier to drain than oceans. And they're not salty.

718
DF General Discussion / Re: PEW PEW! Bay12 Outage Checking program!
« on: January 28, 2009, 10:57:47 pm »
Besides, if he could write a virus that small, he deserves to enslave your computer. Very interesting.

719
DF Suggestions / Re: New Power Source?
« on: January 28, 2009, 04:01:54 pm »
Quote
Dwarves should not know it exists, there should not be any electricity-related buildings or objects to build, and it shouldn't show up in any of the sites the game generates. I'd take electrical fish or lightning elementals, and I'd accept ambitious players chaining the latter in their basements and then building them into a circuit with their copper entryway of death, much as people have been known to exploit spirits of fire.

This is brilliant. I love it. As long as it's impractical enough that it's not a common defense method, it would be a great addition. But no artificial electricity, please. (I'm also a proponent of using lightning rods connected to tables with corpses on them. Nothing wrong with that.)

720
DF Gameplay Questions / Re: Brain gone.
« on: January 28, 2009, 01:52:45 am »
Or you could just try one of the various heal functions floating around attached to utilities. That would probably work better than pithing all your dwarves to heal just one.

Pages: 1 ... 46 47 [48] 49 50 ... 71