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Messages - ShadowDragon8685

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331
If you're like me, you're absoloutely paranoid. You'll set up a complicated system to prevent anything from getting in by simply walling off the entire level of the fortress that touches ground floor - IE, not even megabeasts can get in, since there's no damn doors to claw down.

Why do dwarves always, ALWAYS, absoloutly INSIST on finishing that last piece of wall FROM THE OUTSIDE?!


332
There's plenty of alcohol, I have four stills going non-stop to produce fungus-based intoxicants. There's also a well in the walled-in courtyard, fed directly from the moat in an example of dwarven civil engineering.

So why the BLAZES do these fools prefer to leave the courtyard and walk AROUND IT to go and drink from the far side of the moat?


333
DF Dwarf Mode Discussion / Re: Nifty Seed
« on: June 08, 2008, 02:35:00 am »
That location sounds...

Psychotic. But fun.


334
But it was on the bridge. Maybe...

Maybe the Dwarven Atom Smasher still works, only instead of dropping bridges onto the demons, you have to squish them between two walls.

See, like this (I have no idea if this cheap ASCII is gonna work.)

W = Walls
D = Door (steel, and locked tight)
~ = water
G = natural ground

code:

WWWWDWWWW
WWWBBBWWW
~~~BBB~~~
~~~BBB~~~
~~~GGG~~~
GGGGGGGGG


This is the entrance to my, well, castle. The BBB is the drawbridge, it anchors on the three squares in front of the door. The wall is double-thick on the ground floor, steel-backed obsidian.

When I retract the bridge, it turns into this:

code:

WWWWDWWWW
WWW|||WWW
~~~~~~~~~
~~~~~~~~~
~~~GGG~~~
GGGGGGGGG


The ||| is the wall the bridge formed when it raised up. There was nowhere for the things on the bridge to go; I checked the roof, they didn't end up there, I checked the moat, they didn't drown.

They got atom-smashed. Not because the bridge fell ONTO them, but because they were trapped between the bridge and a hard place when the lever was pulled. They're listed as deceased, but I can't find any corpses at all. They just, well, got atom-smashed.

I wonder if it will work on demons that way?

[ June 08, 2008: Message edited by: ShadowDragon8685 ]


335
What if the demons are on TOP of the bridge and it's retracting, mashing them against a solid wall?

I didn't drop the bridge on someone, I mashed him between it and a wall.


336
I read on the wiki that specific drawbridge behavior had been added to prevent it from killing the poor sod because people were using them as demon-mashers.


Also: Crap. Oh well. Xenophobia, yeah!


337
So, here's the thing. I'm set-up with a drawbridge across a moat, and I DON'T LIKE Hamlet Liasons. So I lowered the drawbridge, and made the door passable, because I had bisuness, but I saw the bastard before he got in. So I locked the door, leaving him standing on what will become a wall tile when the bridge draws up, and I PULLED THE LEVER.

I expected he'd go flying, or land in the moat, but in the unit list he says "Deceased", and I can't zoom to his corpse.

I think he got mashed.


338
DF Dwarf Mode Discussion / Re: Will Floodgates block caravans?
« on: June 08, 2008, 04:30:00 am »
I wonder if Toady One ever anticipated exactly how tradercidal his players would be?

339
DF Dwarf Mode Discussion / Re: Will Floodgates block caravans?
« on: June 08, 2008, 03:21:00 am »
quote:
Originally posted by ShadowDragon8685:
<STRONG>I turned off cave-ins, because I am of the opinion that, short of catastrophic cataclysmic events, like earthquakes and magery, dwarven tunnels/constructions Do Not Collapse.

Of course, this does mean it's pretty hard to make something that will collapse intentionally, though...</STRONG>



Um, question... I waited until the traders went insane, they didn't seem to be starving, and the elves had come, so I opened the depot and let them out - they left a nice corpse and a pile of loot, so I guess they must've dropped some stuff.

Then the goblins who showed up killed the elves, and took shelter in the trade depot from the ballasta bolts that were flying their way. Of course, I PULLED THE LEVER.

Now I have four goblins in the trade depot, on top of which I'm building a watchtower. (They're isolated from the fortress. Clever walling GET!)

Will the goblins die of thirst/go insane and start killing each other, or will I have to raise a military to kill them? Currently I'm figuring on just raising a force of marksdwarves, stationing them on top of the tower with crossbows and letting them train up for awhile, then I pull the lever, let the gobbos leave, and get shot down like the dogs they are.


340
DF Dwarf Mode Discussion / Re: Will Floodgates block caravans?
« on: June 08, 2008, 03:17:00 am »
I turned off cave-ins, because I am of the opinion that, short of catastrophic cataclysmic events, like earthquakes and magery, dwarven tunnels/constructions Do Not Collapse.

Of course, this does mean it's pretty hard to make something that will collapse intentionally, though...


341
DF Dwarf Mode Discussion / Re: Will Floodgates block caravans?
« on: June 07, 2008, 03:09:00 am »
quote:
Originally posted by Dasleah:
<STRONG>Really? Hmmmm... it appears that my underground Trade Depot may just be receiving some shiny new front doors...</STRONG>

That's what I'm gonna do later on, when I give a crap. Right now I just want to loot pillage and plunder.  :)

I'm gonna make the kind of trade depot that you wish you haden't come into. Probably gonna go down like, four or five Z-levels via a long, loong ramp with several plateaus on which siege weapons are mounted behind fortifications, and at the bottom will be a two-level open-tiered killing field of death, with marksdwarves able to rain boltastic death down upon any enemy who dareth venture in, and siege engines ready to launch massive bolts of mayhem through enemy ranks.

And of course, floodgates in case a caravan is REALLY annoying, so I can just make them go crazy.


342
DF Dwarf Mode Discussion / Re: Will Floodgates block caravans?
« on: June 07, 2008, 03:01:00 am »
They'll go insane and tear each other apart, eh?
Perfect! A perfect sacrifice to Khorn-errr,-Armok!

Blood for the Blood God!


343
DF Dwarf Mode Discussion / Will Floodgates block caravans?
« on: June 07, 2008, 02:43:00 am »
I admit, I am an evil bastard.

My plan is simple: I build a trade depot inside closed walls with no access to my inner fortress. There is a 3x1 opening to the depot, made with floodgates; specifically, OPEN floodgates.

Traders check in, I PULL THE LEVER, and let the capitalist bastards starve to death. Then I just help myself. Will this work?


344
Oh bloody hell, I just realized why I'm confused.

I'm using Mike Mayday's graphics set: http://mayday.w.staszic.waw.pl/df.htm

Now I have to figure out which icons were re-represented as what...


345
It looks like a great utility, but it dosen't have any instructions AT ALL. When do I run it, how do I use it? What am I looking for?

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