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Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: February 25, 2021, 01:04:09 pm »
While not the same sort of production chain, if you're looking for more complex cooking the Vanilla Cooking Expanded mod does that somewhat through its combination of new meal types and condiment system.
And yeah, Rimworld of Magic has lots of potential OPness that's semi-balanced by having enemy mages as well. (There are also some difficult settings one can fiddle with.) That said, I like using it simply for the greater variety and that it doesn't conflict with too much. Some of the magic/fighter classes are much more OP than others.
I think liches are actually from RoM itself and not magical menagerie - the latter sticks to fantastical beasts, the former does have a necromancer crisis. (Also I'd suggest looking into one of the meat optimization mods like Optimization: Meats, which makes resource management less messy while also reducing the chances of silly meats like that.)
And yeah, Rimworld of Magic has lots of potential OPness that's semi-balanced by having enemy mages as well. (There are also some difficult settings one can fiddle with.) That said, I like using it simply for the greater variety and that it doesn't conflict with too much. Some of the magic/fighter classes are much more OP than others.
I think liches are actually from RoM itself and not magical menagerie - the latter sticks to fantastical beasts, the former does have a necromancer crisis. (Also I'd suggest looking into one of the meat optimization mods like Optimization: Meats, which makes resource management less messy while also reducing the chances of silly meats like that.)