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Messages - Dostoevsky

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616
Other Games / Re: DoorKickers! The World's Least Patient SWAT Team
« on: October 03, 2020, 12:19:50 pm »
Ooh, random map generator might be enough to get me to give this a proper try. Thanks for the necro.

617
General Discussion / Re: AmeriPol thread
« on: October 03, 2020, 12:15:16 pm »
The state Republican party urged supporters to congregate outside the hospital this morning, so the faithful gathered accordingly. Such polite and well-meaning people, eh?

In further related news, NYT has an anonymous source(s) claiming both that he may have been sicker earlier than announced, and that he was on oxygen earlier Friday (before the flight to the hospital).

Quote
President Trump’s vital signs on Saturday were concerning as doctors mounted an aggressive effort to treat him and he was not out of danger, a person close to the situation said, even as the coronavirus infected an ever widening swath of the president’s aides and allies.

While doctors maintained during a televised briefing that Mr. Trump was “doing very well” after a night at Walter Reed National Military Medical Center, they refused to provide critical details and left open the impression that the president was known to be sick a day earlier than previously reported.

Shortly after the upbeat briefing by the doctors, a person familiar with the president’s health gave a more sober assessment to reporters at Walter Reed on the condition of anonymity. “The president’s vitals over the last 24 hours were very concerning and the next 48 hours will be critical in terms of his care,” this person said. “We’re still not on a clear path to a full recovery.”

Two people close to the White House said in separate interviews with The New York Times that the president had trouble breathing on Friday and that his oxygen level dropped, prompting his doctors to give him supplemental oxygen while at the White House and decide to transfer him to Walter Reed where he could be monitored with better equipment and treated more rapidly in case of trouble.

Even more, there's a claim (would be good to get a better source) that Trump avoided the pre-debate COVID test.

618
General Discussion / Re: AmeriPol thread
« on: October 02, 2020, 11:12:13 pm »
Worth remembering that statistically it remains the fact (I think?) that a large majority of cases are symptomless or minor. Even with Trump's various negative modifiers I think he's still more likely than not to recover and live without major long term health problems.

That said, with this many people in the inner ranks sick it's also statistically likely that at least a few get it bad, and maybe one or two die.

619
Also managed to get close to transhumanist, for what it's worth:

91 Green
91 Socialist
90 Transhumanist
90 Peace and Freedom
89 Democratic
49 Libertarian
26 Republican
25 Constitution

Gotta say more than a few of the questions didn't really have great answers, though.

620
General Discussion / Re: AmeriPol thread
« on: October 02, 2020, 05:58:17 pm »
Truly a modest proposal.

621
General Discussion / Re: AmeriPol thread
« on: October 02, 2020, 05:49:26 pm »
Well, I can at least I say the choppers definitely flew overhead. Local stations were acting like it was their reporter live footage, and they're not Trump fans.

Edit: I haven't seen whatever he sent out, mind.

622
General Discussion / Re: AmeriPol thread
« on: October 02, 2020, 05:47:07 pm »
My point is actually similar to your first point above -- in e.g. agriculture there are ways to do it very wrong. And it can be pretty high stakes.

623
General Discussion / Re: AmeriPol thread
« on: October 02, 2020, 05:39:31 pm »
I think that's a distinction between technically working and practically working -- such a practice may technically be able to remove a trait, but that doesn't make it a wise long-term practice.

624
General Discussion / Re: AmeriPol thread
« on: October 02, 2020, 05:32:56 pm »
So for what it's worth the flying to Reed was actually just a few minutes ago (I live within visible range of the chopper route). He seems to be walking okay, according to local live footage.

625
Other Games / Re: The "Recommend me a game" thread
« on: October 02, 2020, 04:23:09 pm »
Oh, actually... Mechwarrior 5, the most recent one, is a relatively freeform mercenary game. Gameplay being first-person stompy robot shooting. In that sense it's less impenetrable than BATTLETECH. But... you'll need to download several mods to get core elements like enemy AI to work better, as the devs are a little notorious for half-baking things. There is a meagre plot, but thankfully it plays a pretty minor role compared to the larger mercenary life.

Edit: This one probably isn't worth current full price. Wait for a sale, and it might still be epic-only if that's a dealbreaker for you.

626
Other Games / Re: The "Recommend me a game" thread
« on: October 02, 2020, 03:25:24 pm »
What's up peeps, thanks to everyone who gave me some reccs on my last request! Today I'm looking for mercenary management games or something nearby,

. . .

Battle Brothers--I've actually grown to like TBS games, but Battle Brothers is an absolute nightmare... there's never really a point where difficulty and level-of-badassery intersect, and every time you lose a brother it takes a long time to recover, frankly it's just too brutal for me.

I'd suggest modding here, namely Nexus mods that make the economy a little easier (e.g. increase sell price of your loot) and maybe also reduce the scaling a bit (this one requires downloading one of the 'X bro' mods and tinkering a bit, so is a tad more involved). I had the same problem you did, but ultimately found that modding it to be a bit easier allowed me to ease into the game a heck of a lot better and get over the difficulty hump.

Darkest Dungeon* -- I have it, but I haven't played it yet so... idk anyone recommend it?

Based on your issues with Battle Brothers, I'd give this one a hard pass. Been a while since I've played, admittedly, but losses in Darkest Dungeon are both really brutal and sometimes just plain bad luck (moreso than Battle Brothers). Lots of grind.

BATTLETECH* -- uh... I don't really know where to start with this one. I have it, and I've tried to get into the setting at large before (Mechwarrior, et al.) but it's pretty impenetrable to me. I might give it another go, but it hasn't kept my attention.

Modding makes it more interesting, but also makes it much more impenetrable. Not sure I have a good suggestion here.

I'm really just looking for something that lets you build a very customizable core party/team/warband and adventure around a rather fleshed out world with fights. Or at least something where, if it's a more controlled setting, that isn't dominated by RNG and garbage rolls, etc.

If you're fine with post-Soviet jank, there's Freeman: Guerilla Warfare. It's basically modern Mount & Blade in the balkans. Passable bullet physics and other mechanics, though field battles can get a little samey.

I kind of want to suggest Blasted Road Terror for giving the feeling of a mercenary management game a bit, but really it's too far off mechanically to do so. Still, it's a neat little game. Mad Max world where you're a small group doing random missions (that play out like a better version of Convoy). Minimal world building and progression only for your mothercar and equipment, though.

Low Magic Age could be a good D&D-styled contender, but it's too early in development still.

Sands of Salzaar was mentioned above, but be aware that the actual combat can feel pretty darn janky.

Reassembly is... probably not close enough, as you're a faction instead of just mercenaries, but combat is akin to Starsector while floating about as a flagship, making bases and fleets while conquering known space. Different factions have different block-types, and ships are made out of the various block-types.

I think someone already mention Space Pirates and Zombies 1 or 2. Also topdown spacefighting; both have certain pressure mechanics that somewhat drive the plot, though. I prefer the first game to the second, personally. More about upgrading equipment/resources than managing individuals, though.

And that is all I have, I think. It's also a genre I'm fond of and wish there were more proper entrants in. For more fantasy there are plenty of SRPGs that give a bit of feeling of that thematically but mechanically are less freeform (outside of just grinding random battles).

Edit: Actually why not, let me do a quick plug for Horizon's Gate as well. Third in a series of SRPG games from a lone dev -- the first, Voidspire Tactics, is basically a giant handcrafted dungeon with a party. The second, Alvora Tactics, is RNG dungeons with a party. The third, Horizon's Gate, is more of an age of sail game. A fair number of smaller dungeons for land combat a-la FFT, and an open world with trading and ship combat (which is also FFT-ish, though less customizable than the land combat). Plot is relatively light. Being an SRPG there is RNG, but I haven't found it that harsh and there's a good array of difficulty options.

627
General Discussion / Re: AmeriPol thread
« on: October 02, 2020, 02:00:02 pm »
That is a pretty neat concept, thanks for sharing. (No idea on an answer unfortunately, and not my area of expertise.)

628
General Discussion / Re: AmeriPol thread
« on: October 02, 2020, 01:48:26 pm »
No, Yucca Mountain! All the talk about nuclear waste was just a cover story to keep people away, and they've been working on it for decades.
EDIT: Also explains why Harry Reid was so opposed to the project, since he was one of the baby-eating lizard Jews or whatever the fuck it is they're supposed to be. And why Trump was so vehement about the Democratic governor of Nevada when he was there recently.

Man, I wasted an opportunity by not getting in early on the whole Q thing and engaging in some fucked-up worldbuilding.

Funnily enough, from what I've read studies more recent than the congressional law on Yucca have raised significant concerns about seismological activity and other, er, geological insecurities when it comes to secure storage. I guess a better choice than porous limestone, at least.

629
General Discussion / Re: AmeriPol thread
« on: October 01, 2020, 03:51:25 pm »
Spent a few minutes looking for something, and the largest supply of quotes I could find was from Forbes. (Skip to the latter half of the article.) Most of this is social media stuff on Parler and Telegram, though, so not like an official statement.

Quote from: Joe Biggs, an organizer within them though not el jefe
“Trump basically said to go fuck them up! this makes me so happy.”

Link to the actual Parler post here.

630
Gave Sands of Salzaar a brief whirl and while a fair number of parts are interesting, the battles themselves are pretty awkward affairs. Ranged troop behavior means much of a given fight leads to everybody running around like headless chickens. It could really use some form of zone of control or the like. Other issues are some UI awkwardness and durability woes. For the price, though, it's a decent entry in the genre.


Been playing some Genshin Impact lately. It's... kind of like Breath of the Wild with more RPG stats and gatcha. Exploring the world is pretty nice and it's quite a beautiful world, though time will tell if the level/stat system in it will start demanding bad grinds.

The gatcha is both really tame and awful at the same time, in that the main thing behind the paywall is characters. You get a full party pretty early on and several more guaranteed characters for free, so drawing for extra characters don't seem that necessary, but if you really want waifu/husbando XYZ then the rates themselves are quite horrible and from what I hear the free draw resources are kind of stingy.

The characters are also very anime, for good and ill. At least you can change the VO on the fly between four different languages (Chinese, Japanese, English, Korean), and the VO isn't awful for any.

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