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Topics - chaoticag

Pages: 1 ... 4 5 [6]
76
I need advice on what to do next, the game always seems to catch me by suprise. I think I'm well organized and can survive on what I have for a while.

Defenses:

- two long corridors before reaching fortress, twenty stone fall traps, need to go through first corridor (ten traps) to get to second corridor.

- About twenty to twelve weapons ie. more than I need. (weaponsmith found, pop. is 70 ish).

-Dwarves have to get water from outside, and alcohol is at an all time low due to pop size, and lack of barrels.

-all defenses are indoors, dwarves only leave when necessary: trading, hunting and fishing.

Economy/supplies:

-Plenty of food due to goblins attacking human caravan, supplimented by fishing, two 5x5 underground farm plot, hunting and excess pets.

-Iron bars aplenty. coal wanted.

-vitually endless stone supply

-plenty of wood due to good trade and the human caravan.

-underground pond plan ditched for the moment due to fast evaporation.

-infinite meat, bone etc. supply. -achieved, but framerate seemed to be suffering

-Need to check happiness, plus not enough beds. (only half achieved)

[ May 02, 2008: Message edited by: chaoticag ]


77
DF Gameplay Questions / Moving goblins
« on: June 13, 2008, 02:42:00 pm »
Would moving goblins to a diffrent cage cause them to eccape?
I really need to know because I can't afford to make hundreds of cages for my death trap.

78
DF Gameplay Questions / Pit in the mountain.
« on: May 30, 2008, 04:29:00 pm »
I just ran into a pit in a mountain while playing adventure mode, is that bad?
The wiki has nothing on this.

79
For planning purposes, I want to know how much food an average dwarf needs. Right now, my entire fortress is hauling an es load of objects because I reclaimed. I just want to know if I can survive untill they are done or if I have to turn of hauling for key dwarves.

80
DF Gameplay Questions / How to find dead bodies.
« on: May 13, 2008, 03:11:00 pm »
Okay, one of my dwarves was struck down, how do I find him/her?

81
DF Bug Reports / Never rotting dead dogs.
« on: May 13, 2008, 08:27:00 pm »
After reclaiming a site, two dead dogs are still around. They died where there used to be a stockpile. The corpses do not seem to rot.

82
For some reason, when I checked a dwarf baby's thought it told me that the Dwarf cannot get through the day without alcohol.

Did anyone else notice this?


83
As the title states, a trade wagon moved into a tile where I was building a wall.

I think that building the wall section while the wagon moved into it caused this glitch.

I am currently uploding the file.

http://dffd.wimbli.com/file.php?id=222

Just a little update, removing the walls made the wagon unstuck, but they should avoid designations.

[ June 13, 2008: Message edited by: chaoticag ]

[ June 13, 2008: Message edited by: chaoticag ]


Pages: 1 ... 4 5 [6]