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Messages - chaoticag

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16
DF General Discussion / Re: look at that steam sales rank!
« on: December 12, 2022, 04:54:47 am »
Kitfox's community manager mentioned that they would be putting some financials up for the sake of being transparent later, but I am pretty much assuming that the numbers the brothers typically post in their monthly reports also is not after tax, then its split between two people, so it wasn't a whole lot of money despite it being a respectable amount.

I'd be interested in the source for that if you remember where it was posted.

Alexandra Orlando mentioned it in episode 4 of the beginner friendly dwarf fortress streams. I'm at work right now but I don't mind digging up a timestamp for it later

17
DF Gameplay Questions / Re: Confusion around Jobs
« on: December 11, 2022, 08:41:13 am »
Installing furniture is not tied to a skill, but should be tied to furniture hauling

18
DF General Discussion / Re: look at that steam sales rank!
« on: December 10, 2022, 08:40:25 am »
Kitfox's community manager mentioned that they would be putting some financials up for the sake of being transparent later, but I am pretty much assuming that the numbers the brothers typically post in their monthly reports also is not after tax, then its split between two people, so it wasn't a whole lot of money despite it being a respectable amount.

19
DF Dwarf Mode Discussion / Re: BUG: Ammo is broken
« on: December 09, 2022, 03:41:20 am »
I've never had an issue with hunters this version, they're going around and picking up all that they need to go and fire crossbows

For marksdwarves however, I'm seeing reports that bolt assignment is done through the barracks by having containers built in there and using the barracks settings to assign stacks, but I haven't had a chance to try it myself

20
DF Gameplay Questions / Re: Production speed
« on: December 07, 2022, 04:10:01 am »
If you're noticing a huge change in the amount of time it takes to craft something the culprit is usually workshop clutter. Otherwise crafts seem to take low double digits ticks worth of effort. Generally optimizing logistics is where the time saving really is.

21
Other Games / Re: The Cataclysm games thread.
« on: October 07, 2021, 07:25:44 am »
Well, cdda on steam might be completely legal, but even setting aside the question of morality I would not trust the code that was put on steam to be harvesting user data or doing anything else that might be shady. Just suspicious as all get out behavior.

22
It may be a bug but I managed to get a spell on that wilderness dragon with 25 HD and 30 odd spell resistance.

Aaaand once I'm done with work I'll have to look if it really is on the alchemists spell book for some reason.

Turns out that spell resistance does work, I just managed to get it to work through sheer luck and ignorance.
Spoiler (click to show/hide)

23
So turns out if you have dragons breath as an evocation that ignores spell resistance. Just an FYI, especially with how flexible and damaging it is.

24
Having been part of the beta I'm honestly shocked that the game is stable enough to soft lock some of the time instead of every time at least.

I couldn't get as far as Drezen since some bigger bugs were show stoppers earlier in the game for me, but the market square and Drezen maps were the buggiest spots in the game.

Also yeesh, I like the idea of the crusades mechanic, but it's taking a real long while to recruit troops and pyrric victories are too harsh of a set back. And unless I'm missing something the places you can rest to recover from corruption are really limited? I was hoping that at least the forts you take over protect you but either they don't or I'm missing something.

25
You get an early energy bypass on Ember at least. Vulnerability is not a once a day hex and still lasts a round. Early game will still be rough. But it kinda seems if you wanna play the elemental specialist is also meant to grab elemental barrage too.

26
It's very... Pathfinder encounter design. It makes sense in the context of pathfinder to the pathfinder enjoyer, but pathfinder both 1e and 2e and d&d 5e all have their own idiosyncrasies. Resolving outcomes by a flat d20 has been such a big issue that Baldur's gate 3 defaults to an alternative resolution method that's more consistent.

One quality of life feature I would kill for though is percent chance to hit/save/spell penetrate over enemies. I can calculate these by hand but I don't want to feel I have to.

27
Cackle still applies when you save against it, that's why it combos with evil eye, which just takes a move action and extends the duration by a round.

28
I'll probably try and make a buff casting guide a little later. As for protective luck, later on you can get cackle. Cast protective luck, then cackle, then cast evil eye, then cackle. Bind it to a hot key and you can press it over and over each turn to keep yourself buffed and your enemy debuffed, and you keep your standard action. No idea about the game but the FAQ for pathfinder clarifies you can keep applying different debuffs on the same creature using evil eye, and cackle adds one extra round to the duration, but they should be dead soon I hope

Yes, it's a sword saint magus.
I can't believe I forgot to add this but always cast touch of fatigue on your sword

29
Cat's Grace
Fox's Cunning
Mage Armor
Shield
Mirror Image
Barkskin
Reduce Person
Heroism
Shield of Faith
... Is this a magus?

Cat's grace and Fox's cunning you can get a belt and helmet for. Those bonuses don't stack.

Mage armor is an armor bonus that can last you all day, but bracers of armor give the same non stacking bonus, so unless you have a really good bonus on another kind of bracers, stick with armor of bracers of armor.

Shield is good. It's good enough to cast in a fight if you can manage.

Mirror image also good? I think? I barely use it and stick with displacement or greater invisibility.

Bark skin keeps on par with natural armor amulets. Same bonus so they don't stack. That being said it's tens of minutes per level so it will last the adventuring day (you can get about ten encounters an hour ish, minus time spent on skill checks)

Reduce person good, but by this point you are approaching the dex bonus limit if you are wearing armor

Heroism is good, just keep in mind it's a morale bonus and won't stack with other bonuses like some bard performances.

Shield of faith doesn't stack with rings of protection and so is obsolete once you have a +2 ring.

Hopefully you now have only 4 buffs to apply.

30
I've not really been going through a laundry list of buffs here and I've just finished Dresen's liberation. I have the animal enhancements on hand, but since they conflict with head and belt bonuses I'm liable to drop them and they provide a +1 bonus most the time which I can ignore. Protection from alignment conflicts with rings of protection and cloaks of resistance. Seelah can also spend a spell to give everyone her immunity to fear for almost an hour at this point. Delay poison isn't really always on for me since I can't count on everything I fight to have poison. I pop it when something poison vulnerable comes along so I can hit it with stinking cloud or if someone shows as saving against poison in the log. Your millage may vary since I've crafted some lesser restoration potions.

Haste is good, but it's so good I don't mind waiting and seeing to cast it in a fight. Enlarge person is fine, it gives a size bonus but it's not make or break often. I tossed it at Lann early on for the damage. I have greater invisibility because it's invaluable for hitting flat footed creatures. It goes on in the middle of a tough fight and the concealment is a bonus. Prayer also goes on during a fight. Maybe it's because I'm playing turn based here, but it makes more sense to me to cast these in combat than to try and wring out action economy on your casters.

Am I missing anything here?

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