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Messages - PotatoMuncher

Pages: [1] 2 3 ... 5
1
DF General Discussion / Re: This game needs a tag line
« on: August 21, 2010, 04:03:02 pm »
Dwarf Fortress: If it's not working properly, chances are you are not using enough magma.

2
DF General Discussion / Re: The CPU - FPS test
« on: August 12, 2010, 02:54:38 am »
I got 29-45 fps. But it was normally at 32 fps.

4 GB DDR2 dual channel
Nvidia GEFORCE 9800 GT (512 MB ram on board)
AMD 64 X2 dual core 2.1 GHz
Win XP

My computer is nothing spectacular, but it is fairly good.

3
DF General Discussion / Re: What's your line?
« on: July 18, 2010, 06:36:50 pm »
Either that or he had the tab open for a full year.
It is possible, and fairly likely.

4
DF General Discussion / Re: What's your line?
« on: July 18, 2010, 06:09:28 pm »
Lol, I didn't realize it has been dead this long. I actually haven't visited the DF forums in a while, and decided to make a visit here. I had this thread open in a tab... no idea how I found this thread either.

5
DF General Discussion / Re: What's your line?
« on: July 18, 2010, 05:56:47 pm »
In Dwarf Fortress, carp eats you!

6
DF Gameplay Questions / Re: Haunted/Sinister/Terrifying
« on: May 17, 2010, 06:55:28 pm »
Thanks for all the help. I decided to embark in a Terrifying temperate woodland. I am currently building a roof over my outside portion of my fortress. Skeletal buzzards are really annoying. I also get skeletal Alligators. But I can't put their corpses into a refuse pile.

Its Autumn of the first year in my Terrifying embark.  The 'deceased' screen is about three pages long of skeletal groundhogs, black crows, buzzards, and giraffes (which ambushed and killed my brewer/cook, my one casualty).  I had to carve a moat next to the brook and just finished building a roofed pillbox in the center, just large enough to fit stairs and a depot.  The waves of skeletons came so frequently that by the time I was done wrestling one group of critters into submission, the next group would appear at the edge of the map.  Before I finished the roof, the only work I could get done was in between waves until the next wave of critters 'discovered' us.  The fort interior is packed with bird bone refuse, which I'm converting to armor (bone carver in my first migrant wave!) to prepare for the possibility of rescuing my first caravan from those bastard giraffes.  We nearly starved from being so behind on farming (all underground), but with the roof finished I think we're out of the woods now.

PotatoM, be careful with enabling outdoor refuse hauling, if you have any cats it will send dwarves scurrying after lizard remains in the damnedest places and make them easy prey for the larger skeletal stuff.  I forget the setting, but what I do is auto-forbid all corpses on death, and then manually unforbid the ones (d-b-c for mass-reclaim) that I want them to haul.  (Auto-forbid corpses is a great way to manage civvies from running into combat to drag away buddies or refuse; but it can lead to dwarves rotting if you forget to reclaim them).

Thanks a lot. It has been a while since I last played DF. Maybe I will upload my fort or something for anyone who wants to see how it's going.

7
DF Gameplay Questions / Re: Haunted/Sinister/Terrifying
« on: May 17, 2010, 12:01:42 am »
Thanks for all the help. I decided to embark in a Terrifying temperate woodland. I am currently building a roof over my outside portion of my fortress. Skeletal buzzards are really annoying. I also get skeletal Alligators. But I can't put their corpses into a refuse pile.

8
DF Gameplay Questions / Re: Haunted/Sinister/Terrifying
« on: May 16, 2010, 05:24:08 pm »
Lol. Don't you just love dwarf physics (flying skeletons)? I might go for terrifying, or maybe haunted. My terrifying areas are temperate, and my haunted areas are temperate/warm.

Also, thanks for the wiki page. I couldn't find a 2010 wiki page, so I didn't bother the 40d pages.

9
DF Gameplay Questions / Re: Haunted/Sinister/Terrifying
« on: May 16, 2010, 05:13:30 pm »
Thanks. Also, are skeletal giant eagles able to fly?

10
DF Gameplay Questions / Haunted/Sinister/Terrifying
« on: May 16, 2010, 05:07:19 pm »
I have been wondering, what are the differences between all of the different evil surroundings? I want to make a challenging fortress, in an evil surrounding.

11
DF General Discussion / Re: Urist International
« on: May 02, 2010, 12:34:01 am »
Nah, come to Canada, we don't have carp here. Also, we don't have here elephants either. We have stronger beer here!

12
DF General Discussion / Re: Urist International
« on: April 29, 2010, 06:08:26 pm »
I thought this thread was going to be about a day dedicated to Urist. An international Urist holiday!

We should create a new holiday called "Urist McDwarf day" or something like that, and maybe make a facebook group or whatever.

13
DF General Discussion / Re: Happy Birthday to Toady One!
« on: April 17, 2010, 07:13:50 pm »
Happy birthday Oh Great (Toady) One.

14
DF Dwarf Mode Discussion / Re: Dwarf stuck airborne
« on: September 29, 2009, 10:32:44 pm »
While I've never experienced this before, my advice would be to channel out the ceiling above her, and if that doesn't work, try pouring waterMagma on her.
Fixed

15
You should've gone to a map with no trees  ;D. That way you would have to farm trees, as an extra challenge.

PS. Have you tried making it out of feather trees?

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