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Messages - Granite26

Pages: 1 ... 15 16 [17] 18 19 ... 286
241
DF General Discussion / Re: Real-life child used as shield. In real life.
« on: February 28, 2011, 10:10:33 am »
So, you're saying that, given the police's need to subdue any and all individuals who aren't respecting their authoritah, we should be greatful they are limiting themselves to tasers?

242
DF Suggestions / Re: Nothing Sacred Left: Add Sewage Already
« on: February 28, 2011, 08:07:30 am »
I doubt dwarves can create life... not even implying the philosophical problems, a reaction-produced child would have no genetics information.

Maybe dwarf genetics are software, not hardware?

243
DF Suggestions / Re: elven cities.
« on: February 28, 2011, 08:05:29 am »
I think the strength of elves is their immortality.  Infinite experiencr makes a badass warrior.  Unfortunately, everyone maxes out in 2 years of training...

There's also magic, which isn't in yet (heh) and that might fix things.

244
DF Suggestions / Re: Stacking and Hauling Improvements (optimization)
« on: February 28, 2011, 07:58:41 am »
And so that new playeers don't have to read 40 billion threads on the same subject, most covering the same ground, before being able to add something actually new to the discussion.

245
DF Suggestions / Re: New job for surgeons: Experimental surgery.
« on: February 28, 2011, 07:56:02 am »
Go Vivisection

246
DF Suggestions / Re: [For or Against] Tunnelers units
« on: February 28, 2011, 07:54:49 am »
Not that I'm disagreeing, but dwarves should CARE about living stone.


Maybe noone else should, but dwarves should.

247
DF Suggestions / Re: More weapons
« on: February 28, 2011, 07:52:51 am »
Nice post sirhoneybadger

248
DF Suggestions / Re: Inflation
« on: February 28, 2011, 07:01:22 am »
I don't think it's what you meant, but MoV is about as anti-semetic as Huck Finn is racist.

249
...  it's not abstracted from the best simulation there is for it.  Tthere are no steps bakcward from the bewt simulation df has to offer.  Just places thqt haven't been fleshed out yet.

250
The point is, you can't speed up without losing detail, and detail is what makes the game special.  Other games speed up by losing detail or because they weren't running as fast as possible.

If you can abstract and still get the same answer, thats not abstraction, thats optimization.

251
DF Suggestions / Re: Stacking and Hauling Improvements (optimization)
« on: February 27, 2011, 10:23:28 pm »
Dunno, I could see some merit to that...  dwarfs treat the wheelbarrow as part of the stockpile?


It's micro, but not horrid micro, esp for mining...

I don't think it could.work for a repeat...

More like...  build it in the shaft, say 'fill' as a stockpile, then when you are done, say 'dump here' which sgould be close to where you want it...  i.e. your dump, or where you plan to build a stockpile....  makes a good addition to other options.

New stockpile setting:  max distance stockpile will pull an item from.

252
click that comment by Sowelu and read the discussion.
I searched for previous threads on this topic before posting. I wish I had found that one. I'll be reading through it.

I wasn't trying to give you a hard time, it's a really old thread.  There are some really smart people fleshing out stuff, though.

253
DF Suggestions / Re: Stacking and Hauling Improvements (optimization)
« on: February 27, 2011, 08:44:10 pm »
We could also let wheelbarrows (and minecarts) be associated with stockpiles like bins and barrels are. They would then only be used for jobs relevant to that stockpile (or possibly workshop). Useful for furnaces, that need a lot of coal, carpenters that need wood etc.
How do they get back to the stockpile?
Finishing the hauling job would include bringing back the wheelbarrow. Or rather, the wheelbarrows would be at the furnace, and the haulers would got there to get instructions and equipment, do their jobs and when they're done a wheelbarrow full of coal is at the furnace, and the hauler free to take another job.
So an extra trip...  (not that that's horrible, it just needs to be explicit.  You don't start saving time until you're bringing three things at a time.

Bonus for wheelbarrow as a Labour setting:  Jobs pick dwarves, so if wheelbarrow is a labour, the job to haul stuff in a wheelbarrow can be created ahead of time.  The job knows it's a group job, the dwarf doesn't have to check.  That means they are bundled from the get go.

254
DF Gameplay Questions / Re: How to prevent fps death?
« on: February 27, 2011, 08:08:43 pm »
I've regenned the world with a single cavern layer.  We'll see how that works.

255
click that comment by Sowelu and read the discussion.

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