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Messages - Granite26

Pages: 1 ... 40 41 [42] 43 44 ... 286
616
DF Suggestions / Re: legendary champions are not so legendary
« on: September 25, 2009, 01:05:52 pm »
This has been discussed before...  As it stands, Champions are getting an overhaul in the next release.

617
DF Suggestions / Re: Discussion: Liquid and Gasseous Enemies
« on: September 25, 2009, 01:01:47 pm »
The “Swarm” rule for dungeons and dragons was for spells. Other then blunt and AoE everything else did half-damage (Spells that targeted creatures individually, unless it could be done on mass, did nothing against swarms)

Version I read was 1 damage per swing...

That whole system could be faked as a bunch of parts with no connectivity information and nopain.  A single slash would destroy a part, but couldn't cut through to another.

Catapults do 'destroyination' damage, iirc, fire and magma and water would play well (coverings would hit all parts at once).  Only thing to test would be the imp's fire blast, and see if destroying one part by raising it's temperature would properly spread through the entire creature.

618
Other Games / Re: Lose/lose: are you man enough to play this?
« on: September 25, 2009, 10:05:12 am »
Playing the game isn't optional enough?

Shooting the bad guy?

I agree with Sappho's pro-art summary.  It's certainly more art than game...

619
DF Suggestions / Re: Music Plugin In Upcoming Release?
« on: September 25, 2009, 10:01:27 am »
It's pretty simple to just run a media player while you're playing Dwarf Fortress; as long as the game music is off it won't interfere. I sorta think the hassle of moving/copying MP3's to the raws folder would be a tad... unnecessary.

I agree...

OTOH, it would be a useful first step towards custom sound events

620
Other Games / Re: Scribblenauts
« on: September 25, 2009, 09:50:43 am »
The butterfly level, I just created lots and lots of boats to "push" it downwards until I could finally reach it.

I dropped a rock on it.  Repeatedly.  Then picked it up by hand.

621
DF Suggestions / Re: Air Pressure
« on: September 25, 2009, 09:25:29 am »
And then matter and antimatter would cancel each other out?

Sounds... ok

622
DF Suggestions / Re: Caste change determined by personality.
« on: September 25, 2009, 09:18:06 am »
Quote
Enlightenment for Mystics (third eye?)

That seems like a possition type mutation that could apply to anyone doing it.

While technically true, I don't see a way to generalize it...  Of course a magic 'grow an extra arm' spell would need something similar

623
DF Suggestions / Re: Music Plugin In Upcoming Release?
« on: September 25, 2009, 09:10:55 am »
But those have been repeatedly and expressly claimed as not being for the application, just for the talks.  (since they were submitted by a third party)

Anyway, the DF Raws way to do it would be to just have a directory with MP3s (or whatever) that get cycled through, with the normal DF music as the only default item.

624
DF Suggestions / Re: Discussion: Liquid and Gasseous Enemies
« on: September 25, 2009, 09:07:54 am »
D&D uses a 'AoE damage only' for masses, which is flies as well gasseous entities.

For the 'uselessness' of this, I think the same system could be used for army ants and locusts as for air elementals and water elementals.


625
DF Suggestions / Re: More Directional Tiles?
« on: September 24, 2009, 06:40:02 pm »
2 ways to do it that come to mind are

1: Each tile actually includes in its definition the 4(or 8.) bordering tiles, with the tileset being sophisticated enough to pick which one... It involves being able to insert a tile server between the tiles and the game, but that might not be a bad idea anyway if you used it to handle iso details as well.

2: Where multiple borders make sense, the tile is numbered by surroundings. (For example, for walls, you'd have 123-XX as the tile pointer, and XX would contain a byte with the information about what's around it.) Effectively you'd have 256 tiles for every possible tile, and the system'd need to use a 'default' tile(00) for any tile not represented

626
DF Suggestions / Re: Caste change determined by personality.
« on: September 24, 2009, 06:24:10 pm »
Exposure to Royal Jelly for bees

Host organism for Aliens

Parents for heritibility

Exposure to radioactive waste for turtles.

Enlightenment for Mystics (third eye?)


627
DF Suggestions / Re: Caste change determined by personality.
« on: September 24, 2009, 04:39:49 pm »
Currently castes can't change at all, because body transformations aren't supported.  Angel/Demon split is a good example for when it is, though.

628
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: September 24, 2009, 03:28:52 pm »
It's better to leverage the similarities than to fret over the differences

629
Other Games / Re: Scribblenauts
« on: September 24, 2009, 03:05:52 pm »
Tranquilizer gun. Keep in mind that in puzzles that tell you not to harm something, tranquilizing something is still considered harming it. Same with transforming it into a frog, or freezing it, or whatever.

I've been able to freezeray opponents that I couldn't wand-frogify

630
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: September 24, 2009, 03:03:25 pm »
That and the extreme difference in concept.

You probably don't like my belief that curses and diseases are the same thing, either, do you?

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