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Messages - Gorjo MacGrymm

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706
General Discussion / Re: Zombie preparedness
« on: February 05, 2009, 11:11:36 pm »
Tsk, tsk, tsk...

One of the descendants of the wasteful bourgeois. So, you and your parents blew all his money? Or did he waste it on hunting exotic animals? Do you think it's a coincidence that you grew up around so many guns?

Maybe they were trying to tell you something.

Maybe they were the souls of all the people your grandfather bumped off on his way to the top. One for each victim.

really trying not to get upset here.
stay away from family remarks like that plz.

707
General Discussion / Re: I like anime, do you like anime?
« on: February 05, 2009, 11:07:57 pm »
my fav anime's by Gorjo MacGrymm

(not listed in any particular order)
1.  When They Cry (man, its just wonderfully wrong, except the ending of the last story)
2.  Gantz - most realistic character thoughts (the part where the main meets his old school bud before they get killed - oops spoiler)
3.  Shura-no-Toki (just cuz)
4.  Berserk (cuz of that F*****G SWORD!)
5.  Full Metal Panic (cuz Kaname is the hottest drawn anime girl - jeez im such a perv)
6.  Tenjho Tenge (sp?) (cuz its just cool to know a guy named BoomChiChi)
7.  Hellsing - the new remix
8.  about 15 whose names i cant remember ( dammit )
9.  Trinity Blood (cuz vamps are cool, but Crusniks are much cooler)
10.  Fullmetal Alchemist (yeah, i KNOW! sue me)
11.  Baccano - looks to be uber win
12.  Scrapped Princess (good original ideas, awesome story, fun characters but falls apart at the end - like most animes)
13.  Samurai Deeper Kyo (cuz Kyo would kill me if he wasn't on the list)
14.  The melancholy of Haruhi Suzamiya (yeah, I KNOW I KNOW!)
15.  And more Classics I cant think of the title too right now cuz i am dumb. (like the one with Spike and Einstine and Fey and Ed - By armok - why cant i think of the name of that damn show!)

the list could go for a while




708
General Discussion / Re: Zombie preparedness
« on: February 05, 2009, 10:48:50 pm »

2) Over 20 guns?  Either you're exaggerating, or your family members were technically renegades.  Any private collection of firearms greater than 10, or stockpile of ammunition greater than a thousand rounds, legally counts as an arsenal.  Remember, this is the same state that begot David Koresh.

--Nope, no exageration.  My family was big on hunting.  We had lots of firearms of all kinds.  I cant even count the number of times I "found" another pistol in the house as a kid ( yeah, I know how that sounds - but I was taught about guns from a young age so I knew not to f**k with them ).
--My maternal grandfather worked on the dockyard in glasgow until he was about 15 then came to US around the time of WW1.  Made himself a millionaire.  Became a big game hunter straight out of a bad movie.  I remember his house had a polar bear rug, leapord skin poker table, 12 foot ivory tusks arching over the fire place, a mounted head of nearly every huntable fauna on earth.  Elephant foot barstools...man, as a kid, it was FREAKIN AWESOME.  HE even had secret rooms.  But alas, the money is allgone now.
--I was in the Army when David Koresh bacame news.  We wanted to go teach him proper "gun safety", but the government did it first.  David was not from Texas.

PS:  please dont hate cuz his hunting, it was a different age.
PPS:  671 grains of diplomacy is all a zombie needs. and yeah, a freakin SAW would RULE!

709
DF Suggestions / Re: burying invaders
« on: February 05, 2009, 10:29:47 pm »
There should be burial settings.

BURY NOTHING
BURY ALL NATIVE DWAVES
BURY ALL FRIENDLY DWARVES
BURY ALL DWARVES
  BURY ALL BROKEN WEAPONS
BURY ALL DWARVES AND HUMANS
BURY ALL CIVILIZED CREATURES
BURY ALL THINKING CREATURES
BURY EVERYTHING EXCEPT WILD ANIMALS
BURY DAMN NEAR EVERYTHING
BURY EVERYTHING, INCLUDING VERMIN
BURY EVERYTHING, INCLUDING BROKEN BOLTS
BURY EVERYTHING, INCLUDING BROKEN PARTS
BURY EVERYTHING, INCLUDING STRAY CATS
BURY EVERYTHING, INCLUDING USELESS IMMIGRANTS
BURY EVERYTHING, INCLUDING SPAM CATS
BURY EVERYTHING, INCLUDING TREES
BURY EVERYTHING, INCLUDING OTHER BURIAL DEVICES
BURY EVERYTHING, INCLUDING ELVES (BUT ONLY IF YOU SET IT ON FIRE AFTERWARDS)
Oak Casket
This is the resting place of *Bauxite Coffin*


I have decided after reading this that my next fortress will be one giant coffin.


wait..........*palmslap.  ALL my fortess are giant coffins allready...........DOH!

710
DF Suggestions / Re: Philosopher Cures Insanity/Emmigrants
« on: February 05, 2009, 10:21:54 pm »
Now imagine us, as a group of dwaves

--sitting in the fortress arguing about this stuff for years on end, while the other dwarves try to figure out whether we're brilliant, crazy, or just trying to get out of doing any physical work.

woot

I think I have decided to prove wether or not Urist McTouchypants (you know, the guy who keeps wanting us to go DO something, who keeps muttering about idle dwarves) is real buy strapping him to ye old ballista and pulling the lever.

"no, no, STOP, you gone crazy!"
*click*
(simulate bad TV sound of falling object)
*Kersplat!*

HA!  I think I just proved the existence of other life!  But lets double check to make sure.  Anyone here doubt the existence of the Hammerer?

GMcG

PS:  Fellblood, I have no idea where that wild hair I got up my butt earlier came from, but no biggie, cuz tomorrow it wont exist :P  Sorry for the (very minor) flame.

711
DF Suggestions / Re: Philosopher Cures Insanity/Emmigrants
« on: February 05, 2009, 10:26:03 am »
That sounds nice and intellectual Fellblood, but the concept your going for is a known philisophical trap.  If it may not exist unless its observed, but the observer may not exist either because no one can observe the observer without themselves being observed.....mean nothing is ever real.  It is a philisophical dead end.  All real philosophy must use something as real/concrete/existing to base/begin (I think therefore I am - ack - maybe to derivitive) its philosophy upon, thereby theorizing/determining its possible natures.  The argument that "but you cant prove it exists" ends all argument or debate and wont win any prizes with philosophers because there is no room for any other possibility.

Reasonable doubt does not carry any weight in your argument.  Please try to tell a jury that its not reasonable to believe they didnt exist until you saw them in the court room and that a murder victim doesnt exist because the jury cant see him/her.  But wait, you might say, there are pictures, but those are not real.  Fabrications of something that cant be proven to exist based on your argument.

My statement about sound vs noise is basic.  Ask any scientist.
My statement about the philisophical trap is basic.  Ask any philosopher.

I could go on and on, but I gotta goto work (assuming I am real and my job actually exists).

GMcG

PS:  I love philosophy, and I am not necessarily a realist/pragmatist. Like all people, I have many views/beliefs that may seem to be contradictory.  I have often said that sometimes certain things dont seem real to me until I see/experience them myself.  So, me=hypocrit  :(

712
General Discussion / Re: Zombie preparedness
« on: February 05, 2009, 12:59:46 am »
You know, I bet he does.

crappity- crap -crap

no, missed it......*starts a search

edit:  found it and ressurected it.  thanks

713
General Discussion / Re: Zombie preparedness
« on: February 05, 2009, 12:47:42 am »
Yeah people with no military coordination that attack from both side close range with uzis and blast the f*** out of everyone involved.

Having been in the military myself and being from Texas, I think I take exception to that remark  ;D.  You would be surprised (or maybe not now that I think about it) at the percentage of Texas in the military, and the percentage of ex-military who move to Texas.

I dont own a gun myself, as I would probably use it on someone and dont feel like going to jail.  I grew up in a home with well over 20 guns.  I got my own at age 9.  A .243 lever action - sweet.  Most of my friends own guns.  One friend has the zombie survival guide on his coffee table.  He is actively prepared just in case (not kidding here).

As a side note:  I heard on the radio that last week someone hacked the Texas Department of Transportation electronic roads signs near Austin and set them to read "Zombies ahead!"  Dont know if this is true, but I know some people who would have said, "I knew this day would come!"  :P

If I have repeated something on this 30 plus page thread someone else has said, then sorry, it was too long to read the whole thing.

GMcG


714
DF Suggestions / Re: Philosopher Cures Insanity/Emmigrants
« on: February 05, 2009, 12:28:13 am »
<shakes head>

No, like... Shroedinger's cat...  You can't observe quantum mechanics without affecting the outcome.

That is, just because it makes a soundwave when you are listening doesn't mean that it still makes a soundwave when you aren't.  There's no possible way to measure without you affecting the system.

It's like trying to measure the length of a car, but everytime you put the ruler up to it, it changes size.

As far as the koan goes, if you define sound as being the same as pressure waves in the air, that's true.  The riddle is that it sound doesn't really exist unless it's percieved.  Until then it's just vibrations in the air.  (as one possible answer, there's lots)


sigh......
For simplicity sake:
sound wave = energy
noise = sound wave passing through an auditory appendage (ear)
all things produce energy/are energy
when a tree falls in the woods and no one is there, it still produces sound/energy. This is proven in the effect it has on its surrounding enviroment, which is observable after the fact.
when a tree falls in the woods and no one is there, it does not make a noise.  Noise is simply sound/energy as it is interpreted by the human ear.

not philosophy related at all.......crap im wasting forum memory.

715
DF Gameplay Questions / Re: I feel dumb -- Equipping weapons.
« on: February 05, 2009, 12:05:14 am »
Ack! I thought that had solved it, but now they keep dropping their weapons, less than a minute after picking them up. They also arent equipped anymore on the weapons menu. =C

I can almost guarantee they have socks or something else stupid in their hands from the wrestling.  I am contantly having to undraft dump and redraft my melee weapon weilding dwarves.  Damn little buggers........

716
DF Gameplay Questions / Re: dwarfs not using bins
« on: February 05, 2009, 12:01:20 am »
You dont happen to have any bins "reserved" do you?  I accidentally do that when i reserve some barrels for the brewer cuz I hit the wrongs keys.  I should really remap those now that I think about it......

717
i sometimes get a dwarf who wants "yes........."


he always goes beserk.

Aren't there some materials you cant get, that are leftover from old versions that just havent been cleaned up?

718
I see this happen alot, but usually only one dwarf.  He will keep running to and from the sword stockpile (about 5 squares) looking for a sword.  Unfortunately, there isnt a sword he can use, so he usually ends up with a sock in each hand ( and he wont go into explaining why damn him! ) so I usually have to undraft him, dump his gear, make new swords and redraft him.

Life would be much easier if Toady made socks do more damage than adamantine hammers, but until then................

719
DF Dwarf Mode Discussion / Re: The Perfect Starting Seven
« on: February 04, 2009, 11:48:32 pm »
5 miners (novice)
1 prof hunter/shielduser/marksdwarf/armoruser ( i usually turn off hunting immedaitely upon embark )
1 all trade skills at novice

miners will branch out after they quickly carve out the base camp areas which will sustain the group while the "great endeavor" is under construction.

I used to keep my legendary miners for mining like someone else mentioned, but now just immediately make them haulers and watch those bejillion hauiling jobs go a teeny weeny bit faster.  As fast as I can I rotate peasants into mining and treecutting to get their skills up to legendary for the hauling later.

All the other skills fall into line quite easy, but to be honest I really dont bother with seige engines so i am not worried about having to take time and material to get someone legendary.  I do build a lot of unpowered pumps (pumping nothing) as a place for idle peasants, whom i call "Athletes", to train since they are useless otherwise.

41 each alchohol
10 picks
1 axe (more cutters will arrive anyway)
16 each seed except dimple cup (6)
6 each 2 value food
lots of barrels
lots of charcoal
2 (30) steel bolts
3 cages
some ropes
some tower cap wood (15 - since my tree cutter will start slow or will be mining)
some animals

this usually leaves with with a few hundred starting points, which i place at random or just burn

720
DF Gameplay Questions / Re: Baron(ess) didn't arrive
« on: January 26, 2009, 01:22:46 am »
The liaison isnt needed to report your progress on those crafts.  I just had this problem.  I couldnt get the noble, had lost my liaison and had no one left in my original home civ.  I then went and set 30 jobs of craft, barrel/bin, brew, cook, tailor (all of them @30 each), melt metal and at the ned of the last of the req jobs my baron showed up.  I always had figured that I had enough jobs to cover the reqs, but apparently not, and that was all that was holding the noble up.

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