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Messages - Gorjo MacGrymm

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826
DF Gameplay Questions / Argh! Help! I've been drafted!
« on: June 08, 2008, 07:44:00 pm »
Ok, this is weird.  I have prolly missd something simple but......i am playing with combat reports on and just had a cave-in on a new fort.  Odd thing is that it says :
-----
your second toe. left foot has been bruised.
your fourth toe. left foot has been badly bruised.
your left hand is bruised.
your thumb.  left hand has been badly bruised.
your right hand is bruised.
your fourth finger.  right hand has been badly bruised.
your left hand is battered.
your left wrist has been sprained.
-----

Umm, since when am I doing the digging?  I thought i was God?  I dont dig, my puny wittle dwarfies DIG, not ME!  Secondly, how does the game no its has given me tendonitus in my left hand and wrist?  I am Spooked!  Weird.  I think the dwarves are watching me now.  Shhh, gotta go.  Act normal.


827
DF Gameplay Questions / Re: who are you and why are you in my bed?
« on: June 07, 2008, 11:15:00 pm »
quote:
Originally posted by Samyotix:
<STRONG>

From what I've observed, if dwarves become tired, they'll use a barracks bed or unassigned bed if it's (way) closer than their own bed. </STRONG>


thats it i am sure, thanks Samy!

dasleah - lmao thanks also


828
DF Gameplay Questions / who are you and why are you in my bed?
« on: June 07, 2008, 06:17:00 pm »
I am having a problem with a certain noble.  whiny little guy demanded all kinds of free stuff for his quarters and really nice quarters and really nice offices and.....well, you get the idea.  Ignorant fool thinks this is a welfare fortress or something.  I digress.

I caught him the other day sleeping in a bed not his own.  The local authorities made sure he wasnt drunk or pulling a Robert Downey Jr. and then acertained that there was no hanky panky with said bed owner.  Then they discovered that the bed was not even claimed and that it was warehoused waiting for purchase.  The said noble was charged with vagrancy and conduct unbecoming, but he will most likely weasel out of it, since he is a weasel.

My question, do dwarves naturally not sleep in their assigned beds?  Do they just lay wherever they happen to be when the need for a quick nap (dwarf has been taking by a napping mood! lol) comes upon them?  Anyone notice this?  I am pretty sure his quarters are up to his standard, but gotta go back to check, could that be it?  His nice quarters arent good enough so to show his outrage he sleeps like a frikken bum?


829
DF Gameplay Questions / Re: FPS And game speed
« on: June 01, 2008, 10:36:00 pm »
Well, just had an ambush and snatcher at once, lost 7 dwarves.  FPS now at 20 instead of 40. apparently dead dwarves chew up lots fps ( are they idle thinking about heaven/hell lol).

edit: and now a dark gnomesplosion, frame rate at 11 and falling, i think this one is done.............

FUN! (right?  RIGHT!?  :P )

[ June 01, 2008: Message edited by: Gorjo MacGrymm of Clan MacGrymm ]


830
DF Gameplay Questions / Re: FPS And game speed
« on: June 01, 2008, 09:23:00 pm »
Thanks Brent, I appreciate the quick response.  I am playing with temp now and other adjustments.  i did notice making a smaller meeting area improved FPS a tiny amount.  While pathfinding seems to be everyones main concern with fps, i disagree based on some tests I just ran, namely, turned off all jobs in all workshops.  only had 10 haulers working and all other dwarves (24) idle, FPS didnt change.  odd

[ June 01, 2008: Message edited by: Gorjo MacGrymm of Clan MacGrymm ]


831
DF Gameplay Questions / Re: FPS And game speed
« on: June 01, 2008, 08:36:00 pm »
I have an ood fps issue, i routinely run at 80-100 fps until around 60+ dwarves, then drop to 60-80.  at the moment i have a new fort with 34 dwarves and my FPS was about 80 or so, then human traders showed up and my fps dropped to 40 - major difference.  well, they just left and my fps is staying at 40.  anyone know of any trader issues with fps?  i tried  a search and got zilch.  I have weather turned off (solved All my fps issues until now).  I have heard people say that goods on the ground cause lag, others say no they dont.  when we send goods to the depot, there are litterally hundreds of objects on the ground there between myself and the caravans? is this an issue?  OT question - how the hell do i get my dwarves to Empty the friggen depot?  it stays full of stuff. i always make sure to [g] un-select all goods for trade hoping they will go back to their respective stockpiles.  is that bad?  is that the issue?  never had this prob before.  my other last major fps problem i could swear was too large of stockpiles and too much stuff.  it seems that anytime i have a flashing symbol (usually from multiplw items on a square ) the game lags.  

ok i know, lotsa scattered questions there, can anyone help me?


832
DF Gameplay Questions / Biome Wildlife - what determines this
« on: May 31, 2008, 02:02:00 pm »
i know that the raws hold the answer for each specific creature, but I mean in general.  I t seems like I can start in the same kind of biome and get completely differing sets of baddies popping up.  Specifically, one haunted woodland had lotsa skeletal groundhogs ( i think it was woodland) but there were 3 rivers/brooks/streams.  another map was almost dead similar but all i got were skeletal carp, pike lamprey etc.....  anyone know what determines what kinda baddies will show up when i embark?

I am prolly missing something obvious.  I tried a search but didnt get much luck (another vote for new forums Dasleah!).


833
DF Gameplay Questions / Re: Tantrum spiral
« on: May 31, 2008, 01:57:00 pm »
quote:
Originally posted by ClimbingEast:
<STRONG>My fortress just loss 2/3rds of its population to a goblin attack, and my survivors were ecstatic because they didn't have any bonds to them.</STRONG>

quote:
Originally posted by Cthulhu:
<STRONG>I want a suicide pact command.  When there's no hope everyone goes to a quiet room and commits suicide.</STRONG>

Oh my God, U people are killing me!  I cant stop the madness!  L O L


834
DF Gameplay Questions / Re: Why constantly complain of thirst??
« on: May 30, 2008, 10:10:00 pm »
quote:
Originally posted by Brigand:
<STRONG>Gorjo, I MIGHT know the answer to that particular question, having run into it my self.

Press k and hover over the water sources you have marked for your dwarves to drink from. If it's 'murky water', they won't drink. Learned that the same way you did - dwarves were bypassing the pool I had zoned for drinking to tread all the way to the other side of the map to drink.

I eventually rerouted the river to the pool, assuming it would remove the 'murky' adjective, but I ended up with a weird channel where the middle of the channel (where the pool had originally been) was still 'murky' and the water going in and out was clear.</STRONG>


Thanks Brigand, you hit it on the head.  I think Iremember once seaing a "water hss become fouled" message as well now taht i think of it.

YES YES YES i am trying to get them alchohol.  its the humie challenge below ground buildings/constructions, so no easy plump helmet brewery exploit.  Damn elves brought good seed but they saw how much bone I use for crafting (im ona  haunted map) and said "ahem, no thanks".  dwarves bring nearly no beers no matter how much i ask for it, and the humans are completely useless.

damn hard challenge.  now that i have thrist figured out, no on to food!  (my haunted map has not living green bushes for me to herbalize for local seeds and food, damn this is hard - having lotso'fun BTW :P)


835
DF Gameplay Questions / Re: Why constantly complain of thirst??
« on: May 29, 2008, 09:27:00 pm »
Only slightly related tangent question:  I have large lakes (manmad....I mean dwarfmade) around me (not moats, but large lakes) and I have zoned it for water source.  I turned on zone only drinking.  My dwarves will only drink water from a river point wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy away from my fort, usually near a skeletal something or other which scares them away and then they get thirsty and unhappy, go back to the river (did i mention it was far away) and start this over again till they tantrum or die of thirst, or tantrum & die of thirst.  This is kinda annoying.

Ideas?


836
DF Gameplay Questions / Re: Dwarves Offing Themselves
« on: May 28, 2008, 09:53:00 pm »
quote:
Originally posted by Ghostpaw:
<STRONG>For Alah.</STRONG>

NICE!
Hope he got his virgins!

Sorry, no screenshot, i was laughing too hard to think of it.

no flying creatures.


837
DF Gameplay Questions / Dwarves Offing Themselves
« on: May 28, 2008, 05:48:00 pm »
OK, had something strange happen the other day.  I have been trying to run the Humie challenge game on an evil (usually flat) map.  Its a bitch and I have had lots of "fun".  But last game something odd occured.

I had a dwarf running around doing his thing: digging,chopping,hauling etc.  Well, I just happen to +[c] on another dwarf nearby (out in the wilderness) and noticed my little question causer go running to the side of my map (east) towards a river.  Well, i assumed that he had spotted an alligator or sturgeon or something and was gonna go wrestle it into submission to alleviate the boredom in a long day of labors.  Cool, I have no problem with some initiave in my little fellows.  Apparently he caught the attention of the original dwarf i did the + [c] on and that guy went a chasin. Then i saw that they were not chasing anything.  The river was currently empty (best as I could tell).  Mr. interesting then ran into the river at full speed, i repeat, RAN INTO THE RIVER AT FULL SPEED.  Then he exploded, gone,  bye bye, red wash eveywhere.  I looked at the river, no beasties, looked at the z-1 river bed, no beasties, looked at my list, no named beasties (that were still alive).  The onlooker dwarf just stared for a few moments then wandered back to camp, I assume to share the tragic news and bring everyone down.

Anyone know what the hell happened to my dwarf?  It didnt give me a drowned message.  He wasnt tantruming.  No beasties around.  Did he really just jump into a river (apparently with a suicide bomb on - maybe he was sacrificing hinself to save everyone else from the goblin equivalent of an IED) and explode?  BTW - no corpse at the river bottom either.

GMcG


838
I have similar problems but I have no mods turned on.  If i [a] add a new world template on the world build parameter page and then save it, I cant ever gen a world again.  Its like all the Randoms go crazy and I routinely get 1000+ rejects before I just turn it off and erase those world gen stats from the INIT folder.  This happens to all my maps (ie standard, medium, pocket etc...) not just the one I newly created.  Any ideas?

GMcG


839
DF Gameplay Questions / Re: Sheriff
« on: May 26, 2008, 11:48:00 am »
quote:
Originally posted by Torak:
Horse beating?




thanks Torak, i needed that (still lmao).  I have had fun 3 times this morning (ie lost brutally & quickly :P) and needed a breather.

GMcG

[ May 26, 2008: Message edited by: Gorjo MacGrymm of Clan MacGrymm ]


840
DF Gameplay Questions / Re: yet another water pressure question
« on: May 26, 2008, 12:01:00 pm »
NM peeps.  reread the wiki on water pressure 'bout 20 times till it sunk into this thick skull'o'mine.

GMcG


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