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Messages - Dareon Clearwater

Pages: 1 ... 16 17 [18] 19 20 ... 22
256
DF Dwarf Mode Discussion / Re: Darwinism
« on: June 16, 2008, 05:57:41 pm »
Or at least having skill in Liar. :D

257
DF Adventure Mode Discussion / Re: Funniest Names
« on: June 07, 2008, 06:49:00 am »
I just genned a new adventurer, first name to come up: "Dangleglories".  I am now changing the gender to male and taking it.

Edit: His lower body just exploded in gore, a cyclops is now wearing his dangling glories on her knuckles.

[ June 07, 2008: Message edited by: Dareon Clearwater ]


258
DF Adventure Mode Discussion / Re: Funniest Names
« on: May 31, 2008, 04:49:00 am »
I started an adventurer this afternoon, and the first name generated was "Manmerchants."  I thought, "What, like a pimp or gigolo?  No, wait, no, this is cool, it's like he's a human childsnatcher from that one power goal."

So I play along for a while, just slashing wolves and flinging rocks at them, then I decide to take on a goblin tower.  Halfway through, I notice I've gained a title.  ..."The Fondled Nadir".  Yup, he's a gigolo.

(For those in need of the definition, a "nadir" is the bottom or lowest point of something.  Usually refers to the position of a celestial body, but if you define it as "bottom"... yeah.)


259
DF Adventure Mode Discussion / Re: About those arrows...
« on: June 11, 2008, 05:53:00 pm »
Personally, I like throwing ballista bolts.  "You like arrows?  Try THIS ONE!"

260
DF Adventure Mode Discussion / Epic Failures
« on: May 19, 2008, 09:45:00 pm »
After having some fun playing more "normal" adventurers that threw things without any skill but with good results, I decided to make a focused thrower.  Armor, shield, ambush, massive amounts of throwing skill... and one level of bow skill, to get arrows to throw at the outset.

So, there I am.  Ears a little pointier than I like, but okay.  I travel around a bit, and suddenly, oh! oh!  A fight!  A pack of wolves off in the distance!  Sneaking closer, my hand reaches for my quiver, a finely-carved elven arrow ready to launch.  I launch the fletched missile straight at the lead wolf.  It passes overhead, not even ruffling the beast's fur.  So I throw another.  And another.  I throw all 36 arrows in my quiver.  I even sneak over and pick up a few of the more egregious misses and throw them.  I even throw my bow at it.  NOT. ONE. HIT.

Disgusted, I lay down and quietly starve to death.

Does anyone else have interesting/amusing failures to relate?


261
DF Adventure Mode Discussion / Re: Floating Fort?
« on: May 16, 2008, 05:33:00 pm »
You might be able to get a drawbridge catapult set up to toss supplies into the fort, but I haven't been able to get too much accuracy with them when I tried.  Your mileage may vary.

262
DF Adventure Mode Discussion / Re: Most awesome thing you've thrown
« on: May 16, 2008, 06:14:00 pm »
For a while, I was throwing around the clothes of a slaughtered elf guard.  Then I decided to just stick with throwing his boots, in accordance with the ancient Dwarven martial art of Tae Kwon Leap.  I was also throwing around a chunk of my own adventurer's arm.

263
code:
* Ra huhs
<Ra> and the rougelike pack I hadn't finished digging through
<Ra> includes dwarf fortress
<Dareon> *nod* Adventurer mode is pretty roguelike.  Including often being
hilariously lethal.  Like when you can go through an entire goblin tower,
including the demon they worship, without more than a few bruises, cuts, and
minor burns, then get GGPO'd by a groundhog in a random encounter as you make
your way back to town.
<Kali> What XDDD
<Ra> xD
<Ra> that's rogue
<Dareon> Seriously, that happened to me just yesterday.  Slaughtered an entire
settlement full of goblins, and the worst wound I got was a useless hand from
ebing surprised by an archer while I was training my wrestlign on an unconscious
goblin with all its limbs broken. (I nicknamed that one "Third Base").
<Lucent> XD

[ June 02, 2008: Message edited by: Dareon Clearwater ]


264
I just can't bring myself to slaughter a cat.  Dogs are no problem, though.  So what I did with my catsplosion-in-progress was just cage up every cat that hadn't attached itself to someone, and I'm going to sell them to the next caravan.

To prevent further 'splosions, all my further embarkations will bring 3 cats and a cage, and cage the female for sale to the first caravan.  The vermin population should be kept well in check by the 2 toms and any pets brought with immigrants.


265
DF Dwarf Mode Discussion / Re: favorite messages
« on: May 14, 2008, 09:13:00 pm »
"The Drunk vomits."

Yes, it's adventure mode, but still.


266
DF Dwarf Mode Discussion / Re: Your favorite "worthless" stone?
« on: May 07, 2008, 06:44:00 pm »
quote:
Originally posted by Angry Lawyer:
<STRONG>It's a tree!  It's a rock!  It's dwarven!  It probably pisses off elves!</STRONG>

I hit a clump of petrified wood when I was digging around my cistern to get to the vein of coal I'd hit digging the well passage.  I went, "Oh, hell yes." and built walls out of it for the open end of my manager's solid gold office. (Cliff face with a huge gold deposit, I just smoothed the walls instead of mining out of the cliff)

Otherwise, I'm quite fond of microcline.  Twice now I've mined out the entire clump I found, all while imagining my dwarves complaining.

"Miner's log, 8th Timber.  By Vor the Purple Greenness, is there no end to this damnable stone?  I saw them hauling chisels down here for a mason's earlier, I pity the poor fool stuck down here."

*v-p-l-Masonry*

"Oh you have GOT to be kidding."


267
My first z-level-capable fort had stairs all OVER the place.  Like, you'd be walking along a hall and it'd be like the Winchester Mystery House, you'd have like three up stairs, only one of which is connected to a down stair above it.  Just figuring out how to do a stack of u/d staircases was a major triumph for me.  Navigation of the z-levels wasn't that hard, but digging/construction?  That was a headache.

It also took me ages to figure out you couldn't place a wall over a constructed floor.  My first couple towers always had a column of windows or grates directly above the door.

Hmm... Winchester Mystery House... There's an idea for a challenge fort...  Obviously not challenging for the dwarves, but if I upload the save and let people adventure in it...  Hmm.


268
DF Dwarf Mode Discussion / Re: Ominous!
« on: June 13, 2008, 08:26:00 pm »
Yeah, it's a skull.  The Sinistar reference completely escaped me, though.  The flooring's going to be part of a compass rose centered on my trade depot.  I just noticed the barrels and bins in that pattern and went "Waiiit a minute... That's a skull!"

269
DF Dwarf Mode Discussion / Ominous!
« on: June 13, 2008, 08:41:00 am »
So I was bopping along, working on my obsidian factory (Just sealing up the water tank's floor and connecting the axles to the magma pumps left before I can do a test run and get enough obsidian to finish the lever-connecting I need to do), when I realized I hadn't checked on the rest of my fortress in a while.  I popped down to ground level and scrolled around a bit.  Nothing out of place, no one was yelling at me, everything seemed fine.  Then I saw something.

Something eerie. Something which could not be explained by the whims of man or program.

I saw... my trade depot.

I'm a little concerned about my obsidian works test now.


270
DF Dwarf Mode Discussion / Re: Catonomy
« on: June 13, 2008, 02:20:00 am »
Don't forget the fat garnish.

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