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Messages - Hishan

Pages: 1 ... 12 13 [14] 15 16 ... 30
196
DF General Discussion / Re: When are tunnels biult?
« on: September 30, 2008, 03:57:21 am »
Do tunnels show up on a default world map? Or do you have to activate this in some way.

Also, where as your points are valid and useful, it doesnt explain what triggers tunnels in the first place

197
Can you post the seed of that world? Id like some tunnels but cant seem to find any anywhere, whats the trigger for tunnels to be biult instead of roads. And if you made the rest of the map inacessible then nothing would spawn up there.

198
DF General Discussion / Re: When are tunnels biult?
« on: September 29, 2008, 03:37:09 am »
The white roads behave exactly the same, except its easier to see them. (theyre paved), and seem to never tunnel, despite terrain.

199
DF General Discussion / Re: When are tunnels biult?
« on: September 29, 2008, 02:21:25 am »
Often the roads are just dirt, and hard to see against the landscape.

I could see lines of the landscape clared of boulders, could this be the road??

Also Draco, I dug out an area of every z level beneath the bridge and nothing, i was expecting "You have found a tunnel" message or something.

Bear in mind also that this road was "brown" on the world map, I dont know what would happen with a "white" road

200
DF General Discussion / Re: When are tunnels biult?
« on: September 28, 2008, 04:14:51 pm »
READ THE POST BEFORE ANSWERING

I said I clearly saw surface bridges that led to nowhere, indicating neither road nor tunnel.
Its either the road, tunnel or bridge thats bugged.

And it could well be the case that the tunnels are hidden until you break into them, but why then are the bridges biult on the surface???

201
DF General Discussion / When are tunnels biult?
« on: September 28, 2008, 11:45:27 am »
I know dwarves and goblins sometimes biuld roads between their sites in mountainous areas. And that this can sometimes lead to tunnelling, but more often than not, when searching for tunnels (IE embarking on the "road" tile in fortress mode) I find nothing, not even a hint of a road or tunnel. But I do see bridges are still biult over brooks, indicating something has been biult, but where are my tunnels?

All advice/help/information welcome

202
DF Adventure Mode Discussion / Re: Traveling underground - seriously?
« on: September 28, 2008, 05:03:15 am »
Ive looked into this, simply having a road through a mountain means nothing, theres not even a road, just bridges over rivers. I wonder what triggers tunneling?

203
DF General Discussion / Re: Spartan Fortress
« on: September 26, 2008, 06:22:44 am »
Heh. See Also:

    * Sparti (municipality)
    * Laconophilia (adulation of Sparta)
    * Sparta in popular culture
    * "Serbian Sparta" is a historical popular reference to Cetinje, Montenegro's capital
    * Gymnopaedia
    * Tsakonians
    * Spartiates
    * Spartan Army
    * Spartathlon
    * Gates of Fire
    * 300 (film)
    * MADNESS


MADNESS, NO THIS IS DWARF FOOOOOOOOOORTEEEEEESS!!!!


204
DF General Discussion / Re: What Constitutes 'Fair Play'?
« on: September 26, 2008, 05:13:16 am »
Traps: none ever
Player traps: I sometimes do, as long as the engineering is brutally comple for no reason
atom smashers: What? and waste goblin bones! never!
quantum stockpiles: not now i have the Hide tool
crossbows: never, theyre just not as cool as warhammers
modded races: nope
modded world: Only to get a specific site that would appear in vanilla anyway, but not to enhance a site beyond that

205
DF Dwarf Mode Discussion / Re: what projects do you have going
« on: September 26, 2008, 05:01:50 am »
are you spamming that thing on all megaproject threads?

well, it is your right.
good work on that tower. how big is it? what is there inside?

Maybe
It is
Thank you
27 z levels, mostly inside the pipe
Noble accomodations

206
DF Dwarf Mode Discussion / Re: Do magma pipes refill?
« on: September 26, 2008, 02:39:34 am »
At the risk of sounding incredibly stupid, what construction gives you the pointy bits on the top of your towers? Is it just a ramp that looks like that because it has no adjacent wall or something? Cheers,

-FD

Yeah, its a ramp with no adjacent wall.

207
DF Adventure Mode Discussion / Re: HOLY ARMOK
« on: September 25, 2008, 12:15:52 pm »
Admittedly its hilarious over the first page, perhaps even two if your lucky, but 5th page??? Seriously, save it for the various nonsense section.

208
DF Adventure Mode Discussion / Re: Traveling underground - seriously?
« on: September 25, 2008, 12:13:19 pm »
I'd also like a way to get loads of tunnels, I have an idea for a project.

Where I shut off all acess to the world, exept from the tunnels, creating a true subterranean fortress.

209
DF Dwarf Mode Discussion / Re: Megaprojects
« on: September 25, 2008, 12:04:01 pm »
BUMP for epic projectness

210
DF Dwarf Mode Discussion / Re: Do magma pipes refill?
« on: September 25, 2008, 10:09:35 am »
I tried to upload the map but the FUCKING STUPID compressor leaves errors all over it. Ill tell you when its fixed.
 So heres some nice screenies I took in 3dwarf of the finished fort.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

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