Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Doppel

Pages: 1 ... 13 14 [15] 16 17 ... 44
211
DF Dwarf Mode Discussion / Re: Artifacts Sketched
« on: September 17, 2008, 05:22:35 pm »
Thats awesome Alabaster.
Gonna screensave the throne for a while. =)

212
But Derakon, thats the whole point, i just did. Look at my cursor in the region, its not on a mountain tile, its on a river (stream in this case) tile. Again, its not about being able to pack every mountain feature into a tiny space, Its about having mountain features in region tiles next to mountain tiles. And i for one didn't know this was possible.
(I made a few more random worlds and looked over them, not one of them has mountain features on a regional tile next to a regional mountain tile, which makes me wonder if this is a bug or not)

213
Ok, then i'm officially blown away, cause i made tens upon tens of worlds and i never ever found mountain features on a non-mountain tile together with for example a river (instead of a brook).
Either by some very weird way i never came across it or infact even made a single world having this, or you are confusing brook with minor river. Are you absolutely positive you ever embarked on a non-mountain tile (in the region display) which had any mountain features?
More strange things is that i have tons of mountain tiles that are featureless. I even have a volcano which doesn't have any magma on the entire map. This can't be coincidence, can it?

edit: Here it is if you want to see for yourself:
Spoiler (click to show/hide)
Look at where the large good region is.

214
Maybe you are somewhat missing the point? I'm not talking about being able to embark anywhere (except only water/mountain tiles), i'm talking about the possibility of a map to have, well, everything, and not just for example a conveniently placed brook.
Simplified:
Did you ever embarked on a map (or even found a map) which had, say, a chasm next to, say, a minor river?

215
Did you know that its possible to embark on an area with mountain features like adamantine or a chasm and non-mountain features like a river or a lake?
If everyone already knows this then i'm going to look like so much of a fool right about now.
And if its not actually possible then i created one hell of a weird world.

First one to create a 6 tile mountain divided by a River with a waterfall, like this:
Code: [Select]
LRP
ARM
CRU

L= Underground Lake
R= River or Main river
P= Pit
A= Adamantine
M= Magma pipe
C= Chasm
U= underground river

-or something similar-

gets a million internets.

216
DF Dwarf Mode Discussion / Re: The Syrup of Contingents has been formed
« on: September 16, 2008, 08:12:45 pm »
DO IT NAO! (sorry, i had to do it)
Seriously though, sounds like hella fun. (damn, i'm obnoxious today)

217
DF Dwarf Mode Discussion / Re: Playing as a Kobold civilization?
« on: September 16, 2008, 05:11:45 pm »
Oh doh, now i've found the entity raw. Thanks for the info.
edit: Did anyone already did this and made the Kobolds into an interesting but distinct civ?

218
DF Dwarf Mode Discussion / Re: Playing as a Kobold civilization?
« on: September 16, 2008, 05:06:49 pm »
Can't find where it is. Sorry, i haven't done stuff like this yet.

Dwarfs:
Spoiler (click to show/hide)

Kobolds:
Spoiler (click to show/hide)

219
DF Dwarf Mode Discussion / Re: Playing as a Kobold civilization?
« on: September 16, 2008, 04:46:19 pm »
Oh, is that the only thing you have to do?
In what ways do they differ from playing as a dwarven civ?

220
DF Dwarf Mode Discussion / Playing as a Kobold civilization?
« on: September 16, 2008, 03:42:22 pm »
Is it possible?
And what would one have to do to make it possible?

edit: added a question mark.

221
DF General Discussion / Re: Your most anticlimatic moment?
« on: September 16, 2008, 11:22:39 am »
New version.
Want to do some goblin head cleaving.
Embark on a goblin fortress of darkness.
Edit my starting seven and items to accommodate "head cleaving".
"Strike the Earth!".
Find out everyone is friendly.

222
DF Dwarf Mode Discussion / Re: Is this normal for a reclaim....
« on: September 14, 2008, 08:53:36 pm »
Go back to the sea worm.  ???

223
DF Dwarf Mode Discussion / Re: Cat fight
« on: September 14, 2008, 08:40:07 pm »
Does it give stat boosts? It should imo.  ;D

224
DF Dwarf Mode Discussion / Re: The Fell Fortress
« on: September 14, 2008, 08:30:12 pm »
Awesome idea efraker, but that won't be for anytime soon i'm afraid. (never played the game btw, or is the game unrelated? Dunno)
I embarked on a desert/mountain. (hot, so i hope that will make my dwarfs atleast a little less happy) Actually, several deserts to be more exact, and apart from one petite corner of the map being a normal grassland everything is something very bad. (haunted/terrifying)
The map has a pit chasm (the round hole type) and a normal chasm (completely on the map). It also has a magma pool somewhere far in one of the corners. (i can't traverse the map too much though, its way too dangerous) and i think it has the pits and a complete underground river as my only water supply, which will take a while before its found. It also has a vast cave beneath a large part of the desert i didn't even know about. I have two friendly kobolds, the master kobowld (get it?) has already bitten the dust, literally, and it won't be too long before the dual legendary stat swordkobold also gets slaughtered by the marauding skeletal two-humped camels. Them freaking nightmares i tells ya.
The map is filled to the brim with undead chasm creatures, and not just antman but also huge packs of undead naked mole dogs, worse, it has Iron man and a pack of skeletal trolls. (and the underground river creatures also seem to be undead, have a dead undead Giant Toad on the units screen. Anyways, this place is freak'n awesome :D

About trying my dwarfs to be unhappy, i changed strategy a little bit, namely like WCG said (or Bill? dunno what you prefer) you pretty much have to kill off atleast two dwarfs for the remaining five to feel unhappy (if you're lucky and they witnessed death or something) so for the time being them feeling content-happy is fine enough, i won't be creating any artifacts any time soon anyways. (too many any's, yikes)
I figure that the first few immigration waves will start of being reasonably happy until i start killing the non-unhappy moody dwarfs it generates, then the fortress will naturally progress into an unhappy one. Then it will become a bitch to balance on that thin rope of unhappiness. Hehehe.

What i'm wondering though is, the amount of artifacts are capped at 200 right? If i kill off moody dwarfs before they can even get all their needed materials, then does the non created artifact still count towards that cap? Also, the population is capped at around 50 or so. But through all the killing that will be going on (i might even kill off the fell or macabre artifact creators and give them HUGE burial chambers so that they may rest in peace as a sort of thank you for their valuable contribution of evilness to the fortress) i will probably go through 200 different dwarfs in no time, so i hope the pop cap of 50 won't interfere with the amount of artifacts that can be created, or will it? (as if this fortress will live to see even 10 created artifacts, lol)

225
DF Dwarf Mode Discussion / Re: The Fell Fortress
« on: September 14, 2008, 09:24:17 am »
Bim has been ecstatic lately. She had a pretty decent drink lately. She has complained about the draft lately. She has lost a friend to tragedy recently. She had a fine drink lately. She became caught up in a new romance lately. She made a friend recently. She has been attacked lately. She has been annoyed by flies lately. She has complained about the lack of chairs lately. She has been satisfied at work lately.

Another one is pretty much the same but also took joy in slaughter lately.

Another one is again about the same but also made a satisfying acquisition lately. (dunno what, i haven't made anything yet). Was also caught up in the rain lately.

Another one also substained minor injuries recently.

I also got these traits on them:

getting used to tragedy.
being a hardened person.
doesn't care about anything anymore.

Pages: 1 ... 13 14 [15] 16 17 ... 44