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Messages - MuonDecay

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331
DF Dwarf Mode Discussion / Re: Mass bone production
« on: December 15, 2008, 10:37:19 pm »
It's a shame fire imps don't breed. Their bones are quite valuable for such a frequently occurring creature.

332
I think, though, that the material of the bow doesn't affect its ranged efficacy, only the quality effects that. The material just affects how dangerous it is as a blunt weapon.

That may or may not be correct, however. It's a bit difficult to verify.

333
And yes, goblins are now friendly to adventurers and dwarves by default now. Unless they send an abduction party or are at war with you when you start the map.

They're always friendly.  Even if their civ is at war with your civ.  It's quite disappointing.

Yes, I miss being able to show up at a goblin civ site and try to fight my way through their ranks.

Now you can't. If I remember right not even murdering one of them will set them all against you, due to the way goblin civilization views murder.

334
DF General Discussion / Re: So I tried Dwarf Fortress for the first time...
« on: December 15, 2008, 03:47:58 pm »
yup ... best way to learn DF is trial and error ...

Errors are awesome.

Bloodstains are awesome.

It helps to have a sadistic streak when playing DF. Masochism is useful as well. Bondage experience... less so.

335
DF Gameplay Questions / Re: How to avoid picky Mayors?
« on: December 15, 2008, 10:51:33 am »
I guess I'm the only one around who likes nobles for their fortress destructing powers >.>

Its no fun to have a perfect fortress.  ._.

I plan on letting my current fortress devolve into a quagmire of tantrums and unhappiness when I grow tired of playing it, rather than simply washing my hands of it by selecting "abandon".

I will wall up the entrance to the legendary dining room, force everyone to subsist on well-water and plump helmets, and fulfill absolutely zero mandates (and will go out of my way to export forbidden goods).

It will be a bloody, cathartic mess.

336
DF Gameplay Questions / Re: changed name, no more champion?
« on: December 14, 2008, 09:13:52 pm »
I wish there was a way to freeze their wrestling skill at "professional" just for the giggles.

337
DF Dwarf Mode Discussion / Re: Random Brushfire incident
« on: December 12, 2008, 01:54:04 am »
Remember that when you give your dwarves a 1x3 room you are giving them enough space to fit three standing elephants.

Or 9 elephants standing in stacks of 3 each on top of one another, for that matter. The number of elephants the room can contain is infinite...

trippy

338
DF Gameplay Questions / Re: Dwarf Power Plants?
« on: December 12, 2008, 12:54:14 am »
All that power is good for is pumps and millstones. You can get dwarves to manually pump and make querns instead of millstones to mill manually. Until there's new uses for power which can't be done manually, there's really no point to a dwarf powered power grid.

If we had something that was the equivalent of a dwarf-capacitor... we wouldn't need CONSTANT pumping anymore.

daydreams heh?

Large coil springs, or a weight on a cord which is lifted as they wind.

Both are methods of converting torsional force into a mechanically stored source of energy (coincidentally, both examples I took from clocks)

339
DF Gameplay Questions / Re: The Economy and the coin issue
« on: December 10, 2008, 11:49:56 pm »
Restacking- one of the great dwarf fortress dreams.     
  Ive only found one good reason for coins:  Piles of steel coins scattered all over a fortress in the beginnings of a tantrum spiral will shorten your suffering by a fair bit.

I'm a bit of a dunce, so:

How?

340
DF Gameplay Questions / Re: How to avoid picky Mayors?
« on: December 09, 2008, 02:38:06 am »
Unfortunately he's pretty popular, and I have several legendaries who could turn the fortress into a labyrinthine bloodsmear

341
DF Dwarf Mode Discussion / Re: Help me be more efficient with sieges.
« on: December 09, 2008, 01:45:52 am »
Isn't there an option that makes remnants of sieges forbidden on arrival? And by arrival I mean when the goblin that was wearing it is killed.

A very, very useful option which has saved many lives.

342
DF Dwarf Mode Discussion / Re: Ròth Num
« on: December 08, 2008, 02:02:09 am »
wait! so that means that you could 'go back in time', tick the psycho elf lady, and maybe she wouldn's die when she did, because of you interacting with her!
and the best part is the time travel won't give you any CAUSILITY LOOP and SYNTAX errors! horay for the scientific method!
If you are really cool, you should be able to make the hungry elf woman move to a different place by killing all the other creatures on the sight...:)

The problem is you cannot go interfere and change something, then roll history forward to see how your changes play out.

THAT would be awesome.

Well you could always embark on a hospitable site, then just leave the game running while the years rack up without doing anything.

The dwarves will eat vermin, drink water, and more or less stay content until something mauls them.

If that doesn't happen it becomes a slow but functional way to make time elapse.

343
DF Dwarf Mode Discussion / Re: Weird Custom Jobs
« on: December 07, 2008, 08:56:30 pm »
I really wish you could favorite threads.

344
DF Gameplay Questions / Re: Water Cannon.. Magma Cannon?
« on: December 07, 2008, 06:34:30 am »
Rapidly draining a cistern doesn't rely upon pressure, thankfully. It's simply an anomaly of the system Toady uses to calculate fluid flows.

Opening a hatch at the bottom, or floodgate, causes the top layer to essentially teleport outside of the cistern instantly, with potentially devastating results.

345
DF Gameplay Questions / Re: How to avoid picky Mayors?
« on: December 06, 2008, 02:37:51 am »
I've failed mandates on my current fort multiple times. 2 mayoral mandates for lead items that I lacked the lead to produce, and 1 Count Consort mandate for Bismuth Items.

So far, sentences have been limited to less than 60 days of imprisonment, and have fallen on generally unimportant dwarves (One a guard, twice haulers), and no beatings or hammerings have been issued.

The way people seem to dread nobles, I have to ask: Is my experience atypical? Are nobles as bad as people make them out to be?

Granted, my Nobles all have their requirements, and are kept pretty happy with the Giant Eagle Meat/GCS meat/Dwarven Cheese/Syrup/Flour roasts I can make, as well as a fair number of "Completely Sublime" items scattered about the fort.

I wish my mayor liked lead, it's cheap and easy to get in the rare instance you don't have it domestically.

My mayor likes crystal glass, and curiously insists on having my marksdwarves imprisoned for not making his crystal glass.

It almost tempts me to put a bolt through his brain.

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