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DF Dwarf Mode Discussion / Re: Mass bone production
« on: December 15, 2008, 10:37:19 pm »
It's a shame fire imps don't breed. Their bones are quite valuable for such a frequently occurring creature.
April 23, 2024: Dwarf Fortress 50.13 has been released.
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And yes, goblins are now friendly to adventurers and dwarves by default now. Unless they send an abduction party or are at war with you when you start the map.
They're always friendly. Even if their civ is at war with your civ. It's quite disappointing.
yup ... best way to learn DF is trial and error ...
I guess I'm the only one around who likes nobles for their fortress destructing powers >.>
Its no fun to have a perfect fortress. ._.
Remember that when you give your dwarves a 1x3 room you are giving them enough space to fit three standing elephants.
All that power is good for is pumps and millstones. You can get dwarves to manually pump and make querns instead of millstones to mill manually. Until there's new uses for power which can't be done manually, there's really no point to a dwarf powered power grid.
If we had something that was the equivalent of a dwarf-capacitor... we wouldn't need CONSTANT pumping anymore.
daydreams heh?
Restacking- one of the great dwarf fortress dreams.
Ive only found one good reason for coins: Piles of steel coins scattered all over a fortress in the beginnings of a tantrum spiral will shorten your suffering by a fair bit.
Isn't there an option that makes remnants of sieges forbidden on arrival? And by arrival I mean when the goblin that was wearing it is killed.
wait! so that means that you could 'go back in time', tick the psycho elf lady, and maybe she wouldn's die when she did, because of you interacting with her!
and the best part is the time travel won't give you any CAUSILITY LOOP and SYNTAX errors! horay for the scientific method!
If you are really cool, you should be able to make the hungry elf woman move to a different place by killing all the other creatures on the sight...
The problem is you cannot go interfere and change something, then roll history forward to see how your changes play out.
THAT would be awesome.
I've failed mandates on my current fort multiple times. 2 mayoral mandates for lead items that I lacked the lead to produce, and 1 Count Consort mandate for Bismuth Items.
So far, sentences have been limited to less than 60 days of imprisonment, and have fallen on generally unimportant dwarves (One a guard, twice haulers), and no beatings or hammerings have been issued.
The way people seem to dread nobles, I have to ask: Is my experience atypical? Are nobles as bad as people make them out to be?
Granted, my Nobles all have their requirements, and are kept pretty happy with the Giant Eagle Meat/GCS meat/Dwarven Cheese/Syrup/Flour roasts I can make, as well as a fair number of "Completely Sublime" items scattered about the fort.