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Messages - Dr. Melon

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331
Adventure Mode does not react to any input at all. Please fix this glaring bug.

332
DF General Discussion / Re: Wait, WHAT?
« on: June 25, 2009, 01:04:19 pm »
It's really obvious: the letters are placed in tiles, and the subtitle isn't aligned.

333
DF General Discussion / Re: mkv25.net being blocked at work?
« on: February 05, 2009, 08:04:25 am »
Or download a program to HTTP Tunnel through the firewall. After all, that always works, and would let you see the player.

Firewalls generally do not block outgoing traffic, only incoming. So provided you tunnel outwards, it sees all traffic in the tunnel (or rather, it doesn't) going outwards, regardless of the real packet direction.

Spoiler (click to show/hide)

334
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 05, 2009, 07:59:48 am »
This is awesome; can't wait to have a real crack at some of the new stuff when this update comes out.
It's amazing! The level of depth into wounds and poisoning is marvellous.

I wonder if you could make creatures with poisonous skin... or poisonous meat; DON'T EAT THE GIANT FROGS, DWARVES! DON'T DO IT! NOOOO!

335
DF Dwarf Mode Discussion / Re: Wierd bugs all in one session
« on: January 09, 2009, 04:29:08 pm »
The thrust thing is a joke, referring to you-know-what and of course, swordfighting.

336
DF General Discussion / Re: The NEW Future of the Fortress
« on: January 06, 2009, 02:21:37 pm »
I can't wait to mod in all sorts of blood types for new and exciting creatures. How about magma blood? Then there'd be a problem in the fort if you shot the "lava blob" or something.

Ooh! How about a "Booze Golem"? Kill it, it bleeds delicious booze!

337
DF General Discussion / Re: Relate DF to RL
« on: October 20, 2008, 05:57:47 am »
British McEconomy cancels Be Sensible: interrupted by Government.
British McGovernment cancels Make Peace: interrupted by Stupid Reasons for War.

338
DF General Discussion / Re: So I was playing around with the int file...
« on: October 20, 2008, 05:52:49 am »
I prefer to use Partial Print. Works wonders, I was running at 45fps, max, before, and now I have to cap it at 200, otherwise it blazes off into the sunset. :P

Quote
Actually, we can do that now.  It just takes a particle accelerator and a hell of a lot of money.

Actually, it can be done with a Tunneling Electron Microscope. However, shifting atoms one by one with a nanoscopic laser takes a while, and you can't do much at one time. Also, lots of electricity needed: around 3,000,000 volts, to be precise.

339
DF General Discussion / Re: Dwarf Fortress Doodlings, Dr. Melon Style
« on: October 20, 2008, 05:50:48 am »
Good, good. I'll pick up the pencil later today, methinks.

340
DF Dwarf Mode Discussion / Re: Dwarves on naming spree.
« on: October 20, 2008, 05:08:30 am »
He just said that the only death was from a GCS attacking a liason.

341
DF Dwarf Mode Discussion / Re: the perils of the underground river
« on: October 20, 2008, 05:07:37 am »
Oh yeah, make sure you have a couple of guards on standby near the shaft...those underground rivers are stuffed with lizardmen and snakemen. Not to mention the giant olms.

342
DF General Discussion / Re: Dwarf Fortress Doodlings, Dr. Melon Style
« on: October 19, 2008, 02:34:57 pm »
You know, I can't actually see the "scuba" component at all...is it the shield? It looks a bit like an aqua tank.

Also, note that these creatues are not in the same drawing or situation.

343
DF Suggestions / Re: Artifacts - An Expansion
« on: October 17, 2008, 01:24:33 pm »
This is a great idea. I can definitely see this coming into practice in the near future. It would work so well with the Legends screen too.

"Whipdeath the Cave-Skull of Fruit was an Artifact Sword, created by Dodok McDwarf in the Early Summer of 572. It is made of Iron. It is encircled with bands of Pink Tourmaline and Ruby. It has an image of a Dwarf and a Goblin in Goblin Bone. The Dwarf is striking down the Goblin. It was made at Paperhill, a Dwarven Fortress.

In 572, Whipdeath the Cave-Skull of Fruit was given to the Swordsdwarf Regath McDwarf.

In 574, Whipdeath the Cave-Skull of Fruit was used by Regath McDwarf to kill Lancetrusted, the Elephant.

In 577, Whipdeath the Cave-Skull of Fruit was stolen from Regath McDwarf by Bob McGoblin the Goblin Bowman in the Siege of Fruit.

In 589, Whipdeath the Cave-Skull of Fruit was reclaimed by Urist McDwarf in the War of Filth, which was started by The Faced Legion.

In 590, Whipdeath the Cave-Skull of Fruit was left behind in memory, alleged to exist in the abandoned fort of Paperhill.

In 678, Whipdeath the Cave-Skull of Fruit was found by the human adventurer, Billy McHumie.

In 678, Whipdeath the Cave-Skull of Fruit was sold by Billy McHumie to the Dwarven Group, The Faced Legion to end a war between the Humans of Gates and The Faced Legion."

That's how it would look I think, once the army arc was done of course. :D

344
DF General Discussion / Re: Dwarf Fortress Doodlings, Dr. Melon Style
« on: October 17, 2008, 04:25:51 am »
I suppose it must be. All those Plump Helmets allow the glowing fungi cells to enter their bodies.

345
DF General Discussion / Dwarf Fortress Doodlings, Dr. Melon Style
« on: October 16, 2008, 08:18:24 am »
Yeah, thought I'd do some drawing. First up, a Snailman Gladiator and a Carp (not in the same pic, sadly.)


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