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Topics - Sevrun

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16
General Discussion / SEC Crimson Tide vs Florida Gators!
« on: December 04, 2009, 07:30:53 pm »
Not really worried about it myself, the Saints are 11-0  ;D

Just figure I'd ask, cause I'm curious what everyone else thinks

17
Life Advice / Dazed and confused.
« on: November 26, 2009, 10:12:05 pm »
  This is something I take quite seriously, I've got bad eyes, my hearing is messed up, a shoulder that barely works and two bad knees.  My mind however has always been as sharp as a scalpel.

  Which brings me to my current problem, and as a Marine who's never been scared of anything... It scares the hell out of me.  My mind is going.  It started small, losing what I was trying to say in mid sentence, forgetting a word just as I'd say it.  Then it started feeling like I was pushing a car uphill to follow a cohesive line of thought for anything more than about 30 seconds.  I'm writing this once sentence at a time, while my mind goes blank in between despite my attempts to stay focused.  The people I work with I can't make understand, attempting to do brain surgery with a crowbar would be a very crude metaphor for it.

  Any suggestion other than 'go to a doctor' would be appreciated.  Only docs I have available are at the VA clinic (Veterans Affairs) who are...  well let's just say they're usually on par with the bottom 5-10% among doctors.  Helluva time of yearto have this to deal with.

P.S. it took me about half of the original Die Hard movie to manage to write this.  Credits are rolling as I type.

18
DF Gameplay Questions / Ambushes!
« on: July 10, 2009, 07:40:44 am »
ok, these guys are actually bigger and meaner than my sieges!  they're better armed, more numerous, and apparently much more skilled  ???

So my question is how the heck do I deal with the little greenskinned freaks?  I defeat three ambushes literally within 20-30 seconds only to get hit with another one that destroys my still young hammer dwarves (it's only my second year.)

19
DF Gameplay Questions / Noble questions...
« on: July 09, 2009, 10:45:52 pm »
ok, I've been playing for quite a while, and I've never seen a baron with any of my forts and a tax collector only once...  how much exported wealth do you really need to activate them, I only ask since I'm currently pushing about 125 dwarves and I'm morbidly curious to see if they could help me destroy the place.  I've narrowly managed avoiding starvation twice, and a serious booze shortage, both of which were more dangerous to me than the Gobbos

20
DF Gameplay Questions / really weird
« on: July 06, 2009, 01:43:06 am »
  Ok, now I'm familiar with wounded people suffocating or even starving to death, but I've had four perfectly healthy dwarves just keel over after having apparently forgotten how to breathe, or in one case eat.  I'm not using any mods or even tweak.  Does anyone have any suggestions as to why these guys are just keeling over?  and might it have anything to do with most of them being Guards?  the other was a Wrestler.  There was a fifth that was wounded seems to have suffocated from someone standing on top of him because he was resting in the barracks (little inconvenient, that)

21
Life Advice / I don't understand.
« on: December 19, 2008, 09:05:24 pm »
I went out Christmas shopping today for my son, and found a toy that in all honesty, was iconic of my childhood and I suspect a great many others.  At first I was overjoyed, and who wouldn't be at finding something of such immense sentimental value?  It wasn't until several hours later, sitting alone as my wife coaxed my son into going to sleep, that I came to realize why I came to value this toy so very, very much.

  the world I grew up in was one of transformers and go-bots, a world where the heroes won at the end of the day so that children like myself could sleep feeling safe that night.  It was a world where even the villains who seemed so terrible at the time had limits beyond which they would not tread.  In short, it was a world of imagination, warmth, and endless possibility.  Everything a child could ask for.

  However, as I looked around with my instinctive need to compare and contrast everything...  I find it to be a vastly different world from the one which I now inhabit.  Mine is now a bitter place, cold, unappreciative of creative thought, and where the monsters have no limit to how far they will go to obtain what they desire.  I find it heartbreaking to consider what I and so many others have given up without thought in our pursuit of... what?  I look around and for my life I cannot see what it is we have been racing toward, what I see others running for still.  Maybe we didn't understand the value of what we were discarding... looking back now I can say I certainly did not.  But how could we when we had not yet been introduced to this world where violence is pervasive and death common place?
  I find in my son an opportunity that I have desired for years, and never dared speak of.  I have an opportunity to go back.  And even faced with the opportunity, I find myself frightened by it.  I have no wish to bring my cold world of misery to him any sooner than I must.  I know he'll seek it out on his own in due time, as I did.  Just as I know he'll not truly understand what it is he sacrifices, as I did not.  But if I try to go to that perfect world with my son, it's inevitable that the world I live in will follow.  So I don't dare go back, honestly, and that is perhaps the saddest thought of all.

I just don't understand...  how we gave it all away so easily, so foolishly...  and we never even thought to ask for anything in return.

22
DF Modding / Modding questions...
« on: December 13, 2008, 09:24:34 am »
ok, I've got a lotta basic questions about modding, tags and everything.  But mostly I don't know enough to ask the right questions.  In any event here's the questions I have.

 1.) Progress_trigger_population/production/trade  seems pretty straight forward, but my question is this, does 1 really mean 1 or does it tell the program to revert to the lowest allowed integer? (i.e. 100 trade, 1000 production, etc.)
 2.) Entity types are a little confusing at the moment, since in vanilla DF they seem to be linked to biomes, and in the mod I'm trying to update they... aren't.  Would that matter?

Beyond those two I don't really know enough to ask pertinent questions, so any suggestions would be helpful.

23
DF Gameplay Questions / pressure plates
« on: December 12, 2008, 03:01:26 am »
I'm trying to use pressure plates as a kind of automated flow control for letting water into a cistern, but I can't seem to get them to initially activate to open the floodgates.  and water pressure on the plate doesn't seem to close the gates if I use a lever to open the gates.  So in short... help??  ???

24
DF Modding / temperatures
« on: December 10, 2008, 10:09:28 am »
how do I make the temps more reasonable?  if the maps are based on hemispheres then it should realistically be COLD for more than just the polar extreme and it sure as hell doesn't need to be WARM in areas that would still be northern bloody Canada if it were overlayed onto the actual globe.

Yeah, it's starting to really irk me that the only decent places to embark are WARM or SCORCHING and NEVER COLD...  I mean I've nearly frozen my balls off just a hop skip an a jump away from the equator in real life, and if it's based on realistic weather patterns then why is the entire map straight out of Dante's Inferno?

25
DF Gameplay Questions / Hot and the lack of cold.
« on: December 10, 2008, 09:43:30 am »
Can someone explain to me why any time I manage to find a cold part of the map... typically the last two or three tyles on the north or southern most extreme if I move my pointer toward any mountains it says the mountains are WARMER than anything else around??  and why is it always just the last two or three tiles at the very extreme with nearly half the map fit for the tropics?  WTH is going on here?

26
DF Gameplay Questions / Tropics
« on: November 13, 2008, 01:55:34 pm »
Anyone know how to generate a world with something more than a 5 tile frings of cold terrain at one extreme of the map??  cause I've generated several and that's all I get, which makes securing water a bit of a pain.

27
DF Gameplay Questions / Economy
« on: November 12, 2008, 12:31:13 am »
simply when is it supposed to initiate?  I've got 120 dwarves and 750K net worth.

Not in any REAL hurry.... just curious

28
DF Gameplay Questions / growth
« on: November 07, 2008, 01:36:16 am »
ok, I'm growing so fast after the first year it's not even funny.  20 dwarves twice a year... I can't even dig out bedrooms fast enough to keep them in beds!  I'm open to suggestions as to how to slow down the blitz, preferrably without going into the raws and capping my population.  with my luck I'd forget I did it and just come back asking wth is wrong 0.o  saying it's difficult to keep up with which industries I'm trying to get started (or how many are in each if I try them all at once) is like saying it's difficult to stop a landslide with a megaphone....

I like the game, but damn, I'm drowning in dwarves!  and the military isn't really much of an option when I haven't even had a chance to mine out a decent amount of ore let alone forge it into steel for weaponry.  Suppose I should be grateful I had such vast booze supplies or I'd have really been up a creek.

29
DF Gameplay Questions / Feats of Engineering
« on: August 14, 2008, 06:16:44 pm »
Does anyone else spend more than an hour planning out simple water systems and magma channels?

three level water pump system... at least the magma only has to go downward.  Or so I've been told.  Here's to hoping it doesn't rise out of the channels and turn my furnaces and forges into an inferno of liquid flaming death...  or perhaps hope it does ;)

30
DF Gameplay Questions / Magma and Water
« on: August 14, 2008, 03:47:27 pm »
ok, some people swear water will upward if the source (river) is above the reservoir and the intake's at the bottom of the resevoir.  The intake is the lowest point.  Well apparently it doesn't, and I'm curious if magma will or won't press upward if it's in the same set-up.
 I know I don't describe it well, but I'm terrible with diagrams.

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