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Messages - Sevrun

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31
DF Gameplay Questions / Re: Is the military still bugged?
« on: June 19, 2012, 08:40:06 pm »
Set to over clothing, using a modified version of the default metal uniform as I set specific shields and weapon type to warhammers.  I left the armor settings alone since metal armor is metal armor.  The squad was set up before the armorer cranked out the armor, so they were training with copper hammers and wooden shields.  Or at least that was the general idea.  set half of them to train at any given time at first, and ended up with them listed as soldier <no activity>  until I dropped it to 2 soldier minimum.

32
DF Gameplay Questions / Is the military still bugged?
« on: June 19, 2012, 08:29:50 pm »
  I only ask since I just watched my entire military get butchered because none of them were smart enough to wear helms, or gloves... or boots.  I checked the uniform I had put together, and they were supposed to be wearing the Bronze armor, and they'd grabbed the breastplates and wooden shields just fine...
  Of Course, the fact that they never seemed to train didn't help matters either.  I had to lower the minimum active to 2 (with a full 10 man squad) just to get ANYONE to train.

  Real shame, since it was shaping up to be a very nice fort before that little raiding party.  Guess the Gobbos weren't too happy that 3 of their thieves were run down and slaughtered.

A few pointers here as to WTF I'm doing wrong would be nice...  I don't mind losing, but I shouldn't have to slap a label of 'Here lies Stupid' over _every_ military dwarf's tomb

33
DF Gameplay Questions / Re: I am NOT running a Menagerie
« on: June 19, 2012, 08:23:52 pm »
I butcher as much as I can, but I've had waves where I'd get over a dozen pets and another 2 dozen dwarves.

Thanks for the advice all the same guys

34
DF Gameplay Questions / I am NOT running a Menagerie
« on: June 19, 2012, 02:08:02 pm »
Is there any way to stop hordes of pet critters from arriving with my migrants?  Or slow the migrants while I'm at it?  I'm spending so much time carving out living quarters that I don't have any opportunity to dig for ore :p

35
everything needed is right next door, straight shot through the doorway, so no weird pathing.  I'll take a stab at it again when I'm not so annoyed with it, a game should not make me want to shoot something IRL.

36
over 20 units of tallow, won't let me do that either.  slaughtered both my starting horses just to make sure.

only problem it's listing is my soap maker's workshop.  The hoops you have to jump through to do anything is this game is getting absurd, honestly.  Just about ready to shitcan the game and find something actually fun instead of annoying.

37
Toady should probably change the whole "grab entire bin/barrel" thing for when a dorf only wants to use a single object inside it. Also planters should just grab the bag of seeds anyway.
Perhaps dwarves should have personal containers for small objects like socks/etc which they stuff with every object they're going to carry to a place into.

This actually killed the best fort I could have had with the newer builds because the grower could almost never plant anything since the barrel was always gone.  here's a new need for ya though

At the soap maker's shop  Needs soap maker to produce!

well no shit.

38
ok, so I'm trying to get a single bar of soap...

Seven workshops later I have the rocknut oil in it's jug, two units of lye... and the soap maker's workshop is telling me this can only take place at a soap maker's workshop..............

I don't mind a game with a learning curve, quite the contrary, I enjoy them, but I don't like it when my own industries tell me they need themselves to do something... that just feels like sabotage.

39
DF Gameplay Questions / Fort Death
« on: May 17, 2012, 02:15:12 pm »
Thanks to the new hauling mechanisms that tell my haulers to take ALL the seeds with them when they go get... one seed.  And ALL my plants to get... one plant.

I'm all ears as to how to get around this new 'feature'  because it's a great big pain in my furry ass.

40
DF Gameplay Questions / Re: Military Blues
« on: February 26, 2012, 12:45:24 am »
so they'll actively rotate themselves to ensure that X number from the squad are on duty if that's their given task?  Very interesting.  I'll need to rework my initial loadouts if the metalworks is going to keep up early. 

41
DF Gameplay Questions / Re: Under Siege by... Dwarves?!?
« on: February 25, 2012, 11:12:53 pm »
oooh, didn't really think about the obvious meaning to the title... Sorry  :(

So treat em like goblins, cramped, smelly, and bodies everywhere.... gotcha

42
DF Gameplay Questions / Re: Rock pots vs barrels
« on: February 25, 2012, 10:52:38 pm »
Syrup cannot be stored in a pot.  That's the only difference I have discovered.

And yes, you can make bins outta any metal.  I still prefer wood though tbh.

43
DF Gameplay Questions / Under Siege by... Dwarves?!?
« on: February 25, 2012, 10:51:42 pm »
That's right, I'm under siege by dwarven migrants.

The little blighters are like locusts and I cannot imagine how badly the mountainhomes must be run for them to ALL come decending upon my little 17 dwarf outpost.   :o

Spring 2nd Year:  My population more than triples.  42 dwarves decended on my little stone crafting operation... ah who am I kidding, I was just clearing the trash outta the freakin hallways :p

Now there is no way I generated that much wealth.  Been a year or so since I've really gotten into a fort, but i isn't like I've struck Adamantite or even gotten my metalworks _started_ I don't have enough diggers or carpenters to get these guys rooms, or even just bed in a repurposed storage yard!  Nevermind the other 30 who arrived with the onset of summer.

Seriously, did someone adjust the migrant calculations?  And to think I used to feel oerwhelmed when 20 would show up lmao.

44
DF Gameplay Questions / Re: Military Blues
« on: February 25, 2012, 09:56:33 pm »
Needed to set up a (N)oted place for them to station, something unrelated to the actual Interface.  Really think Toady needs to revisit the military controls instead of adding things I can't fight :p

45
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 25, 2012, 09:53:55 pm »
Don't mind the vampires, easy enough to handle

going from 17 dwarves to 60 in a single migrant wave...  little excessive.  Cresting 120+ after the next is absolutely absurd.  Did someone change the rules for migrants when I wasn't looking?

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