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Messages - jplur

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121
Latest Map: http://www.mkv25.net/dfma/map-4901-staticbasements-sum-453



On a quiet Autumn morning a shadow fell on Staticbasements.  A farmer and hauler had wandered outside the town walls to clear andesite from an old tunnel.  On their way they stumbled upon a goblin raiding party.  They stood their ground, but were soon cut down.  The Fighters assembled at the gate and met the invaders at close range.  In the aftermath, the recruits realized their leader, Reg, had been pinned to the ground by an arrow.  He was taken to bed with an injured spine.



Weeks later, a young Fishers Guild member commemorated the battle with an exquisite set of turtleshell leggings.




-A new arrival-

Nish: Who is that fellow with the hat?  He arrived by himself at our gate today.

Boksi:  A Dungeon Master, royal keeper of beasts.  Look at him go, sniffing about our halls.

-The Dungeon Master makes a round of the city, grumbling to himself.  He stops at the Trappers Guild and his eyes light up-

Mosus:  Ah, I see there is something of worth in this dismal town after all!  Right then, here are my diagrams for my chambers and cells.  See to it that the eagle and grizzly are chained next to my throne.

Nil: Let the eagle out of its cage?!  It will peck out my eyes!

Mosus:  Then I'll move it myself, as I fear no beast.

-a Glassmaker runs up to the group-

Ineth:  Behold, I've created the green glass scepter Sefolison!

Mosus: Ah, very nice.  I'll be sure to place it next to my throne.

 -He grabs the scepter and leaves-

Ineth: What nerve!  Who does he think he is?

Boksi: A Nobel, and I'm afraid he won't be the last.  Lets get to work on his demands before he starts raiding my wine.



Another raid is foiled by the Tacticians, resulting in an injured marksdwarf.



In late winter yet another raid is stopped at the gates.  The goblins bring a human mercenary this time, who hammers the Fighter Lorbam across the field, killing him instantly.

Other news:

Nish, Nil, and Nutsy have been spending a lot of time in the sewers lately; clearing tower caps, paving the waterways, and designing an automated pump system.  If you want running water in your guild now would be a good time to ask for it.





122
I've been tied up with a <<project>> lately, but now that it's out of the way, I'm be back on this. Chapter 1 is forthcoming.

P.S. Hope no one objects to me using a tileset for this. It's mostly for graphical clarity for those who look at DF screenshots and see the Matrix. If it helps, it's about 50% homebrew pixels and personal mods, and text always takes precedence.

No, actually I was wondering what tileset that is, looks nice.

PS you are a Blender user?  I'm guessing from your avatar..

123
DF Dwarf Mode Discussion / Mega Challenges
« on: March 03, 2009, 04:25:10 pm »
I want to ask what challenges you have thought up, like are listed at http://dwarf.lendemaindeveille.com/index.php/Challenges

Mine:

The Tower of Plenty:

set your pop cap to something huge like 600.  Lock your starting 7 inside a tower and begin mass producing food and wealth.  Drop food from the tower and leave migrants alone to fend for themselves, forever. 

Kobold Catcher:

Trap as many kobolds in cages as possible.

Freedom of Movement:

Create a map completely filled with up/down stairs, from the lowest to highest z levels.  build some rooms in the center and remove any meeting areas to let your dwarves roam in all 3 directions.  Wait for ambush and watch hilarity ensue.

The Seven Hills of Rome:

Generate a map with seven hills and a river, just like Rome.

Nickname two of your starting dwarves Romulus and Remus and found a historically accurate recreation of Rome.  Bonus points for having a civ with a wolf for a symbol, having Romulus kill Remus, or letting the goblins sack the town at appropriate times.



So lets hear your challenges!





124
Newest Map:  http://www.mkv25.net/dfma/map-4879-staticbasements-sum-453

The Town walls are almost complete, and not a moment too soon.  Two goblin ambushes were spotted and destroyed trying to sneak through the gap.

The trappers have been working on a supply of purring maggots for the farmers guild.  5 have been caught, but only three have made the long voyage to the farmers guild basement:

Urist Trapper:  I'm so hungry!  But I must carry this maggot to the farmers guild before I can eat.

.. munch munch

Urist Trapper:  Well, problem solved I guess.




125


The vote on town walls has passed, work will begin immediately.

We just acquired a ton of steel armor and bolts from the dwarves.

The haulers got two dwarfs this round.  Also Vucar is a legendary pump operater and perfectly agile.

@Vieto: I just figured out what you mean.  I'll have to turn part of the magma channel into obsidian to make the cross shape channel for water.  Good news is the foundry room has been expanded to 12 x 16.

Other news:  Rashvir Rashgurkeskal now has 4 kids.  One of them is a legendary-bonecarving two year old.

126
New assignments were given, here is the DwarfManager screen (note that some guilds have their members split in a few groups);


127
You can also create creatures with the smelter.  Use the PET object type to create the creatures.  You have to set up the smelter up to be caved in by the adventurer in order to release the creatures.

I still have to test the agressiveness of creatures created by this method, but I do know they will move about and may make some interesting things happen.

That is amazing!

Now I need to redo my dungeon, so when the door is opened 5 smelters are destroyed in the deeps releasing all the baddies I had intended to be there!

128
Newest map: http://www.mkv25.net/dfma/map-4868-staticbasements-sum-453

And just about the largest group of immigrants I've ever seen:

1 Miller
1 Thresher
1 Cheesmaker
1 Woodcutter
1 Carpenter
1 Trapper
1 Furnace Operater
1 Metal Crafter
1 Jewler
1 Gemcutter
1 Stonecrafter
1 Bonecarver
1 Fishery Worker
1 Fish cleaner
1 Fisherdwarf
1 Brewer
1 Potash Maker
1 Lyemaker
6 Peasants

Put in your request;  Eagle you can found the Earthshapers guild with an untrained dwarf if you want.

The trappers guild has one of the best collections of beasts I've ever seen.  Perhaps their guildhall should be set up like a zoo.

@Strife26  The Tacticians Guild has barely been worked on, mainly because you mentioned submitting a design.

So far we have 5 votes for town walls and 11 Guilds.  One more vote is needed to decide.

129
On the metalsmiths guild:

Not quite what I had in mind, but it will do for now. I'm not sure how the smiths get any sleep.

Also, wondering where the waterworks for the waterfall are going to go.

The foundry room could and probably needs to be expanded in both directions.  But if you look at the plumbing system it will be easy to drop it down through the foundry.  I just need a failsafe drain system beneath the town, maybe something like this: http://www.mkv25.net/dfma/map-4775-vigorwalls

And those beds are temporary, we'll have to figure out where to house your members.


Reg is actually one of the legendary wrestlers, I let him train with his mace for a bit and put one of his recruits into bedrest.  I think he just needs some real world experience,.

130
DF Community Games & Stories / Re: Nilarzes, The Dwarven Insane Asylum
« on: March 01, 2009, 05:03:47 pm »
I can't wait to see the cells.  I hope there is a seperate wing for the ones who turn violent.

131
I'll take the smith!

Name: Libash
Weapon of choice: Spear, no shield
2nd. job: gem cutter/setter
Goal:  As many gem encrusted upright spears/spikes as possible.

132
@Eagle: will do.

@Boksi: will do regarding the aboveground farming.  As for the town wall, that is a huge investment that would take the cooperation of all guilds and halt any further improvements until it was done.

So in otherwords can we get a vote on town walls?  Majority wins. 

133
DF Dwarf Mode Discussion / Re: Best Fortress Random Name
« on: March 01, 2009, 04:34:52 pm »
I recently started my first community fort, with the name Staticbasements.  The game is based on the community founding guildhalls that recruit immigrants and make deals to improve their guilds.

Mid way through the game I noticed the the random name of our group; The Shaken Guilds

134
Latest map upload: http://www.mkv25.net/dfma/map-4851-staticbasements-sum-453

News:

The Construction Guild has nearly completed the Farmers Guildhall.

Nutsy Stibmermelbil has recovered from her wounds and is happy to hold a pick again.

A simple water system has been dug underneath the roads of the town.  The Tacticians Guild has been tasked with automating the system and providing a drain, but for the meantime we have water.  The Fishers Guild now has a hall, and their own lake.  Fortis has already caught some fine turtles and cave lobster.



The Elf Dwarf Liason was discovered dead in a section of the waterworks.  Vucar has been feigning innocence as to how he got there, but who would press the matter? He was only an elf.

A goblin snatcher was discovered.  He managed to escape with one of the orphan migrant children.  Rashvir Rashgurkeskal has voiced concern on the safety of her two infants.

Two obsidian statues were provided to the Farmers Guild by the Glassmakers.  They have been set with precious star sapphires.  I wonder what they could want in trade.

Nil now has two fire imps in metal cages.  He is working on expanding his collection and has spent much time down by the chasm.  He has found a home for his four war dogs.  The Tacticians get two in exchange for a cellar an dungeon to be dug beneath his hall.  The Construction Guild gets the other two as part of a contract for the above ground structure of the Trappers Hall.

The streets of Staticbasements are bustling with activity, the signs of a prosperous and healthy community.  Yet beneath the surface of this peace and good fortune is the knowledge that one goblin ambush could rend this town apart by the seams.


:::

So construction on the guilds has been taking some time, but immigration seems to have slowed down.  This is a good thing as I havn't given beds to the last two waves yet.

@Eagle:  If you can wait for a miner migrant to show then your Guild is in, or I can put you in with the Tacticians for the meantime, as they have been doing the mining for the town.

Things should get fun down the road, especially if half the town gets slaughtered as I am assuming it will.  Most my open air forts need a gigantic military to survive.  The Fighters have 3 champion wrestlers, one elite wrestler, and 2 recruits.  Not much in the face of a goblin crossbow squad.



135

Fighters Guild gets the woodcutter
Nish Construction gets fish dissector and weaver
Trappers get animal caretaker
Haulers get animal caretaker

Total members;

Farmers:   6
Fighters:   6
Construction:  6
Haulers: 5
Tacticians: 4
Traders: 4
Trappers: 3
Glassmakers:  3
Fishers:    2
Metalsmiths: 2

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