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Messages - Llahlahkje

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16
DF Dwarf Mode Discussion / Drowning Start
« on: July 09, 2008, 02:09:17 pm »
So I just started on the cross section of 3 rivers... it started me on... the frozen ice of the cross section of the rivers... I had 3 days to get everything off before it melted... I failed.

Whee!

17
DF Dwarf Mode Discussion / Murders!
« on: July 07, 2008, 02:10:50 pm »
Ahh, the problem with making a narrow meeting well is everyone knows everyone and then the hammerer comes and kills a couple people for violating noble production demands... and the entire fortress spirals into a tantrum-fest...

... the spiral also included a couple of double murderers, both sentenced to 52 hammerstrikes, a beating, and over 300 days in jail.

I'm sorry, Lawman, but I don't think they're getting to the beating, much less 300 days in jail.

18
DF Bug Reports / Re: Bug: All Invaders Defeated, Siege Has Not Lifted
« on: June 30, 2008, 11:24:12 am »
I used RAR on maximum compression.

No biggie, though, I uploaded the thing to the File Depot, under the Bug area, the save is "Eternal Siege" ...

Two words of advice: En - joy!

19
DF Bug Reports / Shrinking Saves
« on: June 30, 2008, 10:26:23 am »
Anyone have suggestions on getting save size down?

My save files are so fat! 40 meg! They need to go on a diet.

20
DF Bug Reports / Re: Bug: All Invaders Defeated, Siege Has Not Lifted
« on: June 30, 2008, 12:23:40 am »
Yeah, I had made a save on the off chance something could be done with it, and then moved on in an "alternate universe" ... I'll see how tiny I can get the region down when I am at work tomorrow.

(Yep, I'm a slacker :) )

Do you still have the save where the fortress is in this state?  I can take a look at it and see what's going on, though I won't be able to get to it in time to save your fort most likely.  I'll need the region folder in some kind of zip/rar/7z, and any new objects that were added to the raw folder.  If it's less than 20 megs, you can send it to toadyone@bay12games.com.  You can also try The Dwarf Fortress File Depot which has a special section for bugged saves.


21
DF Bug Reports / Re: Bug: All Invaders Defeated, Siege Has Not Lifted
« on: June 26, 2008, 04:11:11 pm »
No cage traps at all, I thought that might be it, too... (because at one time I *DID* use cage traps, but I got tired of gazelles and warthogs walking into them, was nice though because I had a few tame cheetahs, but no one wanted to buy them so I made them into purses) ... :)

===

I looked into utilities and none of them had a way to end a siege so it looks like I may be screwed as far as my fort goes, which is a shame since it had excellent economic balance, reasonable nobles, a fine mayor, and siege/population balance with my firebreathing trolls... I'd surge to ~150 pop every year, and 20 or so to fires in sieges, so I was bouncing 125-150 for several years in a row.

Oh well :D


22
DF Bug Reports / Bug: All Invaders Defeated, Siege Has Not Lifted
« on: June 26, 2008, 08:03:09 am »
There are no goblins, trolls, etc... at all... not even so much as a kobold thief...

My game is unmodded and I do not use any utilities at all, it's just the plain ol' Dwarf Fortress... yo-gurt-oh!

Though I am contemplating using a utility to end the siege so I can trade again. I had been appeasing my nobles reasonable demands for sterling silver and various other things through imported bars and raw materials... and after such a long "siege" ... it's beginning to result in jail time for my peasantry ;)

IMO - Sieges should result in milder punishments at the very least!

Dwarf Companion... does this allow you to end a siege?

23
DF Bug Reports / Bug: All Invaders Defeated, Siege Has Not Lifted
« on: June 25, 2008, 04:53:40 pm »
So I wiped out the invading armies... and then continued play as normal... 2 years passed and I was like "WTF where are the traders? Migrants!?"

... and then I noticed the "SIEGE" title was still on... despite having cleared everything...

Is this a fixable bug or is my fort essentially screwed?

24
DF Dwarf Mode Discussion / Re: Worst Civ Images
« on: June 25, 2008, 12:39:59 am »
So I got irritated with a human trader and decided to go on a killing spree in a town after my 1st fort in a new land, way back in 1056 or so after the 1st fort bombed.

... so anyway, several forts later, 1097 or so, I start a fort... I guess close to where I went on my massacre. My engravers are OBSESSED with the murders. At least a quarter of the engravings are "U" ... where "U" translates to a dwarf striking down a human.

I saw it so often I assumed it *WAS* a Civ image or the local government image... but nope... my dwarves are just obsessed with serial killers!

(The world is up to 1108 now, too... to make it more exciting I gave trolls firebreathing... sieges are fun :) )

25
DF Dwarf Mode Discussion / Re: Nauseau from the sun!
« on: May 11, 2008, 02:23:00 pm »
Haha, thanks, I figured there was a reason! I love it, I'll let them vomit on everything!  :D

26
DF Dwarf Mode Discussion / Nauseau from the sun!
« on: May 11, 2008, 02:14:00 pm »
Is this normal? I have another champion who goes outside and gets sick almost instantly... (and then vomits) ... while comical... there is nothing on her character profile to indicate that they are allergic to the sun or don't like being outside.

It *is* absolutely hilarious to see her vomiting all over the food stacks when she pops outside to take the stairs down into the soldier's food pantry...  :D


27
DF Dwarf Mode Discussion / Hardened vs. Doesn't Care
« on: May 11, 2008, 01:51:00 pm »
So, my fort has been going about 10 years, I've got a whole mess of champions... most of them (probably all, I didn't check them all) don't care about anything anymore.

One of them, however, apparently DOES care... (haha) ... anyway, but instead of "Doesn't Care" it says, "She is a hardened individual."

What is the difference?


28
DF Dwarf Mode Discussion / Re: HURRAY! my own blind marksdwarf.
« on: May 11, 2008, 03:39:00 pm »
I have a royal guard that has brown levels of brain damage and spine damage, as well a lung problem. He's quite comical. He wanders around being stunned at random intervals.

It's like having "I am Sam" as your bodyguard...


29
DF Dwarf Mode Discussion / Re: Noble killing strategies
« on: June 13, 2008, 01:36:00 am »
I personally like the bedroom full of retractable spikes attached to a lever.

Peasant: "Here's your room, noble sir!"
Noble: "Wow, it even has an artifact millstone! I LOVE IT! Begone, wretch!"
Peasant: "With pleasure, sir." (leaves and locks the door)
Noble: "Wait, what's going on...?"
(every square of the room has a single spike come up, PIERCE!)
(they retract, leaving the noble with a broken leg)
Noble: "OH GODS, NO!"
(they extend again, breaking an arm)
Noble: "OH THE DWARFANITY!"
(they retract again, then extend again, this time perforating a lung)
Noble: *COUGHCOUGH* *BLOODSPEW* *WINDED*
(they retract again)

Baron Cog Stinkbottom has suffocated.


30
DF Dwarf Mode Discussion / Re: Catonomy
« on: June 13, 2008, 01:38:00 am »
I have a fort where horses and cows have run rampant and I can barely butcher them fast enough.

Pro: Infinite meat and hide.
Con: I have a pool as my garbage dump that has over 1500 fat globs in it. Nasty.


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