DF Gameplay Questions / Re: When does the action start?
« on: May 16, 2008, 05:21:00 am »It seems like the problem perceived by folks is that the game is too easy.
It seems that the standard solution is to place somewhat arbitrary restrictions on one's self.
It seems that the counter-argument to this is that the game should provide them for the player.
But, like. The game is moddable.
As said, Toady shouldn't have to be bothered with the minutia of balancing. The game's in alpha, more is coming, etc etc.
We as the community of users have every ability to MAKE hard mode--distributable, standardized, quantified, totally NOT arbitrary hard mode. Make it a big thing. Start a wiki and a committee. Do releases of new files.
It's not the same thing as just 'no plump helmets' or other restrictions we place on ourselves. I mean really, why not? Moddable alpha. It's like a blank canvas made of nifty.
I don't know quite if I'm coherent, or if I'm restating anything, but I just invested like fifteen minutes into this train of thought and don't want to lose it. So I'm posting it even though I probably look silly. I'm going to go to bed. I'll edit it tomorrow if necessary, but right now, it's after 3 and I keep trying to dig channels with the 'build cabinet' command.
tl;dr: WE SHOULD MAKE HARD MODE AND THEN EVERYONE CAN BE HAPPY K? :3
Edit: I lied about waiting. Post was filled with eye-twisting extra whitespace.
[ May 16, 2008: Message edited by: Onul ]