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Messages - Indricotherium

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106
Damm 43? I  was hopeing to do a end of year party portrait but that might be a bit much... how many military are named?

Sure, just memorialize the mighty warriors that keep us all safe. Don't give a thought for the hardworking dwarfs behind the scenes... after all, what's a lowly weaver in the vast scheme of things?

* Indricotherium wipes a tear away.

OOC: ;)

107
DF Dwarf Mode Discussion / Re: House rules for difficulty
« on: July 24, 2011, 10:10:39 pm »
another added challenge is "goblin fortress"

add the [CIV_CONTROLLABLE] tag to goblins, and embark.  i thought it was going to be just like dwarves... boy was i wrong.
I'd love to hear more about the differences you encountered.

108
That's really cool, I'd love to hit those if I ever get out there. Thanks for posting the pics.

If you're ever in these areas and like caves, hit:
Howes Cavern (Cobleskill, upstate NY)
Ruby Falls (Chatanooga, TN)
Lost Sea (Sweetwater TN)

All three I can HIGHLY recommend.

109
So glad to see/read updates again!

110
DF Community Games & Stories / Re: The Hall of Legends
« on: July 22, 2011, 09:57:19 am »
+1 vote for The Life and Times of Reginald Goblinstomper, Elephant at Large. Very underrated.
Ditto.

111
Indri hears something from a panicked dwarf running past and his head perks up, "Webs? Another Web Weaving Wonderbeast?"

A smile begins to creep across his face when suddenly, "Oh no, Oh no! Derm! I must get there, I must!"

Heaving himself away from the loom Indri runs as quick as he can trying to get to the cavern entrance. He hears some sort of snorting collision from just up ahead and turns the corner shouting, "No! Derm! Webs! Just crip-", and sees the creatures head bounce past him to roll up against a wall, "-ple it... so we can... harvest the... oh, no. Oh another priceless chance gone...".

He stares sadly at the clouded eyes of the fabulous creature as Derm strolls past, cleaning his axeblade on his sleeve. "No worries, weaver, you're safe!", booms the champion over his shoulder.

There is a quiet moment, then Indri mutters to the head, "Whoever said 'when all you have is an axe, everything looks like a neck' undoubtedly knew someone like him."

Sighing, Indri turns away to head back to his loom again.

 

112
DF General Discussion / Re: Dwarven humor, its easy to do
« on: July 19, 2011, 12:25:39 pm »
Geoduck, DarkerDark,

I love them.

The cartoons that is...

113
Indri's Journal:

Weaving weaving weaving I'm a weaving machine! Machine I tell you! Life is so good here, booze, food, champions to keep us safe and glorious, glorious silk! It's too bad there are ancient dwarfen laws against giant silken banners hanging from the ceilings of great halls. How awesome would that be in the new dining hall? Well, it will never happen. All because the Torch Throwing Contest of year 64 got out of control back at the Mountainhome. This is why we can't have nice things, diary!

OOC: Indri can dream, can't he?

114
Don't really remember but early on still back in the 2D days I stumbled over a link to Boatmurdered.

Always had an active imagination, I even imagined the kites I flew as a kid had crews who battled valiantly to save their ship as I sent them up into winds the kite couldn't safely handle (I lost a LOT of kites as a kid). So reading the stories and personalities given to these little smiley faces on a screen?

Hooked.

115
DF General Discussion / Re: Do you guys "reload"?
« on: July 15, 2011, 10:24:51 am »
I have once or twice a while back, I don't plan on it with my current fort (which has already been through a few instances of idiocy like when I killed 4 of my seven miners (took two years in-game but I've trained up new ones and fixed the excavation via scaffolding that went up, fixed things, and then was disassembled again)). I try now to take things in the spirit of 'that's what's happened, deal with it' but I wasn't always that way.

I don't look down on anyone for save scumming though, I was there.

116
DF Community Games & Stories / Re: A Forgotten Beast's woes.
« on: July 14, 2011, 12:08:25 pm »
Great, great story.

117
DF Gameplay Questions / Re: End of Combat?
« on: July 13, 2011, 08:48:39 am »
Well, I'm sticking to my theory.  :P

118
DF Gameplay Questions / Re: End of Combat?
« on: July 12, 2011, 10:13:54 pm »
Dwarves. They know the Zombie Apocalypse is just around the corner.

Please note: They do the same with zombies, who just disappear upon death.

I guess dwarves expect zombie air to attack?

Don't be foolish! It just appears that the body has disappeared upon death when in reality the body crumbles to a fine dust that doesn't show up in game at all.

But it's there.

And could coalesce at any moment once again into mortal peril incarnate!

Dwarves. They're down with vampire resurrection as well.

119
DF Dwarf Mode Discussion / Re: Military Uniforms
« on: July 12, 2011, 10:18:24 am »
You CAN specify specific decorations, if you're willing to mod.  I have a decoration workshop (lost the raws to datamonster) that has a few reactions, namely "encircle with bands", "spike menace", and "hang rings".  These take 1 anything + 1 metal and produce a decoration on the "anything" of that type.  So I can selectively place a masterwork steel helm and a bar of gold in a workshop, and produce 1 encircling, which results in the helm being encircled with golden rings 100% of the time.  I haven't tried it for art images, because those are random and I'm not sure how it would handle those, but for other types, well, I had my militia commander decked in masterwork steel with hanging rings of iron and lead, because her squad was named "the chains of fleeing" or something like that, so I added a bit of shackles.

See the reaction for glazing pottery, it shows how to make a decorating reaction.  Just be aware that if you're accepting anything, you can decorate odd things.  "This is a pig tail roast.  It menaces with spikes of jade."  "This is a bar of lead.  It is adorned with hanging rings of gold."  You can also, theoretically, apply strange decorations.  "This is a willow bed.  It is encircled with rings of dwarven wine and menaces with spikes of dwarven syrup.  On it is an image of a cat in charcoal."

This is the first time I've read something that made me want to step away from vanilla into modding. Awesome, girlinhat!

120
DF Gameplay Questions / Re: End of Combat?
« on: July 12, 2011, 10:10:18 am »
That wasn't aimless standing. That was vigilance! You never know when a dead body will start moving.... necessitating more killing.

Dwarves. They know the Zombie Apocalypse is just around the corner.

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