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Messages - LeoLeonardoIII

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631
I want to experience a donut that has been inflated with sweet or savory gas which I inhale as soon as I bite into it. The donut would deflate into a pita-like sugary disc which I could break chunks from and dip into many sauces.

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General Discussion / Re: Things that made you sad today thread.
« on: March 20, 2014, 05:15:41 pm »
Shear = cutting as with scissors
Sheer = nothing other than, complete, unmitigated

The joke is that MrWillsauce should have written "sheer" instead of "shear", which MZ understood, but intentionally misunderstood to mean that MW's power was scissors-related instead of unmitigated. The humor stems from the reader also understanding what MW meant and charitably ignoring the typo, then finding someone (MZ) who both brought up the mistake (release of social tension) and appeared to misunderstand MW's intent to be equal to what he actually wrote - with another layer of perversity in that MZ is probably smart enough to catch the typo and is not actually misunderstanding MW's intent (a late enjoyment of the reader's growth through the Preoperational Piaget stage where a child is able to think from the perspective of another person and enjoys the dissonance between reality as he perceives it and reality as another person perceives it, and the lesser knowledge that this other person has).

EDIT: and it took me long enough to type that, that everyone else kind of ruined my "ruining the joke" joke.

633
General Discussion / Re: Eye for an Eye punishment
« on: March 20, 2014, 05:07:40 pm »
Terrible joke

Tongue removed

Wait, that would make most of bay12 unable to talk :X

We generally pay lip service to pun laws.

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General Discussion / Re: Things that made you sad today thread.
« on: March 20, 2014, 05:03:46 pm »
The Wolves Have Eyes (Christmas 2015)

635
General Discussion / Re: Eye for an Eye punishment
« on: March 20, 2014, 04:57:51 pm »
There's another reason why our punishments tend to be just fines, jail time, and execution. If your punishments are all of exactly the same type, you can compare punishments and determine which are more lenient or harsher automatically. Say you're comparing theft and rape, clearly the rape should have a higher penalty. If your penalty is in jail time, it's easy to figure out how much jail time to assign to each crime. But if the punishments are different, you need to figure out how bad each punishment is in relation to each other and THEN figure out how much of each to assign. Which means you get it wrong more often.

I think the revocation of driving or drinking privileges is not "Eye for an Eye" justice. Someone who offends the community by stealing gets locked up in jail, preventing him from stealing. A doctor who is negligent can lose his license to practice medicine. EfaE punishment for these crimes would be declaring that the victims can steal from the thief without penalty, or that the patient can cut open the doctor and sew him back up with an instrument still inside him.

If you violate hunting regulations, you shouldn't get to hunt for a while. Unlawful use of a firearm should result in revoking your right to have guns for a while. If you keep at it, or violate the punishment by hunting / owning a gun anyway, you could have the penalty extended forever plus some other penalty. We already do this exact thing with drunk driving (license revoked), or when parents abuse their children (kids taken away and put into government care).

This kind of "let the punishment fit the crime" is appropriate not only to punish the offender but to try to stop him from continuing to commit the same offense.

One thing I think is important about jail time is that, for the most part, a year of jail time is an equally bad punishment regardless of who receives it. Some people may be "soft" and suffer more, and others may be "hardened" with experience in jail. To make the incarceration a significant hardship for hardened criminals, and also to punish repeat offenders, we increase the jail time for people who have already done a bunch of jail time.

I think fines should be the same way, equal hardship no matter who you are, but the problem there is that everyone has a different amount of money. If someone has very little income / wealth / whatever, and gets a speeding ticket, they should have to pay the normal amount - but if a rich guy gets a speeding ticket, he should have to pay extra. I want a rich guy to suffer just as much as a poor guy suffers when he does something wrong. I don't know how you would do this. Maybe a point system for any offense that is tied to the criminal's tax returns, incidentally forcing an automatic audit which could screw him completely if he's being dishonest there too?

In general I think fines and jail time can be effective deterrents and punishments if applied correctly. Just recently a few guys got caught doing insider trading, made about 6 mil among them, and are looking at huge fines and 20 years apiece. Whereas the fat cats at the top of the schemes that destroyed the world economy recently have gotten punishments varying from nothing to symbolic.

It's the same disparity between a guy who robs a 7-11 and grabs $20 and the store owner shoots him - and is justified in doing so - while a banker who stole $20 million gets virtually no punishment. Shouldn't we be allowed to shoot the banker a million times? Let him heal up in between, you know, just so he doesn't die on the 10,000th bullet. Sometimes you crave that medieval punishment, you thirst for that diabolical and poetically just punishment. But for any crime you've got to put yourself in the position of the accused - possibly wrongly accused - and imagine it's you sitting in that chair.

The criminal justice system sometimes gets it wrong. It's hard to rescind an execution. But you can return a fine, or somehow compensate someone for unlawful jail time served.

And if the punishment were so inhumane you wouldn't go down without a fight. Like when lesser crimes have a death penalty, you have nothing to lose. You would see more shootouts with police to escape an assault charge, more high-speed chases to get out of a drug possession charge, more hit-and-run to get out of a reckless driving charge. If you knew the punishment would be putting out your eyes, wouldn't you fight to the death? Whose throat would you not tear out to save your own life? If you would be executed just for punching a hated aristocrat, wouldn't you just try to kill him instead?

It is the measured and restrained application of punishment that is the hallmark of a civilized society, and its success in that endeavor is bound to its success in the struggle against tyranny and anarchy.

EDIT: Just thought about this - what about the guy who has no eyes? Can he go around poking people's eyes out with impunity, knowing no punishment can be effectively levied against him? What about the completely destitute man who steals? He has nothing to steal back, and no fine can be administered. You'd need a second layer of punishments for people for whom the standard EfaE punishment was invalid.

636
Other Games / Re: The "Recommend me a game" thread
« on: March 20, 2014, 04:22:38 pm »
Besides windows solitaire, this girl hasn't played video games before. She managed to get into DDO, and surprised me on how quickly she learned how to play a "real" video game, but she's still not much on PvP. Then again she still has a high from her one and only duel with a kid in a tavern which she won handily, so maybe I can get her hooked. I think something as rough and tumble as PS2 may be a bit much for her at first. I'm hoping to find an MMO that has consensual or regional PvP to ease her into it.

637
Other Games / Re: The "Recommend me a game" thread
« on: March 20, 2014, 03:08:02 pm »
That sounds cool, but after watching a bunch of GW2 gameplay it looks like the aggro pull range is like 15'. Which is a bummer, but like I indicated earlier I think this is one thing I'm just gonna have to live with because it's a design decision made in non-instanced games.

Also I looked into the UO:Kingdom Reborn client and the graphics look like ass. They look muddy and gross and not at all what I was hoping for. Also there's this disconnect between the animations being nicer but the underlying engine is the same. I think the old lower-rez client is vastly superior. I showed the new client to the GF and she said that it looked pretty bad.

Then again I watched some gameplay of the old client too and had some nice nostalgic memories about how stuff was - but there was a lot of weird stuff that I accepted back then that's fresh and obvious now.

638
Other Games / Re: Sanctuary RPG (Surprising addictive Roguelike)
« on: March 19, 2014, 11:32:31 pm »
That backstory sounds like what a player would write for a Conan MMO.

639
Other Games / Re: The "Recommend me a game" thread
« on: March 19, 2014, 10:42:35 pm »
I'm kinda suprized that WoW won't quality while you consider LotRO ok. LotRO is basically a carbon copy of WoW... also WoWs quests got streamlined around cata to be less about finding 10 zebra hooves... that drop every 10'th zebra and instead use more phasing, vehicles and related crap... of course bring me 10 x are also there and "scarecrows" are imho somewhat logically placed on the map beside terrain features so you don't have ogres standing in a homogenized group in the center of some meadow for no reason what so ever... and even then you are supposed to level up by doing quests instead of grinding out on mobs.

I think there is a graphic patch for UO called reborn or something. It looks decent imo.

You might want to try World of Wulin/Wushu... it's a decent MMO even tho noone seems to know what the hell it's about.

Mabinogi is OK if you can stomatch the graphics (ANIMU KAWAI KUSOMUSHIDESU!) and i think it has an active B12 guild... at least if you live in america/austrialia.



Anyway if i ever were to go for an MMO again i'd pick WoW... but that's just my opinion.
Mainly I don't know anything much about LotRO so I'm open to being sold on it.
I knew about the graphics update to UO, but hadn't really considered it. I should check it out again - she might think it's ok.
When I talk about scarecrows I mainly mean that you attack somebody and like 20' away there's a guy standing there just watching you slaughter his buddy. But he's cool with it as long as you don't walk within 10' of him or attack him at range.

After further reflection though, I suspect the short aggro range is mainly to keep one player or party from monopolizing the monsters in a given zone which needs to service a dozen instead. Games with long aggro range that I've seen include singleplayer (where monopolization of spawns doesn't matter), Anarchy Online (inside instances) and DDO (also inside instances).

640
Other Games / Re: Therian Saga [Sandbox Browser MMO]
« on: March 19, 2014, 08:38:58 pm »
Can you have non-guildmembers work on stuff for other guilds? Like, have a masons guild, and the masons all drop finished goods in the pool, and the guildmaster sends finished goods to the next Bay12 guild. And he will expect to see things like masonry tools coming in from the b12 smithy guild, and clothes from the B12 fashioning guild, etc. Members would drop off old gear they don't need and pick up new gear from the guild pool.

That way you can have individuals who take a break or don't produce much, as long as each guildmaster is active the network would still be able to distribute.

The end result would be a player entering a guild, suddenly having the right gear available, tons of materials, and a ready market for his production.

If there are phases of production that result in money profit, for example from sales of finished goods to the player market or goods sold to the NPC market, whoever did the work should keep the money. If it turns out that certain guilds aren't getting much money for their members, you could send money from the more profitable guilds to less profitable ones - although I suspect all of them will be able to sell.

641
Not Wizard: Sigh and start looking around for a mysterious cloaked old man who will dispense quests.

642
guttersnipe

643
Other Games / Re: The "Recommend me a game" thread
« on: March 19, 2014, 08:20:43 pm »
Please recommend me an MMORPG.

1: I'm playing with my girlfriend and we should be able to party up with other players and do stuff in a meaningful way.
2: I expect it to be a client download. If you recommend a browser game, it needs to be more like a standard MMO than KOL, Travian, Therian, etc.
3: I don't want irredeemably stupid shit to happen constantly. For example,
3A: If I walk past a monster it shouldn't just ignore me until I attack it. The AI sensing range on the Elder Scrolls Online beta made me cringe so hard I broke a tooth.
3B: I don't want a backpack full of items that I need to keep for quest rewards, crafting, etc. If I do a thing, I want to either get the reward for the thing or else not, whatever. Don't make me collect 20 Hog Eyes or whatever for damn near every quest.
3C: I don't want the game to be just fields of scarecrow monsters standing around and you level up so you can get to the next field.
3D: Too much mindless running. If you think a feature to hold down the run button so you can go make a sammich would be a good idea, there's too much space between fun things. 
4: I have a lot of tolerance for dated graphics, but my girlfriend doesn't want to play something that's totally pixelated. She's seen UO and was uninterested in those graphics.
5: I'd prefer to subscribe and get access to the whole game rather than micropaying to death in a cash shop. Or pay for the game but nothing after that, like Guild Wars. If the cash shop is the only option, I don't want to be paying any more than $10 a month to get access to all the content.
6: I would really like to have an active combat system with FPS-style WASD + Mouselook movement.

Here's a list of MMOs that don't qualify:
WoW (stupid fetch quests, pointless collection, fields of scarecrows)
TESO (looks like fields of scarecrows)
DDO (too much collecting, client actually doesn't work with my machine reliably for some reason)
EQ (scarecrow fields as far as the eye can see, lots of running)
UO (GF won't like the graphics)
Anarchy Online (dated graphics, scarecrow fields in the overworld, LOTS of mindless running)
SW:TOR (special mention for horrible dialogue - seriously telling me the whole game is fully voice acted is NOT sweetening this deal. Also, client didn't work on my machine reliably)

If you disagree with my complaints about some of the specific games I've mentioned please speak up - but maybe you just don't mind those features, which isn't the same as me being wrong that the feature exists.

Here are some that I might like - do you think they might fit what I want?
Guild Wars 2
LotR Online
FF14

644
Other Games / Re: Fun D&D evil magic item ideas
« on: March 19, 2014, 07:43:19 pm »
Ambiguity and paranoia will serve you well. Just say "you don't feel anything happening except a sense of dread." and if he tries to take it off he can't. If they decide to cut off the finger let him know he'll fumble on 1 or 2 from now on until he gets a Regeneration spell to replace the finger. And while that severs the ring off, it still doesn't tell them exactly what it does.

If you really wanna be mean, after they sever a finger, they notice that suddenly the ring is on a different finger, and the one they severed is empty ... "are you gonna cut off the next one too?"

I'd like to see the ring have an effect that makes them interact with the world more. For example, it's a key to a dungeon and the ring wearer opens the door for 24 hours. If the party loses the ring wearer in the dungeon, they can't get out. Also the bad guys can enter the dungeon for only those 24 hours.

Or the ring attracts certain kinds of attention, like demons or undead or something. Or maybe ghosts that want you to help them.

I think the worst thing they can put in a game is a "knowledge button" which the player can push that forces the DM to divulge information. D&D is a "hidden map" exploration game at its core. Take that away and there's almost nothing left.

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To find out, tune in next week! Same Bat-Time, same Bat-Channel!

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