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Messages - LeoLeonardoIII

Pages: 1 ... 501 502 [503] 504 505 ... 529
7531
DF General Discussion / Re: 3Pannel Soul DF tileset
« on: July 09, 2008, 11:53:45 am »
Maybe the two use different symbols to represent the same things? I know one ascii roguelike used forward slashes to represent doors.

7532
DF General Discussion / Re: Random trivia: Adamantine
« on: July 09, 2008, 11:49:40 am »
Yeah that would pretty much be a normal day in the fortress.

Which makes me wonder if it's the surface world that's horrible, and when we too deep they just desperately want to keep us out of their utopia.

7533
At least they aren't throwing coins by firing squad.

Also, even though a Dwarf's life seems to be eternal labor, doesn't it make sense that undesirable labor could be a punishment?

For example, stone hauling could be turned off on everyone manually, and then you could add stone hauling to the list of punishment labors. This way no normal dwarves woudl haul stone on their own, and prison laborers would have all labors disabled except stone hauling (just like drafted dwarves don't perform any labors besides wrestling each other to death and sleeping during seiges).

7534
Other Games / Re: Neverwinter Nights 2
« on: July 09, 2008, 11:19:44 am »
Oh I always connect "permadeath" with "if it happens, it happens, and you cannot change it".

For example, when you die the game immediately flags your character as dead and unplayable. But you could just backup the file where that's saved, or the game's folder if you didn't know which file it was. The game could always hide the character save data, but then you wouldn't be able to play from a flash drive since the data would be hidden somewhere on the computer used to play it.

So yeah, just that from my opinion there is nothing harsher than "permadeath" except maybe that the game uninstalls when you die >:[]

As for the d20 system raise dead spell, I never knew it worked like that. When we played 3E we started out looking everything up but it's so easy to just assume it works the same way it did in 2E :/
d20 system: Death = loss of one level and puts you out of action unless you also get a restoration spell for your stats (which is almost a guaranteed if you're getting a raise). Also, even True Resurrection cannot raise you from death by old age. So there would eventually be a true permadeath.

7535
It's a good thing that's not exactly like LoTR / D&D / Warcraft! I enjoy it when game developers have interesting, new ideas.

7536
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: July 09, 2008, 11:05:53 am »
Granted. Except not, in an infinite paradox loop. Congratulations, you just broke the universe!

I wish vikings didn't like spam.

7537
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: July 08, 2008, 12:27:04 pm »
Granted. They bring back "Frog Blast the Vent Core!" from 1994.

I wish for much, and protection from it.

7538
DF Suggestions / Re: Crops etc.
« on: July 08, 2008, 12:18:30 pm »
The maximum yield a single farmed tile can have is 11.  Toady clarified it not too long ago, but it takes a highly skilled farmer, fertilization, and a good bit of luck.

I'm imagining a giant prize pumpkin.

But remember, you can stuff 10 food into one barrel (according to wiki, I'd swear I've seen 15 food items in a barrel at some point). So you're actually just getting a slightly larger amount of food out of one tile than you could fit into a barrel in one tile. I'd say 11 items (that is, a barrel plus 10 contents) appears to be what you can fit within a tile normally.

Then again, we would have to assume a barrel is about the size of an entire tile.

When you drop water from a bucket or something you get 10 water items. Which makes sense because the bucket would also have been in that tile. But wait, the dwarf was also in the tile, wearing at least 10 clothing items.

Unless Star Trek has steered me wrong, that equals RIP IN SPACE-TIME

7539
DF Suggestions / Re: Dwarves start+emigrate w/o clothes
« on: July 08, 2008, 12:12:29 pm »
An init option that simplified clothing to "spider silk clothes" or "copper plate armor" might be nice. You'd need the same amount of materials to make the whole suit, and carrying it would be slow because a full armor suit would weigh as much as some furniture. But you'd probably have to gen a new world with the option on otherwise what would you do with all the piecemeal clothing and armor?

Things held in the hands like shields, weapons, quivers, bolts etc would be left the same. Just combining clothing and armor.

7540
DF Suggestions / Re: Dwarven Desperation
« on: July 08, 2008, 12:08:06 pm »
What I would like to go with this is auto-butcher. I.e. someoone is hungry so he just picks up a kitten, sucks the blood out. Tears the skin off and munches on the meat.

This would be excellent for dwarves who "don't care about anything anymore". Or, have a level above that called "sadistic bastard" which all fell and macabre moods give as well.

7541
Vermin around the HFS would be pretty sweet, like we have fire snakes around magma right now.

7542
DF Suggestions / Sadistic Punishments Instead of Jail and Hammerings
« on: July 08, 2008, 11:58:16 am »
First off, punishments should be scaled based on a variety of factors. This requires that the criminal store data on what active crimes he has and what past (punished or expired) crimes he has.

1: What is the criminal's worst crime ever?
(People who have committed heinous crimes are more likely to suffer severe punishments)
2: What is the criminal's total crime level to date?
(Repeat offender?)
3: What is the crime level being punished at this moment?
(How bad is the current crime?)
4: How many times has he escaped punishment?
(Is this guy slippery?)
5: What is the criminal's profession?

Furthermore, the nature of the noble demanding punishment would modify the importance of these. For example, a noble who really hated the lower classes or hated cheese would give a harsher punishment to cheesemakers.

Crimes that are not punished expire eventually. Maybe the criminal runs off and hides. Maybe the Hammerer isn't around. Point is, it still counts against him later because he has a criminal record, but the punishment just doesn't come.

Punishments are meted out as Money, Jail, and/or Pain. All crimes are sentenced before any punishment comes. You suffer the Money punishments, then all the Jail punishments, then all the Pain punishments. If you cannot pay all your Money punishment, you have added Jail time instead. Any death penalty is given out immediately following Money punishments but before Jail time.

Now we come to the reason for my post.

The Hammerer is not just an executioner, he gives all punishments even if they don't involve death. One hammering might not be fatal, after all. So he gains the task of giving someone a Pain punishment. The punishment will be specific:

Lose a Finger
Lose a Hand
Death

Like that. So he doesn't give a number of hammerings all the time, sometimes he is told just to break a few fingers. But if the penalty is Death, the Hammerer has a little leeway.

He can choose to just hammer the guy into a pulp. Or he can "escort" the criminal to lava and dump him in. He could bring him to a trap and throw him into it (and the trap would affect the dwarf even though normally it wouldn't). Maybe throw him into the chasm. If the dwarf can't swim, throwing him into the river or the ocean works too. If a nearby cliff has a drop of at least 6-7 z-levels, the hammerer could toss the criminal off that.

But if you have a special Execution activity zone, the Hammerer will drag criminals there in preference, and look around the immediate area for fun things to do to him.

7543
DF Suggestions / Re: Ascending to Legendary
« on: July 08, 2008, 11:39:00 am »
Since you can cancel the party pretty easily anyway, and getting a legendary doesn't happen that often, it might be cool if one of his friends threw him a party when he went legendary. Whether by mood or just by gaining XP.

7544
DF Suggestions / Re: Change orientation of workshops
« on: July 08, 2008, 11:37:19 am »
Might be nice if a dwarf who was trapped, instead of being "idle", was "trapped". Maybe flashing white and the normal name color on the unit screen like dwarves on fire flash red and yellow.

7545
DF Suggestions / Re: Downside (Costs) of Agriculture
« on: July 08, 2008, 11:34:45 am »
I think people would still farm inside, they'd just carve out huge farm areas.

It would be nice if farming were more complex, involving irrigation, pests, blights, fertility, and of course nutrition. Eating nothing but mushrooms and wine made from mushrooms is bad for you. But simplicity is also good, and right now it's well balanced against the other industries.

But in general I like the idea.

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