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Topics - RPharazon

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1
DF Dwarf Mode Discussion / I just beat Dwarf Fortress.
« on: May 09, 2009, 06:05:35 pm »
I think I am the first person to ever win in this game.
Let me start from the beginning.

I had a megaproject of sorts going on. I floored the bottom of a bottomless pit, flooded it via river channel, and once it was completely flooded, I caved it in, removing the floor.

Immediately, 13 z-levels of water crashed down into the pit. Until... Until the water stopped flowing into it. Now I have a 2 z-level lake with a floor made of void.

I think this means I beat the game.

Map: http://mkv25.net/dfma/map-5757-boltcalm
Video: http://mkv25.net/dfma/movie-1337-breakingabottomlesspit
(The map has repeating numbers, and the video is the 1337th video in the DFMA system. I think that's confirmation of victory.)

If anyone wants the save, I'll gladly upload it (along with my DF folder).

2
DF General Discussion / Dwarves invade Tribes 2!
« on: May 02, 2009, 02:39:45 pm »
I made this in about 30 minutes in Tribes 2 Construction Mod. No template, so it might be off pixel-for-pixel.
For those of you who don't know what Construction Mod is, picture Garry's Mod without the physics, and with the capability to make things that don't look like ass.



I'm thinking of expanding the scene, so if anyone has any suggestions what to 'draw', do note that this particular dwarf took 72 pieces to make, and that's without the true 12x8 tileset (where it would have taken 96 pieces to make). My max piece budget has to be around 500-1000, depending on the mood of the server when I make the scene, so it'd probably be a 4-10 tile scene.

3
DF Community Games & Stories / Rapevenom: The Curse of the Pyramids
« on: October 13, 2008, 09:40:23 pm »
{The journal appears to be torn, weathered, and otherwise roughed up. The words 'Alligator', 'Cats' and 'Dogs' are the most prominent scribblings that can be deduced.}


-ter Hollywars fucking drowned in the river. "Oh, look at me, I have a pick and there's a designated stairway right next to me. No, I think I'll just drown."

It doesn't help anything that we can't even get the war dogs into the cages. I swear, those Plasteel pyramids that we built can't be good ways of focusing this latent power in the earth.

Oh, and Spelguru is in a coma. That's always good.


{From here on, the pages seem to be in noticeably better condition, as if the writer did not want the previous content to be seen...}

4
DF Bug Reports / [40a] Display Issues
« on: August 18, 2008, 11:37:50 am »
The DF display doesn't seem to... display correctly.

It shows the correct display for a few frames, then it all goes black except for constantly-refreshing elements, like the FPS display.

It's problematic simply starting the game, adventurer mode is simply futile to use, Fortress mode is sporadic, and pausing is unthinkable since everything goes black. It could be my GFPS setting (it's set to 20, and my monitor's refresh rate is 60Hz) or it simply could be my computer hating it.

The full DF folder is here.

EDIT: I tried it with a full, vanilla, unmodded 40a build. It still has the same refresh problems. Mods being the cause of the problem are out of the question.

GFPS being set to 60 is not the cause of the problem either.
Setting VSYNC to DEFAULT and ON does not seem to change things.

Seeing as how others are having trouble with the refresh rates and also having display issues, it might not be my computer's fault.

5
DF Suggestions / Noting changes in the raw/init files on release
« on: August 14, 2008, 10:52:54 am »
I, like many others, sometimes have to carry over my init and raw file settings from release to release. That means copy-pasting parts of my raw files, along with configuring the init file anew every release.

So, Toady, is there any way to simply note what essential files have changed over the releases? Maybe a list somewhere like so?

Raw files changed: entity_default.txt, reaction_default.txt
Init.txt: Not Changed

Maybe for exceptional releases where only the executable changed, Toady can note down a single "Only dwarfort.exe changed" so we can just replace the executable file and not do brand new reinstalls?

6
So. Ever since 39a, I've created world after world after world. Easily more than 90, all told. All sorts of places, from !!worlds!! to glacier worlds. Entire maps have been savage and evil, and likewise tranquil and good.

The problem is that I can count the amount of times that the goblins have been at war with dwarves on a single hand.

I've tried everything I can to entice the goblins to go to war with the dwarves. I've made goblins the moral opposite to dwarves through the entity files. I've made them more susceptible to zerging and less likely to fight within themselves.

Hell, the goblins even send caravans every season filled with evil leather and various narrow items. I even tried seizing all of their goods, every season, for 10 years. That's 40 seizings. If that doesn't make them go to war with me, nothing will.

Does anyone else have this problem? I've talked to people and apparently I seem to be the only one afflicted with this problem, which has turned all my fortresses into siegeless hippie settlements with nary an invasion.


7
DF Bug Reports / [39f] Feature or Bug? (Lack of plants/drinks)
« on: August 10, 2008, 06:00:30 pm »
On my embark screen here, it's missing most of the usual things, like ropes, bags, cloth, plants, seeds, drinks, some clothes, weapons, and armor.

Is this a feature, simply the dwarven civ not being able to supply these things due to them being a world tile away from a warring goblin civ?

I welcome the difficulty though. I'll have to gather seeds from the very few plants in the little green valley that I have. I might have to see if the caravan will come with seeds and plants.

8
DF Dwarf Mode Discussion / Unexpected Surprises
« on: June 27, 2008, 05:43:57 pm »
So, in a fortress of 10 years, one of my hunters ran into a goblin ambush after trying to take down a goat. I immediately enrolled him into the military, because he was in a corner of the map and dwarves who run away seem to get beaten up more than soldiers.

So he walks up to the squad of Goblin Lashers...

And kills every single one of them without taking a scratch. Then the goat becomes enraged, and he also takes it down without any scratches. He becomes a Champion, and I finally looked at his skills.

Oh. He's a Legendary Wrestler. He had been all along. Apparently, 10 years of beating up animals gave him an edge.

I immediately outfitted him with masterpiece steel armor. In future conflicts, he was often the only military squad left alive.


So, any surprises that you have encountered that absolutely amazed you?

9
DF Adventure Mode Discussion / Epic Awesomeness
« on: June 19, 2008, 11:42:05 am »
What is the awesomest thing you have ever done? It could be rampages, it could be single-handedly killing several Great Cave Spiders, it could simply be throwing a child off a roof.

My most epic moment was when I finally beat a goblin Axe Lord with a legendary adventurer.
Then I took his axe for later, and went up to the roof.
On the roof there was a demon, who had killed about 5 of my previous adventurers.
I kept throwing limbs at him, but they all missed him and hit other goblins.
Finally, when he was 3 tiles away from me, I hucked the Axe Lord's axe at the demon.

It beheaded him.

10
Gearteeth: The Incompetent Fortress

Journal of "RPharazon"

14th Sandstone, 1050
The King has called a meeting with me. I am honoured by the royal attention, although a bit frightened of what may happen. He usually only calls meetings with the common folk when he wants them to bugger off someplace else. In his already-ailing health, I fear his intentions and my fate.

18th Sandstone, 1050
The King has told me that I am to become the new expedition leader for a settlement that he has demanded in the south. He has ordered me to pick six other dwarves, brave of heart and stout of height, to accompany me in my quest to gain territory and taper the goblin menace of the southern tundra.

The catch is that nobody in the least bit heroic wants to come with me. The miners, the metalsmiths, the craftsmen, even the hunters do not give me their support.

I will have to ask the commoners...

-

You all know the drill. I need six people to join in. You can each have three skills: One with 5 points, another with 3 points, and another with 2 points allotted. No useful skills, such as masonry, mining, wood-cutting, smithing of any sort, farming, etc etc. You can be soapmakers, lyemakers, peasants, or simply useless noble-like conversationists, and anything that I have missed.

Spot-taking will be on a first-come first-serve basis, and I will try to meet your profession requests. Population cap will be somewhere around 50-90, depending on my computer's mood. Screenshots will come every two seasons, or when something interesting happens. Fortress maps every year or two. It'll be a mostly text-based story.

Alright, who's first?

11
DF Community Games & Stories / Plantfarmed: The Hippy Fortress
« on: May 24, 2008, 11:30:00 pm »
I'm creating a (mostly) above-ground fortress made entirely of wood, and stone where necessary. It's going to be a little retreat, in the middle of mirthful woods, in a place where it's inaccessible to goblins and humans, but not dwarves and elves.

Due to the amazingly outlandish idea of creating even a small fortress entirely out of wood, I'm going to have to use a Spontaneous Wood reaction. I also have a spontaneous stone reaction because the only forest location I could find with a magma pipe had an aquifer directly above the stone layer. Other than that, I'm going to wing it.

A map of the world, red are points of interest, blue is the barrier:
;)


12
Journal of Omec Radiamec, Human Merchant's Guild Representative


15th Hematite, 1055
I do not have a good feeling about this dwarven fortress. This so-called "Tunneledbronze". From past reports, they have requested nothing of our traders for the past three years. They are very secretive and only seemed to trade with bone crafts, of which they had many.


17th Hematite, 1055
We have arrived at the fortress region. I cannot express my disgust at the pools of blood which cover the ground, or the half-rotten elk carcasses. There seem to be a lot of stone-fall traps hidden very discreetly. Not discreet enough for a watchful Human, of course, but good enough to fool a goblin.


18th Hematite, 1055
We have survived the long trek through mountains of bone and literal rivers of blood. I nearly thought that the Trade Depot was covered in blood, when it was merely made out of Kaolinite. I still do not like the fact that there seems to be a ballista peeking out of a fortification to the north, pointed directly at us.

Itast "Ragwhispers" Unibiklist, the fortress administrator, greets us and motions me to come inside the fortress. The entrance is a long passage, made of tall blood-stained walls, with watchful dwarves looking out from the shadows.


19th Hematite, 1055
It seems that as soon as I walked in the door, a general alarm was raised. Goblins!
I feared for the lives of my workers and contemporaries, and what would befall if they were all slaughtered. We know these dwarves. They would take everything, knowing that I cannot do anything without starting an interracial war, inevitably ending up in Human loss.


20th Hematite, 1055
Itast Unikbilist has led me to the battlements. The dwarves eye me suspiciously, while Itast shows me the scene. The goblins have still not walked into the traps, and are shooting at my men with their damnable crossbows. I already see the corpses of Lasin and Buslon, two stout pikemen who foolishly charged at the goblins. I did not know them well.


21st Hematite, 1055
The ballista starts operating. That dreadful ballista. It kills one of my men at first, before it ends up killing two goblins. In retaliation, the goblins who have shot all their bolts charge towards the caravan, but are pummeled by the traps or shot by the dwarves before they can move any further.


23rd Hematite, 1055
The last goblin finally falls. I can see four healthy men still alive and well, and one with a bolt stuck in both his hand and chest. Itast sighs, and orders the front door unlocked. We go down to his office to talk about the trade agreements. Once again, he says that he does not request anything from us, even though we are prepared to pay him handsomely for shields.


30th Hematite, 1055
Through the stone, I can hear the alarm. The goblins want revenge. With a smirk, Itast motions me to come to the battlements. I refuse, as I already know the outcome and do not want to witness more of my men fall to their deaths.


4nd Malachite, 1055
Finished with the trade agreements, I walk out of the fortress, and nearly trip on a macaque skull. One of my men is unconscious, but still breathing. I try to tend to his wounds, but he dies shortly after. I leave Tunneledbronze, along with ten good men. I begin my journey home.

[ May 14, 2008: Message edited by: RPharazon ]

[ May 14, 2008: Message edited by: RPharazon ]


13
I recently had this fabled "Catsplosion", along with a Camelsplosion.
Leather wouldn't do me any good and I already had enough meat and bones, so I thought of a grand project that'd bring my fortress wealth up and pet population down.

I build a 12-level tower, and assigned a pit to the edge of the roof. When I want to deal with recent animal explosions, I simply assign them into the pit, watch the trains of dwarves with animals, and observe explosions of a different kind.

It may seem a bit sadistic, but it's a win-win situation. The animal population is controlled, the tower looks awesome, and the wounding system is utilized to its full capacity (I have a camel with every single bit of it mangled).

I ask you, Dwarf Fortress community, do you have any creative ways of dealing with simple gameplay problems?


14
DF Dwarf Mode Discussion / Waves!
« on: June 03, 2008, 04:47:00 pm »
I've just started an ocean fortress and I'm surprised about the waves' supernatural abilities.

They can go through constructed walls, they count as 1/7 when they finish, and the mist they create don't make the dwarves happy.

Basically they're cheating, flooding, unhappy bastards.

Also, do they impact on the FPS in any meaningful way? It's not moving water, and it's just an effect, but I have noticed that they accommodate their crashing according to the current coastline. Had a wave go right down my moat several times.


15
DF Gameplay Questions / Goblin Sieges won't work properly
« on: May 16, 2008, 04:15:00 pm »
In the past five goblin sieges that I've had, one squad inevitably just hangs out in one spot for a season or more, annoying my dwarves (which are 40 horizontal tiles away and 4 z-levels lower than the goblins), and don't really do anything.

This is especially bad since the caravans don't come anymore due to previous "problems", so they can't stimulate the goblins to attack.

My latest goblin siege has lasted for three seasons because of this...


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