Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - RPharazon

Pages: 1 [2]
16
DF Bug Reports / [POP_CAP] is meaningless.
« on: June 04, 2008, 03:58:00 pm »
In my recent games, I've set the [POP_CAP] value in the init.txt file to 35. It works fine for a year or two, and I'm all happy with 35-38 dwarves due to the trigger being soft.

But something happens, and the immigrant waves keep on going and going until it gets so slow that I have to abandon the fortress.

Any value below 30, in my experience, is equal to 200. I set it to 20 once, but the immigration waves completely ignored that value and the population went up to 80 before I abandoned it.

In all cases, I've set the value BEFORE creating a new world, so that's not the problem.

Is there no way to get my little Dwarf Outpost going?


Pages: 1 [2]