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Messages - G-Flex

Pages: 1 ... 652 653 [654] 655 656 ... 672
9796
DF Dwarf Mode Discussion / Re: Galena...
« on: October 16, 2008, 12:23:47 am »
Rose gold is made with gold and copper, not lead.

Why you'd use lead in that alloy, or how it would result in pinkish-colored gold is beyond me. :P

You can, of course, use the lead to make lay pewter, but that stuff is horrible and requires you to waste a bunch of copper and tin.

9797
DF General Discussion / Re: Peru inhabited by Dwarves?
« on: October 16, 2008, 12:18:21 am »
People always criticize the treatment of animals, but what about the treatment of plants? We chop up the poor little grass plants just to make room for the plants that we like, then we take those poor little baby plants and bury them alive – forcing them to live their entire lives jammed together in some field somewhere. Then when they’re finally old enough to start enjoying themselves, we ride through with a big machine and slaughter them mercilessly – all for the sole purpose of stealing their babies and eating them.

Are you trolling us?
No, seriously, are you trolling us?

If you think concepts like enjoyment and and suffering apply to plants any  more than they do to rocks or air or water, you might want to go on wikipedia or some sort of philosophy/logic textbook and look up "anthropomorphism". You're attributing human characteristics to something which is not evidenced in any way to have them, all in the name of making vegetarians look bad... or something. I can't even tell anymore, and I can't even believe people are saying this with a straight face, assuming you are.

9798
I like the idea of some expanded mechanics, but there's a limit. After all, the game isn't exactly designed with dwarven *computing* in mind...

9799
DF Suggestions / Re: Screw Coke II, bring back classic!
« on: October 15, 2008, 07:51:19 pm »
You'd still have to restrict a lot of things. For instance, a lot of the mechanical stuff would have to go or be altered. Seems like it would be a chore to me. Toady has enough on his plate having to maintain *one* game. Well, two if you count adventure mode.

9800
DF Suggestions / Re: Screw Coke II, bring back classic!
« on: October 15, 2008, 07:06:07 pm »
This suggestion would require Toady to essentially keep a second version of the game hidden within the first. Hell, in addition to different map and creature parameters, there would also be issues with older game features, like the older channels and farming, and lack of newer things.

I honestly don't see it as being plausible to do that. He'd have to maintain two completely different versions of the game at a time.

9801
DF Suggestions / Non-mountainous / Above-ground features
« on: October 15, 2008, 05:34:14 pm »
Now that work is being done on new map/underground features, I was wondering:

Are there any plans for above-ground features, or non-mountainous ones? I can understand the focus on mountains and the underground, but it would be nice to have some special features that exist above ground, especially for non-mountainous biomes.

9802
DF Suggestions / Re: Elves and wood
« on: October 15, 2008, 04:52:37 pm »
Nobody knows how elves harvest wood, is the thing. All we know is that they use wood but don't kill trees.

In addition to harvesting dead wood, they could also do something like pruning trees in a sustainable manner which doesn't kill them. Point is, we have no clue.

9803
DF Suggestions / Re: If you could have one SMALL thing in DF...
« on: October 15, 2008, 04:42:26 pm »
It would be nice to have a furnace, for instantly turning meat bags into bone sacks.  Less rot that way, you know?

Sticking bones in a furnace probably won't net you very good results after, and burning corpses wholesale is going to leave you with a nice mess to clean up, more likely than not.

9804
DF Bug Reports / Re: [40d] I made a chunk of ice fall UP.
« on: October 15, 2008, 10:57:52 am »
Haha, whoops, I forgot to upload this. Thanks for reminding me.

I still have the save lying around, and I don't *think* I modded anything, but I'll try to be on the safe side.

I have to get going right now, but I should be able to get it up within a couple days.

9805
DF Gameplay Questions / Re: Artifact making problem
« on: October 15, 2008, 10:50:04 am »
Are you sure you have EVERYTHING they need? They tend to demand and retrieve things in a specific order, so they might not grab something they need even if you have it, unless you also have the *other* things they need.

9806
DF General Discussion / Re: 2,5D Dwarf Fortress with 16bit Sprites?
« on: October 15, 2008, 10:47:30 am »
Um...Gflex, for awhile I've been mentioning how we would still be capable of stripping away levels to view stuff (e.g. Xcom); another option could be to do like Age of Empires 2 did and have outlines of stuff occluded by walls/trees/etc.

It doesn't matter if you can strip away levels if objects on the same level can have varying "height" to them. Unless every tile image  lies flat on the tile, it will be a problem.

Again, I refer you to that image. The mountain tiles can be on the same level as flat tiles. However, if the mountain tiles surround another tile on that same level, the surrounded tile will be occluded by the mountains. They exist on the same level of the map, so it doesn't matter which layers you do or don't strip away.

9807
DF Suggestions / Re: Dye Colors
« on: October 14, 2008, 03:31:18 am »
I think you mean 24-bit. No reason to compromise and have the game use 16-bit color when it could theoretically use anything.

9808
DF General Discussion / Re: The NEW Future of the Fortress
« on: October 14, 2008, 12:36:55 am »
On that subject, it would be nice to see different animals having different capacity for training/taming by different sentient creatures. For instance, I can see elves training many more animals than dwarves, but dwarves being able to train animals that elves can't, like certain cave critters.

As far as the military is concerned, it would definitely be nice to see armor/weapon racks put to use similarly to boxes and bags, with some sort of squad/individual ownership.

Do you think any changes will be made that cause military dwarves to clean up after themselves a bit more? I seem to remember them leaving their old shoes all over the place...

9809
DF General Discussion / Re: 2,5D Dwarf Fortress with 16bit Sprites?
« on: October 14, 2008, 12:30:46 am »
By the way, I've created a topic a while ago about the Presentation Arc:
http://www.bay12games.com/forum/index.php?topic=21099.0

It's a quite long topic, but lot of good infos/chit-chat about the topic can be found in it.

Also take a look at this screenshot, and tell me that the isometric system wouldn't work in DF. [Keep in mind, I prefer the 2d top-down gfx system, this image is just an example.]



Just because you created a single example of a map where an isometric display works fine doesn't mean it always will.

That's an extraordinarily simple map. Of course it works.

For instance, take those mountainous-looking tiles. Make a 3x3 ring of them, with a hole in the middle. Congratulations, the mountains are now occluding that middle tile and rotation won't help you.

The more complicated the map is, the worse the issue becomes.

9810
DF General Discussion / Re: Peru inhabited by Dwarves?
« on: October 14, 2008, 12:24:58 am »
Plants feeling pain? I feel like nobody should even have to argue against that.
Pain is a specific neurological response.

Neurological.

Plants don't have neurology. They cannot, by definition, have pain, or thought.
Why is this difficult for anyone to comprehend?

Also, what sort of evolutionary impetus (or even advantage) would a plant have to know it's in danger? It doesn't help the plant. The plant can't even move or otherwise react to defend itself. Sure, carnivorous plants will respond to things by making simple movements sometimes, but that's based on other, relatively simple mechanisms (trigger hairs and such).

Plants certainly respond in a coordinated way to injury stimuli*.  The mechanism by which it happens is certainly different, but that doesn't mean they neccessarily don't feel pain.

*For example, by producing more pesticidal compounds.

Define "feel pain". Feeling is neurological. It's limited to animals. You're anthropomorphizing plants too much.

For instance, a complicated machine made by humans right now can be made to detect when it's in trouble and react accordingly. This is the response it has; pain is not part of it. Same goes for plants.

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