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DF Gameplay Questions / Re: DF is running slowly
« on: September 11, 2008, 04:11:40 pm »
But only if you like reading horrible webcomics written by maladaptive shut-ins.
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Doesn't help with the kind of thing the OP is talking about. I've seen times where a miner will be directly adjacent to the tile he plans to mine, but takes a 100-tile trip around to the other side so that he can mine it from that direction. I've seen engravers do even worse, travelling literally almost twice the length of the map to smooth a piece of wall that they're directly next to. If they already do that, then putting in restricted-traffic zones won't help.
If your 'pedestal' museums are the equivalent of statue gardens for non-statues then I like the ideas, in fact why not fold the statue garden into the museum as just one of the many things that museums can hold, flexible and simple at the same time.
The number one building that I'm missing right now is the temple or some kind of area ware religious practices take place, Dwarfs are depicted as very religious in fantasy literature and would have multiple temples to a Pantheon of gods within their forts. Making temples and dedicating them to various deities (and assigning some priests) would be very fun. I could see the fort as a whole demanding these temples the way that nobles demand stuff.