Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - peekama

Pages: 1 2 3 [4] 5 6 ... 8
46
DF Suggestions / Re: Even bigger area building!
« on: November 18, 2008, 03:00:22 pm »
In the same spirit as the accessibility check, it would be nice if dwarves didn't trap themselves anymore. The whole side preference thing is annoying too. I hate it when dwarves run all the way around the fort to do something from a different side.

47
DF Dwarf Mode Discussion / Re: Ultimate artifacts
« on: November 17, 2008, 04:33:42 pm »
This is a fairly accurate description for the rooms most people have their king in  ;D

That being said, I'm working on one such room right now. I'l post pics of it (eventually)

48
DF Dwarf Mode Discussion / Re: The perfect site
« on: November 16, 2008, 02:00:43 pm »
I'm really paranoid about red sand. I always mistake it for blood.

49
DF General Discussion / Re: Running DF from a thumb drive
« on: November 15, 2008, 02:50:57 pm »
It works fine untill you start to get a bigger fort.  After a while the drive's read speed isn't able to keep up with the game.  At least from my experience that is.

50
DF Gameplay Questions / Re: AHK macro script?
« on: November 14, 2008, 04:12:00 pm »
I'm not sure if you know this or not, but you can mass-designate constructions. When you are placing the building, you can press "u" and "k" to make the construction bigger, and "m" and "h" to shrink it.

51
DF Suggestions / Re: No more invincible forts
« on: November 14, 2008, 03:13:18 pm »
I'm a bit late to the thread on this, but when I think about a goblin "mechanic", I think about a little pyschopath running headlong into your trap hall to mess all of your shit up.

He would be wearing a pair of comically large goggles, holding a giant wrench, and cackling like, well, a goblin.  It would run up to the nearest trap, pry it open with its wrech/crowbar/whatever and dive in.  Moments later, mechanisms and other trap parts would come flying out in a haphazard fashion and the mechanic would pop his head and yell something like "IZ BROWKEN!" and run to the next trap.

On the way to the next one, he would accidentally step on a different trap, look up with a terrified face, and get shredded.


I guess what I'm trying to say is that goblin mechanix shouldn't have any sort of expertise or knowledge of what they're doing. They just randomly take things apart; a moderate chance to avoid the trap is all that really sets them from other goblins.

52
DF General Discussion / Re: Mike Mayday's removal of my in game music.
« on: November 13, 2008, 09:25:45 am »
Going out of this section... it is clear Toady_One uses a clasical guitar, the only thing I would like to know is what kind.

+classical guitar+ or course!

53
DF Dwarf Mode Discussion / Re: Suddenly Babies, EVERYWHERE!
« on: November 13, 2008, 08:54:35 am »
Somebody needs to figure out how to mod in trainable babies.

Imagine a horde of war babies.

Utterly useless  ;D

54
DF Dwarf Mode Discussion / Re: The worst artifact ever
« on: November 12, 2008, 08:56:59 pm »
This is a brook lamprey.
Spoiler (click to show/hide)

 They latch onto other fish and suck their bloodz. The species is an adapted form of the sea lamprey.

55
DF Dwarf Mode Discussion / Re: unlimited catapult trainer
« on: November 12, 2008, 08:50:18 pm »
Siege engines are going to be so much more useful when the army arc is fleshed out. Ordering your army to bring a catapult to that pesky goblin tower would be the coolest thing.

56
DF Gameplay Questions / Re: Damming
« on: November 12, 2008, 04:19:36 pm »
Some maps don't freeze and bringing in magma would be a pain in the ass.

Sure it a pain in the ass, but its fun.

57
As to the flooding and frozen lake invasion problem, the solution is absolutely Dwarven and made of win:
Drill down on all sides to the bowls of the earth to release magma flows.  On the surface there would be a resultant magma moat.  If anyone were to try and ride tidal floods over the magma flow, they would be steamed to death.   
mmmmmmm magma burning auto-steam trap~~~~



There is the ever so minor difficulties when dealing with drilling into the crust of the earth.  They have a lot more Z levels and guaranteed access to Magma, but it's a bit more difficult to acquire..

How so? I don't think they would even need pumps to get it up.

58
DF Dwarf Mode Discussion / Re: Whoops
« on: November 09, 2008, 11:52:59 pm »
Oh well, at least I know now

59
DF Dwarf Mode Discussion / Whoops
« on: November 09, 2008, 11:40:05 pm »
Well, I just finished my magma pumping system, and the fort hasn't flooded, so that's good.  But I was surprised to see my floodgates melt.  I used bauxite for the mechanisms so I thought I was safe, but the gates themselves melted.

I thought floodgates didn't melt?

60
DF Gameplay Questions / Re: Watch Tower Design
« on: November 09, 2008, 08:45:26 pm »
I would suggest cats instead.  That way, you have a cure for the catsplosion, and an endless supply of sentries.

Pages: 1 2 3 [4] 5 6 ... 8