DF Gameplay Questions / Adamantine Clothing
« on: May 29, 2008, 01:31:00 am »I actually find my elven adventurer to be a bit cooler then the fortress though - I'm having trouble getting enough wood to produce wooden items, despite having a (very small) forest, and despite having loads of silver, my stupid dwarves seem to have problems actually producing weapons and armor in a regular fashion, probably because I put my mines far away from my living areas, and despite having three or four dozen cut gems and stockpiles of finished goods, refuses to let me encrust anything with the gems (hitting the encrust button just brings up the 'finished goods/ammo/etc' menu, hitting the buttons to select which type does nothing - doesn't even get me out of the menu.), and worst of all, despite having no less then 6 caged unicorns, everytime I try and move one to the zoo from the animal cage stockpile they escape. So I'm restarting.
***In any case***...
If I produce some adamantine clothing, then dig up (wherever the pits are), with the result being my fortress is destroyed, would my elf adventurer be able to come back wear that clothing? Would it fit? Would it provide any additional protection - I mean, adamantine clothing has to be better then say, leather armor. And a chain mail is basically a metal shirt, so.
Also, does anyone know - if in my next fortress, I switch the civ_controllable tag from dwarves to elves, would there be any problems with things such as the elves cutting trees (all they can use is wood, but they arn't supposed to cut down trees...hmmm....) - and making elf-shaped items/weapons?
[ May 29, 2008: Message edited by: lastofthelight ]
[ May 29, 2008: Message edited by: lastofthelight ]